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NineLine

ED Team
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About NineLine

  • Birthday December 25

Personal Information

  • Flight Simulators
    DCS World (all current Modules)
  • Location
    BC, Canada
  • Interests
    Flight Sims, Game Design, Design, WWII Aircraft Research & 3D Modelling, photography.
  • Occupation
    Associate Producer

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  1. What area will this map include? The map includes all or large parts of Italy, Serbia, Slovenia, Croatia, Bosnia and Herzegovina, Montenegro, Kosovo, and North Macedonia. The map also includes portions of Austria, Albania, Hungary, and Romania. How large is the map? 1200x1000 km. What airfields will be included? Italy: Aviano, Istrana, Brindisi Casale, Galatina Fortunato Cesari, Trieste, Taranto Grottaglie, Bari, Amendola, Gioia del Colle, Venezia. Serbia: Pukovnik, Sjenica, Morava, Nis, Belgrad, Ponikve Slovenia: Cerklje, Lubljana. Croatia: Pula, Zadar, Zagreb, Zeljava, Split. Bosnia and Herzegovina: Sarajevo, Mostar, Tuzla Montenegro: Podgorica. North Macedonia: Skopje. Kosovo: Prishtina. How much will the map cost? Early access price: 39.99 USD and final price: 49.99 USD. When is the early access release planned for? By the end of 2026. What are the currently high detailed areas? Please see the attached map. The green area includes high and medium detail and the amber area is low detail. As always, this is subject to change during development.
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  2. I'll check your old track and see if it still shows the issue. Thanks
  3. Some adjustments had been made vs fast-moving targets, but anything weird you see, please include a track so I can check it out and add to the report. Thanks.
  4. So getting back to this, I removed all units and triggers except the convoy, and it manages to make the journey just fine, so it seems to be some combo of the route, vehicles and interaction that's causing some issues. Perhaps try adjusting the location or number of enemy units in the area where it gets stuck?
  5. Hey@Devil 505, such sling loading would be more of a DCS core feature rather than one for the CH-47 alone. Currently, the Chinook development is focused on finishing the native modes of the DAFGCS, and then the next big thing should be a new multi-rope system. This has already started on the engineering side of development. Thanks.
  6. Please understand that this was simply a tease from one of our Beyond videos; generally, we do not even set up a forum section till much closer to release. Everything is still being decided, and information is being collected; we will have a better idea of what will come when the time is right. Releasing too much too early and having it change is not a good way to go. Thanks.
  7. Yeah I tried this as well but just moved the sticking point, it's a bit of a narrow passage and just weird it's on vehicle type that does it. If it wasn't a time sensitive route I am sure you could hack the path, but being a mix of vehicles and attacking targets on the way adds to the complexity.
  8. I am sorry, but what does this have to do with the WWII Asset pack? I dont remember these units being promised anywhere, but I can easily forget sometimes, please let me know where this was promised. All I know about is the remaining aircraft. Thanks.
  9. M60A3 Reported, M1A2 & M1A2SEP Reported. Edit: All Leo's Reported, Challenger 2 Reported.
  10. Where was this marked correct as-is? Please also understand that we do our very best to try to cover the entire forum in a timely manner, but it's a lot easier to see that one post you made than look at the hundreds of posts from hundreds of people. It does appear the M60 is overachieving and at the very least, the SEP is underachieving. I have not checked anything else yet, but I will discuss with the team. The bug report is a little rough; rather than trying your hardest to be sarcastic, it is a better approach to share what public info you can to prove your point, and if it doesn't get seen, DM someone.
  11. So, this has been a weird one, but finally, I replaced all the FV107 Scimtars with Strykers, and the column stopped getting stuck. I THINK it might be the pathfinding on that road; there is a weird glitch in it, and the FV107 being tracked might be why it's getting stuck, so the workaround right now is that. I am gonna test some more and talk to the devs to see if we can find the exact result, but if you look at the path on that road, there is a weird jink. EDIT: So it seems, right now anyway, that only the FV107 get stuck in that one corner; it could still be a pathing issue, but I will discuss with the devs.
  12. Seems we drifted a little off topic here, please stick to the OH-6A.
  13. This should be fixed now, thanks.
  14. Feel free to check again; this should already be fixed and in release. Thanks.
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