

OmasRachE
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I experienced quite the same, instead I didn´t purchased it, so it want´s me to by it for my own. For me it seams that the button where you can choose between VR and 2D ist in deed much smaller programmed than it looks. If I push it right in the middle this annoying advertise doesn´t open. If you are just a millimeter of, the ad opens. I realy thought about bying it, to ged rid of this, but luckily I didn´t because that woul´d obviously not solve the issue. Is it a faulty programmed button or pure calculation? Who knows...
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Hey Reflected, after 2 brilliant F4 Campaigns in a Training setting, can we expect a hot Campaign for the F4 from you? Something like CW gone hot over Germany or Jom Kippur? Sadly we are still lacking a Vietnam Map but there would be some opportunities with the existing maps. I would love to see more of this amazing jet from you!
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But it seems that its not a CW Germany exclusive Problem. Yesterday evening we had a training mission on our NTTR server. An escorted F15e Strike with a F16 SEAD flight following. I personaly exerienced some serious perfomance problems with my quest 3 from micro to macrostutters and a gamecrash at the beginning. after resetting the stutters came back but kept beeing "acceptable". After the stike itself on our egress when we spawnd some enemy aircraft everyone on the server face a macrostutter were everey 5 seconds the game paused for at least half a second. it later on normalizied so that we could end the mission. We all hat the feeling, that there was a significant rise of graphics storage used. Something is different, becouse such problems i normaly only faced when sitting in the f4e over Berlin and then even not so bad. But NTTR normally is a very handsome map. This time it felt like i ripped my 4080S out of the PC and built in my old 1080 again. I hope they fix it soon.
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I would not bash ED for doing so, because it´s logical that ED has to create income year after year. What you must not forget, is that we have an evolving sandbox wich is updatet and supportet constantly with a few major core upgrades since its start. But we do not pay a season pass nor do we have microtransactions where you can or even have to buy lootboxes and stuff like this. I realy aprreciate that, because this can break a game. On the other hand, ED has to pay their employees and all the other costs relatet to operate a business. So they rely on selling modules, or participating in third party sales. I don´t call for a AI fix. Why? First of all, it would be a major task which will effect so many things like existing campaigns, missions and missioneditor programms. I don´t believe that you can fix the existing AI, so you have to implant something new and at this point I think its better to wait a little longer, until real AI (mechanical learning tools) can replace the existing system. This would be something I would work on. I think as I meantioned before, that there are several things in the AI behaivior that need to get a work around, so that it feels better. But yeah, sooner or later something significantly has to happen to the AI. My approach would be to create an artificial Player which has the same inputs a real player has and let it fly in every module 24/7 as long as it needs to get a good pilot. So you dont´t need to set if/then condititions for every possible situation but create an evolving AI Pilot who learns in every flight, finds its own solutions and improves over time. This is how mechanical learning works, and is more what we understand as AI, than the insane program ED calls an AI.
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I´m in DCS now for half a year and there are some issues which are quite annoying on a every day base. The AI. Its rediculous that the AI can´t perform a simple overhead break. I mean, there must be a way to fix that, if not by making the AI actually intelligent, then why don´t you record a standart pattern which the AI performs every time like a replay. I mean the AI is actually able to perfom a somehow carrierbreak. Same when the AI defends missiles. When our squandron reviews the tacview after each mission, the AI flights are just doing some samba dance no real pilot would attempt to do. These are basic elements which could at least give you the feeling that the AI is not totally insane. There are standard manouvers for every aircraft that every player has to lern, like how to defend a sam, how to make a hook turn or fly a cap. These are very simple manouvers and it feels like you just don´t give a <profanity>. I´m realy scared of what you call a dynamic campaign if the foundation of it is this crap of an AI. The Tanker. In my single player missions there is allways a message displayed, that due to a recent refuelbug, the AI isn´t able to refuel besides the player. So maybe that worked in the past. But its very immersion breaking and can´t be that monster of a challange to fix, or is it? If you just could get rid of these inadequacies it would feel so much better. I do understand that you can´t make money with such improvements on first glance like with a new module but that is a very narrow view. My experience over the last view month, where I got in touch with the german community is that nearly every one would go for it, if you would get a real competitor. If microsoft would add weapons to their fligth simulator or Falcon BMS would get desent graphics you would face some serius sales problems. So please ED, spent some love on the very basics, and then spent some love on the modules you allready released to early access a decade or so ago. We would realy appreciate. Oh, and if you are still looking for some money to make, think about an AI ATC Module like sayintentions or beyond atc. That would be a gamechanger and a potential cashcow.
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Mission 7 SPOILER (Impossible?)
OmasRachE replied to Moosemermaid's topic in F-4E Red Flag 81-2 Campaign
Yes, that was my second miss in this mission. Pitch black night, staring at the instruments, flying the holding and trying to fence in without turning upside down. I will definetly give it another try, but i think i´ll whait until Jester manages to designate the target. There are some missions left and i also want to proceed in the Debden Eagles campaign which i find even more challanging. And then there are Speed and Angels, Zone 5, Fear the Bones and Paradise Lost waiting in my missions folder although I´m not even able to fly the F14 proper nor the Huey. Did I mention that I got addicted to your work? I think I´ve got enough content until next year. -
Mission 7 SPOILER (Impossible?)
OmasRachE replied to Moosemermaid's topic in F-4E Red Flag 81-2 Campaign
I just played Mission 7 yesterday. I faced the same issue and thought about replaying ist to improve from my 60 % rating, but I suggest that the bombing task is not the actual deal of this particular mission. I can only agree with Moosemermaid, this is just an awesome masterpiece of a dcs campaign. -
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F-4 Phantom Campaign announcement: 'Red Flag 81-2'
OmasRachE replied to Reflected's topic in Community News
Hey Reflected, I´ve just finished Mig Killers and yesterday evening I did the Fam Flight of Red Flag 81-2. It´s just so immersive and fun to do. Just a "boring" fly around on NTTR and it´s so much fun. For no reason i stayed about 20 minutes after the sucsession message to just watch the other flights landing and enjoing the dawn on Nellis AFB. I love how you caught the atmosphere and give me the feeling to actually be there. I couldn´t believe that a single player campaign could reach that level of immersion I normally only experience in multiplayer. I´m so looking forward to fly mission one, even though I´m still learning to master the F4. I can´t stop increasingly getting addicted to your work! Thank you very much and keep up the good work.