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celestHawk

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  • Flight Simulators
    DCS
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    Bulgaria
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    DCS
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    CyberSecurity

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  1. Typical F-16C Block 30 had the AN/APG-68 family (earlier V-series software/hardware typical of 1980s/early 1990s OFP). Block-50 commonly built or retrofitted with later AN/APG-68(V) upgrades (V5/V7 depending on lot and MLU), providing improved range, modes and SAR/GMTI growth options. Also the Block 30 Often fitted with the GE F110 on many (Block-30 introduced the “big-mouth” MCID inlet for GE engines on GE-powered examples). Some early Block-30s mixed engines but most GE-powered Block-30s have the larger inlet. I guess that is some what good starting point: https://www.digitalcombatsimulator.com/en/files/3330321/
  2. It seems that every time someone complains about performance issues with AH-64 the 'best' answear is to Disable the HotPlug Well it seems that this sale will not be the time I'm buying Apache module!
  3. Hello, does the issue still preside after later update of the game?
  4. You probably noticed that the altimeter works as RALT up to 1500m and if you don't bank too much which make it to lose ground (pun intended ) will show BALT. It is not a bug but a mere feature of the airframe as smaller brother to the Su-27 this is common behavior for all fighter jets from the Soviet era.
  5. Dear Eagle Dynamics Team, While exploring the Afghanistan map, I noticed that Zahedan Airport (OIZH) is already partially represented with a functioning TACAN beacon. What immediately stood out is that this beacon perfectly aligns with the Persian Gulf map, meaning Zahedan sits in a unique geographic position that could serve as a bridge between the two maps. Currently, players who own both maps face a limitation: each map is vast, but they exist in isolation. Adding Zahedan as a fully modeled airfield would allow us to land and take off from the same location when transitioning between maps — a feature that would dramatically enhance immersion and realism. We already have precedent for this kind of implementation. For example, when the Syria map was released, H3 Air Base was later recreated for the Iraq map after players requests. This demonstrated how shared airfields can increase value across multiple maps, especially when they touch or overlap geographically. Right now, older maps such as NTTR and Persian Gulf are often described by the community as “complete,” which sometimes translates into “no longer updated.” This has created a perception that ED isn’t investing in improving legacy maps, despite continued demand from players. Addressing requests like this one would be an excellent way to show that older maps can still evolve in ways that benefit both new and existing products. Why Zahedan Matters: Strategic Location: Connects Persian Gulf and Afghanistan maps. Immersion & Continuity: Enables realistic long-haul flights and operations spanning both maps. Precedent: H3 AB demonstrates feasibility and value of shared airfields. Community Benefit: Owners of both maps gain an additional layer of realism and utility. Soviet Tech Relevance: The region is historically tied to Soviet-built aircraft. Many of the flyable Soviet airframes in DCS (Su-25, Su-27, MiG-29A, etc.) lack aerial refueling capability, making local forward bases like Zahedan critical for realistic missions. Module Synergy: With the released the MiG-29A Fulcrum as a full-fidelity module — a platform strongly associated with this region. Zahedan would give it a natural and historically plausible operating hub, tying new content directly into the map ecosystem. Visuals & References Coordinates (Google Earth): Zahedan International Airport (OIZH): 29°28′00″N 60°54′00″E Runway: 13/31 (4260m x 45m, concrete) Map Overlap: 1: Location of Zahedan on the Afghanistan map with TACAN visible. 2: Same TACAN on the Persian Gulf map, confirming geographic overlap. 3: Google Earth overlay showing Zahedan’s position between Afghanistan and the Persian Gulf theater. Immersion Example: Image: Route example from Al Dhafra AB (PG) to Kandahar AB (Afghanistan) with Zahedan as a midpoint. This demonstrates how it could serve as a natural operational hub for aircraft with limited range e.g., MiG-29A, Su-25 or F-16C even the possibility for deploying helicopters exploiting FARPs positions. In short, implementing Zahedan Airport would not only increase the longevity and value of the Persian Gulf map but also strengthen the Afghanistan map by giving it a natural gateway to the west. This single addition would create a much more seamless and immersive experience for the community, while also directly supporting the use of newly released modules like the MiG-29A. Thank you for considering this request, and I hope you’ll take this opportunity to show the longevity of your existing maps.
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  6. Dear Eagle Dynamics, While exploring the Afghanistan map, I noticed that Zahedan Airport (OIZH) is already partially represented with a functioning TACAN beacon. What immediately stood out is that this beacon perfectly aligns with the Persian Gulf map, meaning Zahedan sits in a unique geographic position that could serve as a bridge between the two maps. Currently, players who own both maps face a limitation: each map is vast, but they exist in isolation. Adding Zahedan as a fully modeled airfield would allow us to land and take off from the same location when transitioning between maps — a feature that would dramatically enhance immersion and realism. We already have precedent for this kind of implementation. For example, when the Syria map was released, H3 Air Base was later recreated for the Iraq map after players requests. This demonstrated how shared airfields can increase value across multiple maps, especially when they touch or overlap geographically. Right now, older maps such as NTTR and Persian Gulf are often described by the community as “complete,” which sometimes translates into “no longer updated.” This has created a perception that ED isn’t investing in improving legacy maps, despite continued demand from players. Addressing requests like this one would be an excellent way to show that older maps can still evolve in ways that benefit both new and existing products. Why Zahedan Matters: Strategic Location: Connects Persian Gulf and Afghanistan maps. Immersion & Continuity: Enables realistic long-haul flights and operations spanning both maps. Precedent: H3 AB demonstrates feasibility and value of shared airfields. Community Benefit: Owners of both maps gain an additional layer of realism and utility. Soviet Tech Relevance: The region is historically tied to Soviet-built aircraft. Many of the flyable Soviet airframes in DCS (Su-25, Su-27, MiG-29A, etc.) lack aerial refueling capability, making local forward bases like Zahedan critical for realistic missions. Module Synergy: With the released the MiG-29A Fulcrum as a full-fidelity module — a platform strongly associated with this region. Zahedan would give it a natural and historically plausible operating hub, tying new content directly into the map ecosystem. Visuals & References Coordinates (Google Earth): Zahedan International Airport (OIZH): 29°28′00″N 60°54′00″E Runway: 13/31 (4260m x 45m, concrete) Map Overlap: 1: Location of Zahedan on the Afghanistan map with TACAN visible. 2: Same TACAN on the Persian Gulf map, confirming geographic overlap. 3: Google Earth overlay showing Zahedan’s position between Afghanistan and the Persian Gulf theater. Immersion Example: Image: Route example from Al Dhafra AB (PG) to Kandahar AB (Afghanistan) with Zahedan as a midpoint. This demonstrates how it could serve as a natural operational hub for aircraft with limited range e.g., MiG-29A, Su-25 or F-16C even the possibility for deploying helicopters exploiting FARPs positions. In short, implementing Zahedan Airport would not only increase the longevity and value of the Persian Gulf map but also strengthen the Afghanistan map by giving it a natural gateway to the west. This single addition would create a much more seamless and immersive experience for the community, while also directly supporting the use of newly released modules like the MiG-29A. Thank you for considering this request, and I hope you’ll take this opportunity to show the longevity of your existing maps.
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  7. Thank you all for the support! For weeks thought that I'm the only one noticed the missing points. If I could choose I would give my full support for Zahedan airport. My reason is because ED actually placed their beacon in Afghanistan map and it is on the border between two maps, i.e. H3 for Syria and Iraq and they actually populated Iraq map on request recently. And then is a military installation and who knows what asked ED so they must obey by law. In matter of fact I'll make a request on Zahedan latter! I would imagine that having a AB in the middle of the dunes is an epic experience no doubt
  8. Exactly! Same situation with Iraq map. Yeah, tell me about the $90+ full map No thank you, sir!
  9. Doesn't matter, you get access to whole map regardless which part you bought! Difference is which part you get the high resolution textures based on your purchase. Myself bought the Easter Afghanistan - why bc is had much more places to get advantages of high res textures. Will it change in the future I'm not aware and after flying a while I don't care. All I wait now is winter textures. No point in such heresy and despite my attempts there is no way to save space with this product.
  10. Hey guys, I have even worst experience with those presets and I'm utilizing nVidia GPU. null
  11. Hello again, How should I do that so they don't come out at all throughout the mission? I really hate those white scratches on the sky and spend a good part of the week looking how to get rid of them! Thank you! Edit: Here is the way to get rid of cirrus wisps: The cirrus clouds are generated by a shader and are not controllable from the mission editor settings unfortunately. One workaround for this would be: 1.) Disable the mod in your mod manager 2.) Make a copy of the mod folder and rename it "bandit648 Weather Mod v15 - no cirrus". 3.) Edit the file \bandit648 weather mod v15 - no cirrus\Bazar\shaders\enlight\cirrus.fx change line 32 to this: static const float cirrusThickness = 0; When you want to fly the middle-east region with no cirrus, just enable the "no cirrus" version of the mod in your mod manager. The "Default" preset will have a completely clear sky. The line in question now is 36 but still is all we need to make the change!
  12. Great topic so here I am asking the same question: how to remove those sprites from the sky?! nullDo we need a 'whish' which to vote for so ED put it on the TODO list or do we able to fix it ourselves?null
  13. This thread should help: However from what I saw so far I would leave the haze as is
  14. Fair enough
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