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Everything posted by mic1184
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what's GAI?
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welcome to the forums. what's your system specs? just post it here and we can tell you if it's gonna run and roughly how well. the official minimum and recommended system requirements are naturally not a clear matter, it's just giving you a general direction
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How to use weapons - Picture guide: GBU-12, GBU-38 and AGM-65
mic1184 replied to SimFreak's topic in DCS: A-10C Warthog
SimFreak, excellent tutorial there. Maybe you want to add to your LGB guide that the laser shouldn't be fired before Time to Impact timer goes below 10 seconds. Keeping your tutorial simple I wouldn't confuse the noob with profile editing to set auto-laser, although i think it's easier -
+1 for a russian carrier ops fighter. While T-50 would be awesome ED will not get enough information for an high-fidelity simulation. Probably it's one classification level lower than ICBM launch codes. Same prob as with the F-22. I would also like a Su-34. There are some problems in simulating a 2-seater. But then again it would be something new.
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I felt that this thread needs a link to the Flight Qualification Campaign, that's in dev right now for A-10C. As many ppl around here have very limited play time and hence don't sign up to a squadron this single player attempt seems very promising.
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Please post link to the manual from release version
mic1184 replied to hreich's topic in DCS: A-10C Warthog
your post leads to the old beta manual -
Manual startup - Can't turn on exterior lights?
mic1184 replied to kingneptune117's topic in DCS: A-10C Warthog
pinky forward is formation lights on (the ones you can dim so they're visible just a few hundred ft) -
ATC instructions in falcon AF were really nice. you could land eyes closed just with ATC instructions
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Mk-82 Dive Angle, Airspeed Recommendation
mic1184 replied to polygonpusher's topic in DCS: A-10C Warthog
a mistake that is sometimes made in the forums is transfering any real life tactics to the game without considering the threat environment. yes terrain masking has been a cold war strategy for the hog in a european theater facing the warsaw pact. where the biggest thread was comprehensive radar coverage from a perfectly equipped enemy. then history got the hogs into iraq, where radar threats were put out of action within the first day and remainders were well known. the enemy was the desert floor, AAA and some IR SAMs. they had to revise their whole practised low alt high threat stuff and went for the high altitudes (basicly). then in OAF it was a mix of both strategies, but the high altitude high threat still seemed to be favorable in an asymmetric conflict that it was. afghanistan. anyone heard of taliban telephone poles (or other long range radar threat?) i didn't. main threat is small arms fire. in theory some MANPADs (not really as much as i know). there is nothing like a generic rule in the game for which tactica you should use. the scenario has mountains and plains. terrain masking is possible, as is getting shot from small arms at 500 ft in a no radar environment. every tried to react to a shoulder launched IR SAM flying slow at 500 ft? you have to keep your threats in mind, thats a (virtual) living or dying. if i said do a dive from 10k ft to 5k ft, do it when there are no high alt SAMs (there shoulodnt in any case btw). if ur playing a classic US vs russia conflict in mind, stick with the 1000ft 15° bombing. the wish for realism makes us impose rules (in brain ROE) in our minds that a virtual wing commander doesn't ingame. make those rules with a reason in mind. its the way to an immersive game for me -
no doesn't mean you're an idiot sinky. Maybe it depends on the mirror which you download the manual from. Just make sure it has 669 pages. i downloaded it yesterday from two different mirrors and realized both were still the beta manuals with 663 pages.
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yes it definitely works only in CCIP mode, in which you "only" have the gun cross. we're not talking about the CCIP bomb pipper, but about the gun cross you always get additionally in the CCIP screen. in GUNS mode with the huge gun pipper it was said that it's a "feature" of the real life avionics so that you can see better what you're aiming at.
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wrong, there's still the beta manual. Just scroll to the last page, it says TBD (to be determined) at some credits. Final manual is only in the \docs folder of the game install and has 669 pages
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using game mode in DCS is like... i can't think of anything that's like using game mode
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haha good thread title, mate. welcome to the forum. and yeah. it's that good. If you find the learning curve too steep you're going to love active pause Shift+Win+Pause, so you can look in the manual while playing. in the meantime i feel very comfortable with my x-52 pro and don't think about the TM Warthog anymore. Just hang in there ;-) have fun
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also it only works in CCIP mode, if you switch to GUNS it won't work. took me some time to figure that out
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switch to the gun cross with DMS right. The occult setting only works for the cross IIRC. the cross is better anyway
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Flight Qualifications Campaign
mic1184 replied to Sabre-TLA's topic in A-10C Basic Flight Training Qualification DLC
good to hear from you sabre. thanks you keep this going. If you need help with mission making you can contact me. Wouldn't make a good voice actor is i'm not a native english speaker. -
has been discussed before, even mentioned a few posts above. Hog's too slow to toss-bomb effectively. Use mavs for stand-off or better send in pointy-noses before
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i can't find it on there, would you mind attaching it here or providing a direct link?
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have you tried flying at 40k with ordnance and fuel left? if i place my hog at 40k in the editor with 2 mavs and 2 GBU-38 and start the mission i drop like a stone. I like to do the manly thing too. Especially since final where the GAU sounds like a weapon. it's a game, not real, who cares about some virtual holes in a virtual plane? a virtual crewchief? :thumbup:
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the mission editor is pretty comprehensive and fairly easy to use. I'm flying 90% self-made missions (still for practice) and I kinda love it. With the advanced waypoints you have a lot of detailed option e.g. tell a F/A-18C to attack a insurgent ship with a harpoon (if you don't set the weapon, the AI decides what to do). Setting up some really easy 1 on 1 missions (T80 vs M1, F-15C vs. Su-27 etc.) and starting them a couple times i saw a tendency that the russian hardware seems to be a little overpowered. This is either because ED is russian (this has been stated before, consider it a quote) or because the player usually is blue and to give him a bit of a challenge. It really isnt a big deal. One of the bigger problems of the mission editor is unit placement. On the map you don't always see where you place stuff exactly and the only way to tell is to load up the mission and cycle cameras through the units. Maybe the satellite view would help, I weren't able to switch to it in the editor. A 3D terrain preview would definitely help here. Let alone to know what you place when choosing "subsidiary structure 7" without a hundred hours of exp. Another kick s feature is the random trigger, for which you can set the probability percentage. Meanwhile I use this a lot to make the missions a little less predictive. I really like the editor. Unlike the campaign builder which is merely chaining missions together and add some text. no parameter handover to add some artifical dynamics. If you hit something in a mission it will be back in the next mission like nothing happened. I really hope ED is going to improve it next so we can start building more immersive campaigns. The mission editor is worth the $60 all for itself for me. If I'm not in the mood to fly i like just to watch a B1 bomb the s out of some military base. Or have two destroyers fight each other.
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Mk-82 Dive Angle, Airspeed Recommendation
mic1184 replied to polygonpusher's topic in DCS: A-10C Warthog
employing the standard mk82s requires some practise. Given you have no significant wind speed differences between high (8-10k ft) and ground it works well for me to start from 8-10k ft with a angle of 45 or more degrees with engines idle and speedbrakes closed. depending on how well your aquisition was you can get them away (i always used pairs) and break before going through 4k. the steeper your dive angle the better in CCIP (without CR which i prefer). It depends very much on your target and threats. If there's AAA you'll want to break away as high as possible of course. Dive angles of 15° never worked for me, but I'm not an experienced pilot either. still i would say no. I used to pull throttles to idle and fully open speedbrakes with 45+ degree dive angles cuz i was afraid i wouldn't have enough time afterwards. don't do it. you're gonna need the speed coming off. If you don't have enough time in your dive you have to start higher. -
I realized it's getting more and more clear that weapon loadouts should be restricted for missions. This is not the first thread that goes in that direction lately. Hope they'll add it with a patch.
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all of those should work nicely. As I'm a fan of cluster bombs and prefer them over the guided mk82/84s (LGBs, GBU 38/31) I cant really say anything about them, as precision isn't as important with cluster bombs.
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umm yeah i should've read your post more carefully :music_whistling: it's exactly the same. sue me for plagiarism