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About OmasRachE
- Currently Viewing Topic: My Campaign Review
- Birthday 07/02/1986
Personal Information
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Flight Simulators
DCS, BMS, MSFS2020
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Location
Germany
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Interests
Diving, Flying
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Great news!!!
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Not sure what exactly you mean but there are two different versions of the Quest 3. One with 128 GB internal storage and one with 512 GB. If there is a shop that sells only a Q3 you should have a look in the description which one it es. For DCS only the small version is sufficiant but in case you want to play several games on the Q3 as standalone device you should consider if you need the bigger one.
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My Feedback on this Campaign
OmasRachE replied to Taxman's topic in F/A-18C Rise of the Persian Lion Campaign
It has been some month since I played this campaign and some points I can approve like there are much more complex campaigns outside with more focus on real life procedures. But this is not what RotPL wanted to be. I realy enjoyed this campaign and the following two (RotPL2 and OGL). I like them espacially because they are somewhat less complex. When I have not much time on the evening but whant to get a nice ride in the hornet I love to pick on of Badgers campaigns. I read the briefing, get a time estimation and then sit in the cockpit and do what my players says he is doing. No hours of reading through PDFs no complex procedures to be followed. Allways an interresting and sometimes challanging task, some nice plot twists and sometimes a roge bogey catches up on your way home and lets you get rid of the extra weight of your Air to Air ordonance. I realy love the staging and lighting. Very much atmosphere and the campaign helped me learn the hornet very much. I think its a beginner friendly, quite immersive and beautifull campaign, that is not and does not want to be a study level hardcore campaign. Allthough I realy like such hardcore campaigns, I love to fly this more casual ones from time to time. -
The only thing that would make sense now would be for @Reflected and @baltic_dragon to team up again, and this time invite others like @ChillNG (Ground Pounder), @Sandman Simulations, or @Badger633 to join forces in creating the ultimate Operation Desert Storm. Based on real life missions with shared scenarios and voice actors, each with a different module and their own individual style, yet always building on one another.
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Hey @baltic_dragon, I just finished the campaign. I wrote you a little review but have to ask you about mission 10. After we started we rejoined at the ancor point. After some minutes flying in formation voice lines talking about the stingers and the eagles cought my attention. I tried to watch out for their formations rejoining to us, but could not see anyone. I did not hear anyone on the radio except the other hornets. Maybe I missed a frequency change, since we stayed on Aux 5 the whole time. Normally I would expect a hint, that I have to change to channel XY but there was no, so I thought it would be fine. In relfecteds version there was quite a conversation between the hornets and the vipers, but here none. And of course the hornets were visible, but in your mission ten, we flew as a crippled christmas tree. Is it bugged totally or did I make a major mistake? I think I have the trackfile if you want it.
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I recently completed both Arctic Thunder campaigns, following the developers’ recommended order. After writing a review to refelcteds campaign, I want to share my thoughts about Baltic version too. The connected campaign concept works brilliantly. Being able to live the story from different perspectives adds a huge amount of depth and makes the whole package much more immersive. It’s an approach that would fit many other scenarios too, and I really appreciate the effort that both creators put into making this possible. The voice acting is top-notch, bringing the characters to life and making the radio environment feel very authentic and dynamic. Combined with the great storytelling, the immersion is outstanding. The campaign has a grand, well-developed narrative that draws you in from the very beginning and doesn’t let go. On the practical side, I did encounter some challenges: sometimes it wasn’t easy for me to find the correct coordinates or acquire the intended targets. This may partly come down to my own skills or the limitations of DCS itself. Occasionally, units hidden in dense forests were almost impossible to spot, and on rare occasions I wasn’t entirely sure what the campaign expected me to do next. The last mission seemded to be bugged some way, at least there werde no other airplanes in the formation besides our hornets. Playing the mission in the F16 it looked much different. That said, these moments were the exception rather than the rule. Overall, the campaign ran smoothly and reliably and delivered a very complete and satisfying experience. For me, this was my first Baltic Dragon campaign, and it left me eager to explore more of his work in the future. Baltic Dragon’s Arctic Thunder is a masterfully crafted, immersive experience that combines superb voice acting, a gripping story, and the unique strength of the connected campaign format. Highly recommended to any Hornet pilot looking for a deep and memorable campaign.
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I recently completed both Arctic Thunder campaigns by Baltic Dragon and Reflected, following the recommended order from the developers. Arctic Thunder left a very strong impression on me, and I’d like to share a few thoughts. One of the most brilliant aspects is the concept of the connected campaign. Switching perspectives between the Stingers and the finnish Horents adds enormous value, especially in larger missions, and it’s an idea that would work extremely well in many other scenarios too, since most DCS players own more than one module, after all. The ground chief mechanic is another highlight. It takes immersion to a whole new level, and here Reflected truly outdid himself. To be honest, I sometimes skipped it when short on time, but to enjoy the missions to their fullest, I highly recommend taking the extra minutes. The voice acting is excellent across the board, and the triggers work smoothly and reliably. As always with Reflected’s work, following proper procedures, maintaining time-on-target, and flying by the book are essential. Some may see this as limiting and like on rails, but in real air force operations, you can’t just do whatever you want either. It adds to the realism and makes the whole experience much more authentic. One interesting aspect for me was, that I could aply skills an knowledge I gained in the Redflag 81-2 campaign. Although this campaign was created for another plane, it felt like Arctic Thunder was the deployment I trained for in Redflag 81-2. Mission design is varied and engaging, and the character development reaches a real high point in Mission 7. Still, my personal favorite was Mission 5. The missions are long and realistic, often involving pre-push refueling, holding at anchor, and then pushing in on the right codeword. For players who don’t have much time, I would even recommend considering the immortal mode because it can be frustrating to get hit by a SAM after more than an hour of careful flying. The briefings are fully integrated into DCS, which means you don’t necessarily need to read the PDFs. The setting, attention to detail, realism, and overall immersion are outstanding. This campaign is definitely not aimed at absolute beginners. You need to know your way around the Viper before starting. That said, I still learned a lot about the aircraft throughout the campaign. Arctic Thunder is another masterpiece by Reflected. The concept, execution, and immersion are second to none. Highly recommended.
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Not only for the Viper. The Phantom as a weasel, F18 and F14 from the carriers, theoretically the Strike Eagle (damn it!) and of course the Warthogs, Apaches and even some redfor stuff. There is so much potential!
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Mission 7 SPOILER (Impossible?)
OmasRachE replied to Moosemermaid's topic in F-4E Red Flag 81-2 Campaign
Did you skip it completely? Than you miss something big! Without spoiling, the focus of this particular mission is NOT the mission task, but the events surrounding it and their impact on the tory. Maybe you should give it a try. -
Hey ED, just tryin it the constructive way. The VR Hangar with the Flanker in it requires a certain amount of VRAM. I mostly notice it, when I am sitting in a demanding module like the Phantom on a demanding Map like Germany or Kola and open the F10 Map. After that problems like microstutters, and even weired display errors in my Quest 3 occur. So F10 Map is practically unusable for me under this circumstances. I would highly apreaciate an Option in the menu to disable the 3D UI environment. Just a black screen, or what ever you like which does not need to be rendered and does not require any VRAM would be fine. I hope this is not to much work, since there is an unofficial mod that seems to just do that. But I don´t like to work around with such mods, otherwise you will force me to uninstall it first before claiming an issue with anything esle. Could you by any chance try to make it happen? THX.
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e.g. Some require more redfor ff modules but others complain about pushing out new modules for sale instead of working on the core features. When they change the DCS core, mission creators complain about discontinuity. When they add a new module half of us cry out for siutable assets. And when they have done all of this you come around and complain about to much required hard drive space. Its impossible for them to do it right, since everyone has his own opinion of what is right.
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Damn what a manifest. As I read the title line I did expect some other points, but accusing ED for DCS being a storage intensive sim is quite akward. Also your download issues. Even if there would be a desire to play while downloading, how often do you download the whole game? If you feel you have to speak up, there would have been far more seroius things to complain. The net.dostring story is realy a big one or the fact, that dispite the known performance issues in VR there is still no option to switch off that f..king flanker in the main menu which eats up your VRam. But there you have it, there is no we, there is only a you, and a me and sometimes it might be an us. Every one has its own problems and wishes and ED has created a big monstrous Frankensim with thousends of individuals with even more wishes and needs. I think despite all frustration we have to acknowledge that ED does a lot of work. Just look in the changelogs. And often enough a well ment change turns out to be a boomerang and creates new issues. And they do care about the community. Nineline and BIGNEWEY sometimes have more patience than I could probalbly have. They are not perfect, but to handle such a demanding community with such a big sim is quite a challenge I asume. You can´t satisfy everyone and there are often questionable descisions but thats just how it works when you have tu run a business and make design decisions. And don´t forget, only because you are a active member you don´t own ED nor DCS. It´s their product and their decision and you can make your decisions as you like. Maybe you have more luck with the developers of that other sim. Its smaller, runs smoother and doesn´t cost anything.
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Unfortunately that level of realism cannot be achieved with todays VR headsets. But thinking of Matrix I envy trinity for just downloading the helo skills in seconds.
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By the way. If you like to compare different VR headsets, ChatGPT can do an amazing job in collecting and comparing the specs and summerize user reports. It also is able to explain the features quite accurate.
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I can confirm that the Q3 has an outstanding sweet spot. You can literaly look with your eyes at the edge of the lenses and see clear. The Q3 is a great headset. The field of view is an important part, since it defines how much of the vr world you can see. The Q3 has 110° which is a good average. The Reverb G2 ha 98° and Pimax Super has 120°. You can think of it like a diving mask which gives you kind of a tunnel vision. The wider the FOV the greater the immersion. One of the main reasons I chose the Q3.