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NineLine

ED Team
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About NineLine

  • Birthday December 25

Personal Information

  • Flight Simulators
    DCS World (all current Modules)
  • Location
    BC, Canada
  • Interests
    Flight Sims, Game Design, Design, WWII Aircraft Research & 3D Modelling, photography.
  • Occupation
    Associate Producer

Recent Profile Visitors

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  1. Guys, feedback is great and appreciated but should be based on the QAG not about bringing back the previous generator, thanks
  2. Ok I tried, only issue I saw was that if you had more than 1, the second one will de-spawn right after landing with one already in the parking. But they landed just fine otherwise.
  3. I will test myself, but can you please include a track so I can make sure I am seeing what you are seeing?
  4. Your system is most likely the issue here. Changing the page file when you have little to no room on either of your drives won't help much. Your current drivers are fairly slow drives as well. Consider a larger drive at least, assuming your system is not capable of handling an M.2 drive. Most things will not run well on drives that are near full. Your system memory is ok, but not helped by poor pagefile performance I am sure. VRAM is bare minimum, and the 2060 card is not great. But it's usable at low settings, if the other issues did not exist. The quickest, easiest move here is a better drive, but even then, your system will need to use lower settings.
  5. Please supply a track of this happening, thanks!
  6. Hi, we need your dcs.log, please. Thanks!
  7. Hey all this is reported now. Thanks!
  8. This is fixed internally, but did not make it in time for the hotfix. Thanks!
  9. SOrry, I tried watching your track and it doesnt play back correctly, if you want to make a new one I'd be happy to look. Some things to remember, the Spitfire guns are on the weaker end of DCS Warbirds, but if you get good hits on the 109 there is no reason you can't tear it up, You can also score hits on an aircraft and the rounds could pass through the wing or body and not do any major damage. The AI is also very AI, it will try and do what its been told to do no matter what, especially if its higher skill level, it might keep flying or trying to even with fatal damage to the aircraft. As for the sidewinder that is simple, the WWII Damage model is not the same as other aircraft, its an xray damage model meaning compnents are modeled inside and can be damaged. Modern stuff like a sidewinder are used against aircraft with more simple DMs and the sidewinder themselves lack any fragmentation (for now) So in most cases modern missiles can have weird effects with WWII aircraft in DCS as they were not intended to play in the same sandbox.
  10. I was talking about new features, fixes are on going all the time, but I cant say what will and wont be in the next patch. No I think the next big feature requires some Vulkan work, but as I said I have to confirm. Fixes and changes to the current stuff should still be on going.
  11. Please check again, I ran your mission and it seems to be working now. (although the missiles have a weird wobble after launch - fixed internally)
  12. I'll try to get some more info, but I believe, if I am not mistaken its waiting on some of thw work being done with Vulkan.
  13. Thanks both, while I didnt see a crash I did see an endless oribit scraping the mountain tops. Will see who's to fix this and get it submitted.
  14. CAP_Task_TEST Tweak.miz I reset the Advanced Waypoint Actions to default on the uncontrolled flight so that it has CAP as a task and it works fine after that, hope this helps!
  15. No issue here, just tested with the A-10CII AI, Laser Guided 2000lb bomb hit dead on where I set it up to in the ME using Bombing in the ME. Feel free to send me your miz or track and I can take a look.
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