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=Andre=

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Everything posted by =Andre=

  1. I think this thread would be a better place to discuss hardware related questions GAMETRIX KW-908 JETSEAT - ED Forums Even better if you called USPS support service, I guess they could provide you with more accurate info.
  2. Please refer to the troubleshooting section of the User Guide https://simshaker.com/guides/sound
  3. Hi Dogmanbird, Currently I don't have any any clues or tips. Please check at Asio4All website.
  4. Thank you sir, but that was rather by my trusted partner Sergio than me I ship rarely lately.
  5. If I recall correctly, Soudblaster Z doesn't support mono mode.
  6. I think you need to re-download the package from the website.
  7. andre@andres.shop is not valid address anymore, please use andres-shop@simshaker.com instead. The key may be tied to your Microsoft cloud type account email address, if you've got one. In such a case you will be able to reuse the key after formatting, PC change, etc. Until the address stays the same. If that option is not available in the SimShaker Sound Module, you probably simply don't have such an account.
  8. What exactly you did? If you updated the app the version must be 2.26.
  9. Maybe you've got Asus Sonic Virtual Mixer installed? It would grab all the SimShaker Sound Module output.
  10. Why not. I think you will clearly see the cabling when you uncover the pad.
  11. SimShaker Sound Module samples list
  12. Там кнопка есть для этого на 3-й вкладке SimShaker for Aviators. Попробуйте с нее начать.
  13. мне тоже не все было понятно, но можно спросить у него, если возникнут затруднения.
  14. Вот человек выше написал что вроде как победил он такой недуг
  15. Good luck with that. I will stay here in touch if you need some more help. Have a great 2022 too!
  16. I see, thank you. Let's take for example the missile launch effect. It may engage 3 samples: hp_11_0_L.wav - left hp_11_0_M.wav - middle (both) hp_11_0_R.wav - right The samples contain 3 sets of waveforms as on the screenshot attached. hp_11_0_L.wav sample activates only bass-shaker connected to the left channel, hp_11_0_R.wav sample activates only bass-shaker connected to the right channel, hp_11_0_M.wav sample activates both bass-shakers. In your case it's going to be felt unnatural. So, you will want to modify the samples, which is not hard. Basic information you can get in the User Guide https://simshaker.com/guides/sound Important: at this point we have to clearly understand how do you want it to be felt. If you want it to to be felt in the butt area only, you should keep the waveforms only in the channel connected to that bass-shaker. Let's say it's connected to the left channel. In such a case make all 3 samples as hp_11_0_L.wav. If you want it to be felt in the backrest area only, make all 3 samples as hp_11_0_R.wav. Assuming that the backrest area bass-shaker is connected to the right channel. If you want it to be felt in the both areas, make all 3 samples as hp_11_0_M.wav For simplicity sake, you can make 2 copies of the reference sample and give them the others names. Is this clear to this point?
  17. Well, I think we could walk through some examples so you could get a main idea behind it. The customization details depend on your rig configuration. Is your front-back system still going to be stereo, i.e. consisting of 2 separate channels?
  18. Looks like rather a DCS issue than SSA.
  19. Hi, what exactly you'd like me to do?
  20. Does it cause any problems, if the application works?
  21. I'd recommend you to consider at least a little padding underneath. The SimShaker Sound Module doesn't try to recognize the buttkicker. It just pushes audio into the sound card of your choice (or default one, if none was selected).
  22. None of the noises are taking into consideration, it's a telemetry based solution.
  23. Simconnect is for MSFS, but not DCS Either do not start the second SimShaker Sound Module instance or press the Qiut button on the error message form.
  24. I've just checked. It's fine. Please try again.
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