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OmasRachE

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About OmasRachE

  • Birthday 07/02/1986

Personal Information

  • Flight Simulators
    DCS, BMS, MSFS2020
  • Location
    Germany
  • Interests
    Diving, Flying

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  1. "If it still isn't fixed in the upcoming patch, I will..." smash my head to the desk as hard as I can. For the next update I would be quite pissed if again nothing happens.
  2. In meinem UH1 würde ich um Himmels Willen keine Kurven einstellen wollen. Also definitiv mach das immer modulabhängig in DCS.
  3. @BIGNEWY When you bumb it, maybe you could suggest a little workaround. Insted of moddeling the physics for the roof, maybe they can make a zone inside the hangar in which you dont´t see the rain on your canopy. I´m actually working on a campaignmission where we spawn in a hangar in bad weather and a lot of things are going on outside (enemy attack with cruise missiles, explosions, own air defence fire). Sadly you cannot see much of the show outside due to the blurry water on the canopy. This hopefully little fix would solve this. It also would add to immersion if the rain on your canopy starts just as you leave the hangar. If it is not too much of work, they could consider it in the not so far future?
  4. Just to be sure. You both have checked your mouse polling rate? Since none of you realy reacted on DrShaws post.
  5. I think more is better. F..ck disc space, flight sims are huge. The dev time is an argument but I would like them to take a few weeks more and take this advice: The Usecase is a question of imagination even if you only consider tactical missions. Especially if you don´t look at historical settings, small airfields and strips give a mission creator a bunch of potential scenarios. You could use them as divert fields or improvised farps in an ground advance. You can built cas missions or use them for SAR missions, or even logistic missions. When it comes to fictional scenarios everything that is within a meaningfull range of your base or the ao gives you more freedom to create varied missions. Branimirs Idea is great in this context, because for a mission creator it is not a big deal to place some buildings and structure around the field but you can not place a Runway by yourself. I hope they give us as much as possible.
  6. Exactly my point. Lets get other things sorted and in the meantime just some aditional naval assets would be cool. Most of the time they dont have to do much instead of looking good for the start and landing or acting as a solid target with rudimentary air defense capabilities.
  7. Hey Julijenator, zunächst einmal gibt es ein paar Settings, die man klären sollte. Hast du einen brauchbaren Joystick mit Verlängerung? Falls nicht solltest du mal schauen wie du deine Kurven eingestellt hast, da es mit kurzem Stick und ohne Kurven wirklich kaum handlebar ist. Sofern das aber erledigt ist und du immer noch große Probleme hast gibt es so ein paar Dinge die man beachten sollte. Beginnend mit der Annäherungsgeschwindigkeit. Diese sollte nur wenige Knoten betragen. Versuche keine übertriebenen Korrekturen zu machen. Mir hat mal jemand gesagt, wenn du einen Input machen willst, nimm nur die Hälfte dessen was du machen möchtest oder weniger. Sehr kleine Korrekturen verhindern das Hochschaukeln kurz vor dem Kontakt. Wenn du einmal drin bist lass dich noch ein wenig nach vorne driften, damit du Spielraum hast und dann bist du eigentlich ständig im Millimeterbreich den Throttle am adjusten. Je größer der Ausschlag um so schlechter. Niemals in Idle oder auf Milpower gehen. Das gleiche gilt für deinen Stick. So klein wie möglich und vor allem musst du proaktiv reagieren. Sobald du merkst, dass es vorwärts geht, kannst du schon wieder Schub rausnehmen und umgekehrt. Als Referenz schaue nicht auf die Probe, sondern such dir einen Punkt an der Tragfläche oder den Triebwerken und versuche den in Relation zu deinem Canopybogen stabil zu halten. Das Angebot steht im Übrigen noch. Wenn du mal Lust hast, auf dem Server zusammen zum Tanker zu gehen, schreib mich an. Gruß Oma
  8. Sounds interessting. I would be pleased if we get more naval assets even if they were the same standard as the existing. But the lists are quite short even fror big countries like china. The WW2 Assets for PTO hopefully will come soon but also modern and CW assets would be great to get at least realistic looking targets at sea. The Idea of sonobuoys and torpedos is great. I would love to fly a S-61 hunting down some submarines around Kola. But at the end there is so much missing content for a carrier environment. Beginning with the Super Hornet, at least as an AI and going on to things like Prowler, Skyhawk, Navy Phantom. You name it. I would love to see ED integrating more mod assets like they did with Currenthill and also invest more time by themselves in assets and AI models of all kinds. We have nice modules to fly, but building a mission there is nearly allways some asset missing, which prevents us in getting everything out of our modules.
  9. I would say, that it doesn´t matter that much, but I am asking me why they modeled the wrong statues. Kind of funny.
  10. A week or so ago I flew the Mudhen again on our server for some BVR stuff. Its such a great module. My heart is crying watching it dying slowly. But the idea to continue the setting with aditional modules is great. There could be iterations of arctic thunder for A10c or in the future the F15c ff for example.
  11. Sorry but I don´t know.
  12. Fair enough, maybe I underastimated the variety of flown sorties. In my mind I only see red glidebomb runs and blue interceptions.
  13. I think you did not understand what I wanted to express. Its not that I want to have a specific kind of those weapons in the game. Just the fact, that the air war in ukrain is dominated by remotly operatet systems. I just don´t see that there is much content for realistic sorties, other than scrambling to destroy incomming drones and missiles. The engagements over kiev in the early days of the war aside it could get quite repetitive quickly. When I think of the possibilities for Korea, Vietnam or any cold war to early 2000s setting would offer to use our modules in every kind of way a jet or piston engine warplane is capable of, I don´t believe a ukrain theatre yould keep up with that. Maybe that will change in the future, if ukrain realy gets super gripens. And maybe someday we will get a super gripen in DCS and who knows someone makes a urkain map but on the short run, what would you expect to do on a ukrain map?
  14. Totally realistic! Prove me wrong...
  15. Trackfiles are basically a record of your inputs. When you play a trackfile a new DCS Session with the mission you have played beginns and the records starts repeating all inputs you made while flying the actual mission. As soon as you cutoff anything at the beginning, your replay aircraft doesn´t even start. So the situation you want to review just never happens. So with the replay system we have now, this is truly impossible. You could only think about adding a feature cut whats after the desired situation. This replay system has a lot of shortcommings but it has also the advantage, that you can track every input and therefore recreate the exact situation what makes it easy to identifiy user errors, or to find a bug. I would love to see another system, maybe as a second one. Because for other implications the system is a problem up to the point were it becomnes useless. When you want to replay a mission in a Tomcat or F4 to make some nice screenshots or a video the replay system gets stuck in the jester wheel, for example.
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