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GrEaSeLiTeNiN

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About GrEaSeLiTeNiN

  • Birthday 01/01/1968

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  • Flight Simulators
    DCS | BMS
  • Occupation
    Engineer

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  1. Just tried this nice mod (with the Armed addon). Does sling loading work? I selected the "All cargos" menu, got the smoke, commanded "hook" but nothing happens. No rope. Then when I command "Unhook", it says "Cargo unhooked" though it had not hooked up any cargo to begin with.
  2. Try here to see if it answers your question This is what I know but I have not flown in since.
  3. ver 2.3 1. The Shrike model disappears (or is invisible) when you re-arm with a Shrike. Solved - old loadout sets were using AGM-45A. Had to change them to AGM-45B. 2. L-Shift+1,2,4,5 during re-arming to select Shrike desired seeker head response for each station does not seem to work. How is it done step by step? Thanks
  4. To me, RotorOps is the best and has the sweet spot in quick mission generation. But it's for helicopters only. Maybe one day they'll make a version for planes or mixed. Briefing Room was too complex IMO and often put units in the sea.
  5. Key bindings for copilot's radio preset frequencies (UP/DN) is still wrong (opposite). Or maybe the text in the control options key bindings just need to be renamed.
  6. I understand it's WIP and very basic at the moment to the point it's not very useful at this stage and could mislead some (who don't read the forums) to think it will save what they think it will save. Just another example, I tried a quick simple test mission - Triggered states weren't saved. Last player plane position was saved but not its altitude or cockpit setup.
  7. Deka is like a sprinter that surprised everyone at the start but lost steam halfway and can't seem to get to the finish line.
  8. I see. Never tried the IRCM. You can report this in the bugs section though I think sadly, PC in its current state (?) might not respond for a long time. PS: Just for info, there is also another L2MUM issue (not fixed) reported here.
  9. If you have the auto target and lase script (no need for 9-line procedure), you can try the attached test mission. Working for me. BT TRG Helos - Test.miz
  10. Working on my end. Have a look at my test mission track - Caucasus with ground targets at waypoints 3, 4, 5 set at ground level (98ft) in the ME. Hope it helps. KIOWA MMS PREPT Test.trk
  11. Hi, China Hat Aft does "Recage/Manual Sequence" for A/A and MAV (Chuck's Guide pg 155). What does "manual sequence" do for the AIM-9 and the Maverick missile? Thanks! UPDATE: Tested and found out what it does. In both the AIM-9 and MAV, it steps to the next available missile but only when they are in the Recaged state.
  12. If it has not been fixed or changed, then the land command requires a hover command first. But note that as your AI copilot proceeds to land, if you then issue a hover command halfway, he will say "alright..." but will proceed to land because I think he is still following the ground altitude set by your land command as the height to hover at. Meaning he is trying to hover at ground zero altitude. (As previously reported here.)
  13. Would the splash damage script help in this case? I’ve used it though I have not tested it with the CBU but the destruction I’ve seen it create in other munitions is quite widespread if not a little over done.
  14. I wish there was a way for these bugs to be fixed by a team of brilliant, enthusiastic, for the community coders, who are fans of the module, without any of that developer red tape, excuses, perpetual delays and politics. Reminds me of the unnameable one. Just wishful thinking. [emoji3]
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