

hornet1a
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Everything posted by hornet1a
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I think that the QAG in it’s current state is a good start for new DCS player. I used it mainly for the “Ground Attack” role, what i would like is to be able to add static objects as targets and also to be able to effects such as smoke near the target area (to make it easier to locate the target with labels off) Also to have a choice of main target: right now we have only the “Work Show A” it seems. Mentioned before but to be able to continue the mission once the main target is destroyed instead of an automatic mission exit.
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Military Assets for DCS by Currenthill
hornet1a replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! Working perfectly by using "unguided" you can also set a working zone radius. With the "guided" option as per your FAQ if you want to hit multiple target you have to create a "fire at point" line for each target with a "rounds expand" set to 1 if set to only one "fire at point" task the guided shell will hit the same spot,and the zone radius setting does nothing. -
Military Assets for DCS by Currenthill
hornet1a replied to currenthill's topic in Static/AI Mods for DCS World
Thanks for this another great asset Currenhill! Just a note:how do i switch from the GP155 guided shell to the 155mm unguided shell in the mission editor? I noticed that if i take control of this unit i seem to fire the unguided shell, but the AI is always using the guided shell. -
Military Assets for DCS by Currenthill
hornet1a replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
hornet1a replied to currenthill's topic in Static/AI Mods for DCS World
It was on my side:if i download the file with Edge it's fine. Was downloaded with Firefox 112.0.1 yesterday. Strangely enough i just downloaded the Isklander with Firefox and it will extract correctly! -
Military Assets for DCS by Currenthill
hornet1a replied to currenthill's topic in Static/AI Mods for DCS World
Thanks for all those high quality assets currenhill! There seems to be a problem with the Isklander SSM 1.1.1 when its being unzipped. I tried with 7-zip,Peazip and the Windows 10 buit-in unzipper with the same outcome:i get this error message "Data error : Iskander SSM 1.1.1\Mods\tech\Iskander SSM 1.1.1\Textures\Iskander_SSM_textures.zip" The Isklander appear in game but the textures are missing I downloaded the file 3 time with the same results. -
Lots of talk about low FPS at low altitude in the Marianas Map here is a short comparison video using a track of an AI F-15e flying over the worst affected area. Surprisingly water quality set to medium is having a positive effect even over land. Ryzen 3 2200g GTX 1060 16 Gig Ram https://youtu.be/D-6YA4pd4TM
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Don't forget to load the L-081 Fantasmagoria pod to use those KH-31 anti-radar missiles! Nice mod by the way!
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Markindel's Chinese Carrier Liaoning Naval Escort Task Force
hornet1a replied to Hawkeye60's topic in DCS Modding
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Markindel's Chinese Carrier Liaoning Naval Escort Task Force
hornet1a replied to Hawkeye60's topic in DCS Modding
Thank you for this! There seems to be some textures missing with the "The Chinese Aircraft Carrier Liaoning" The "Kunming DDG172" is ok texture wise. I'm with the latest open beta. -
Just found out experimenting with the search light that you can now with the latest open beta (DCS World open beta 2.5.6.47224 ) turn off the city light if you set the date between 1939 and 1945 (ww2 blackout?) tested in Caucasus Nevada and Persian Gulf. The airport light stay on though! Not sure when that was introduced,but cool new feature!
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Collision model were too old in 0.80 They seems to be updated in 0.81 https://cam.em-key.de/
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New sound files list Here is the list of the new sound files:Mig29 canopy open and close, Mig29 engine+all jets distant sound+afterburner and others. I also noticed new sound effect with the Mig29:landing gear,flaps etc. After every update i like to find what was omitted from the update log:-)
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Very frustrating flight, Su-27 instant action - Gauntlet
hornet1a replied to SAABoy's topic in Su-27 for DCS World
This instant action mission start in the air at about 12500 meter (about 39.000ft) that's quite high! Here is this same mission but you start at about 6500 meter: Su-27 - Caucasus - Gauntlet edit 6500 meter alt.zip -
Good point! Right now it seems to only simulate the EOS movement in « helmet mode »
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I know that its only eye-candy but i just noticed that the EOS (electro optical sensors) of the mig-29 and the su-27(33) are now animated with the pilot head movement! Looks kind of cool to me. I don’t remember seeing this new animation mentioned in the change log.
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
hornet1a replied to Vitormouraa's topic in DCS: F/A-18C
Unguided Rocket strike at night with litening targeting pod -
DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
hornet1a replied to Vitormouraa's topic in DCS: F/A-18C
Tracking and engaging air target with litening targeting pod and Maverick E (laser) -
It’s probably related to an already general reported bug:static objects are only visible (will pop up) at around 10 km,ground vehicules and AI aircrafts are visible beyound that.
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
hornet1a replied to Vitormouraa's topic in DCS: F/A-18C
Air target tracking with the WIP Litening pod -
You can also look at YouTube for training for example "Grim Reapers" as done a whole series on the A-10a: