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NineLine

ED Team
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Everything posted by NineLine

  1. If the systems are exactly identical and we know that for a fact, sure. If we do not have any evidence of that, no.
  2. The standard is that we create our modules based on available non-controlled documentation/information on a per aircraft basis. You cannot compare one module to the next as each has different levels of available, non-controlled documentation/information. Further, you cannot compare a system in one aircraft to another because they may be implemented differently (often due to different mission computers and software). Everything we do is based on the standard to create the most realistic simulation possible within the bounds of valid documentation/information, not in comparison between aircraft or based on speculation.
  3. Dear all, Thank your for your passion, support and most importantly patience as this project has developed and details have been ironed out, we are now so very close to release we decided to update and post a new FAQ that can be found below. Please feel free to comment and ask questions there and we will do our very best to answer. Thank you The ED Team & Ugra Media
  4. DCS: Normandy 2.0 Update FAQ When will it be released? Very soon you will be able to enjoy all the hard work done by Ugra Media. What is DCS: Normandy 2.0, and what updates does it bring? The new DCS: Normandy 2.0 map is a significant upgrade over the original DCS: Normandy 1944 map and will be a greatly enhanced experience of war-time Normandy. DCS: Normandy 2.0 is significantly larger than DCS: Normandy 1944 and contains: much greater detail; historical accuracy; texture resolution; much larger high-detail areas (including London and Paris); updated map objects such as models of buildings, trees, bridges, airfield objects, rail lines, roads, fences, poles, and more; many new and remodelled medium to small size urban locations such as new ports, airfields, factories, rivers, canals, and much more. The image below is a map size and detail comparison: The release of this new map benefits all existing owners of DCS: Normandy 1944. Owners of the original DCS: Normandy 1944 map will receive a free update that enhances the whole area of the original map to the same high detail level as in DCS: Normandy 2.0. The free update will also include the new much larger DCS: Normandy 2.0 total map area and airfields but at a lower level of detail. For a limited time, players that own DCS: Normandy 1944 or DCS: The Channel are eligible to upgrade to or purchase DCS: Normandy 2.0 for a discounted rate. Please read further into the FAQ for more detail. Please note that DCS: Normandy 2.0 supersedes DCS: Normandy 1944, which will no longer be available for purchase after the release of DCS: Normandy 2.0. Information describing for each user case continues below. The FAQ provided here should answer the most common questions you may have. How much will it cost? DCS: Normandy 2.0 will be $59.99 USD, but has a 20% discount applied while in early access and is $47.99 for this duration. For a limited time, players that own DCS: Normandy 1944 or DCS: The Channel are eligible to purchase or upgrade to DCS: Normandy 2.0 for a discounted rate. Please see the pricing matrix below: You already own: You get DCS: Normandy 2.0 for: Normandy 1944 $14.99 USD The Channel $14.99 USD Normandy 1944 & The Channel $9.99 USD The pricing above may be subject to change. How do I purchase DCS: Normandy 2.0? And am I able to try it first? Click here if flying in Open Beta (will be updated with store page on release) Click here if flying in Steam (will be updated with store page on release) If you are flying in Open Beta you may activate a two-week Free Trial of DCS: Normandy 2.0 by pressing the ‘Trial’ button beside the module in the E-shop. You will then be able to download DCS: Normandy 2.0 via the in-game module manager and will have full access to the new terrain for two weeks. The Free Trial programme extends to most DCS module; look for the ‘Trial’ button in the e-shop to participate. I already own DCS: Normandy 1944. What happens? Excellent! Your existing DCS: Normandy 1944 map will be updated for free so that the whole area of the original map is in the same high-detail as in the DCS: Normandy 2.0, and you will benefit from updated airfields and a significantly increased total map area but at a lower level of detail. You will still be able to play on your favourite servers or with friends even if they upgrade to DCS: Normandy 2.0 and you don’t, but your areas of high-detail are significantly smaller and may be missing world objects. If you wish to, you may pay $14.99 USD to upgrade to DCS: Normandy 2.0 for all the benefits described above. I already own DCS: The Channel. What happens? DCS: The Channel remains a separate map made by Eagle Dynamics SA and has not been updated regarding this release. In the corner where there is some map overlap, details between the maps may not match up. See the included map showing the DCS: The Channel map vs the DCS: Normandy 2.0 Map Specifically, DCS: Normandy 2.0 has different airfields, high-detail areas and focus versus DCS: The Channel. If you wish to, you may pay $14.99 USD to purchase Normandy for all the benefits described above. I already own both DCS: Normandy 1944 and DCS: The Channel. What about me? You will automatically benefit with an updated DCS: Normandy 1944 map as described above, but as you additionally own DCS: The Channel, you may upgrade to DCS: Normandy 2.0 for just $9.99 USD I don’t already own DCS: Normandy 1944 or DCS: The Channel. What are my options? The DCS: Normandy map is available for purchase for $59.99 USD with a 20% discount while in Early Access. The original DCS: Normandy 1944 map is no longer available for purchase. I have DCS Normandy: 1944 and don’t want to pay for an upgrade! You don’t need to; your existing DCS: Normandy 1944 map will automatically update and you’ll receive updated airfields and a significantly increased total map area. You will still receive a discounted price if you ever do decide to upgrade to DCS: Normandy 2.0 for all of the benefits described above. Can I fly with friends or servers if we have mismatching versions of Normandy? Yes, you will still be able to play with friends and on your favorite servers even if you have DCS: Normandy 1944 and they are running DCS: Normandy 2.0, or vice-versa. You will be able to fly together but the detail that each of you sees will differ. Those flying DCS: Normandy 2.0 will have a significantly larger area of high detail, including London and Paris and many new and remodelled medium to small size urban locations such as new ports, airfields, factories, rivers, canals, and much more. Will I have both maps after updating or purchasing? No. The normal upgrading procedures will be followed and all players will only have one map installed, but their versions may differ. Those that upgrade or purchase new will see and fly DCS: Normandy 2.0, and those that don’t upgrade will see and fly DCS: Normandy 1944 (but with updated/upgraded airfields) and a larger map size overall (but in lower detail and with missing world objects). The original DCS: Normandy 1944 map is no longer available for purchase How big is DCS: Normandy 2.0 compared to the DCS: Normandy 1944 map? Please see the attached image that illustrates the low and high-detail areas of DCS: Normandy 2.0 compared to the original DCS: Normandy 1944. DCS: Normandy 2.0 is significantly larger overall with much greater areas of high detail, including London and Paris. DCS: Normandy 2.0 spans 400x600 km, with the majority of that in high detail. What new cities and landmarks have been added? Chief among them are London and Paris, but many new medium to small size urban locations make up the greatly expanded area and include new ports, airfields, factories, rivers, canals, and more. Most of the DCS: Normandy 1944 map objects have also been greatly improved; for example: buildings, bridges, airfield objects, rail lines, roads, trees, fences, poles, and much more. Am I paying for the same map twice? No. This new map is a significant upgrade over the original and will be a greatly enhanced experience of war-time Normandy. Please read What is DCS: Normandy 2.0 above for more detail of the changes. Please also read I already own DCS: Normandy 1944. What happens? above for more detail of the differences. Why create DCS: Normandy 2.0? The original DCS: Normandy 1944 map was created using older map technology and tools which rendered it impossible to simply expand and update the existing map to achieve DCS: Normandy 2.0. DCS: Normandy 2.0 has been created with new map technology and tools that have allowed us to increase the map size and amount of detail greatly. In order to make the maps compatible with one another, the airfields in the original map have all been updated so that the spawn locations match. This way, players can fly together regardless of whether they have the new DCS: Normandy 2.0 or DCS: Normandy 1944. What about my missions and campaigns? Some work will be required to adjust for some of the changes to the map. All existing airfields have been updated and so spawn-locations, script triggers, and so on will need to be checked and re-worked. New airfields have been created entirely, so there is much greater opportunity for mission and campaign scenarios. For example, many of the UK airfields have been updated heavily to be more historically accurate. Campaigns such as those from Reflected Simulations have been updated and should be working at release. Please watch his video on this here. ED and Ugra Media will work hard to get the remaining content updated shortly after the Early Access release. If continuing to fly DCS: Normandy 1944, missions that have been updated to suit DCS: Normandy 2.0 might reference world objects you will not be able to see without the update. Will the framerates be worse than the current DCS: Normandy 1944 map? Using the latest Terrain Development Kit (TDK), DCS: Normandy 2.0 has been well optimised and so despite a great increase in the number and detail of objects you should see no loss in performance compared to the original DCS: Normandy 1944 map. This will also be aided by the recent release of Multi-Threading by Eagle Dynamics. Please see here for details. Will there be winter textures? At this time, no. We plan for DCS: Normandy 2.0 to include Summer as it is being created around operations in Normandy in the summer of 1944 (Opération Neptune) but it will also include Spring and Autumn seasons. What airfields will be included at release? The total number of airfields has been increased to 50 for the Early Access version. Both owners of DCS: Normandy 1944 and those that upgrade to or purchase DCS: Normandy 2.0 will see all of these. Please see the following list of the initial airfields, which may increase after the Early Access release: Airfields in France A1 Saint Pierre du Mont A21 Sainte-Laurent-sur-Mer Fecamp_Benouville Flers A2 Cricqueville-en-Bessin A24 Biniville Evreux Goulet B17 Carpiquet A6 Beuzeville Guyancourt Hauterive A12 Lignerolles A8 Picauville Villacoublay Lonrai A14 Cretteville A9 Le Molay Saint-Andre de l Eure Poix A15 Maupertus B11 Longues-sur-Mer Orly Ronai A16 Brucheville B2 Bazenville Amiens_Glisy Rouen-Boos A20 Lessay - оригинальны B3 Sainte-Croix-sur-Mer Argentan Saint-Aubin A3 Cardonville B4 Beny-sur-Mer Avranches Le Val-Saint-Pere Triqueville A4 Deux Jumeaux B7 Rucqueville Barville Vrigny A5 Chippelle B8 Sommervieu Conches Broglie A7 Azeville Beauvais-Tille Creil Beaumont-le-Roger B9 Lantheuil Cormeilles-en-Vexin Deauville Bernay Saint Martin A17 Meautis Dinan-Trelivan Essay Airfields in UK Chailey Stoney Cross Farnborough Ford Funtington Gravesend Heathrow (as it was at this time, it is under construction and not usable) Kenley Needs Oar Point Tangmere West Malling Deanland Friston Lymington Odiham We hope that you thoroughly enjoy exploring and experiencing the incredible new WW2 theatre that is DCS: Normandy 2.0. We would also like to extend special thanks to our partners Ugra Media for their continued dedication and hard work. As always, we also would like to thank you for your continued passion and support. Yours sincerely, Eagle Dynamics and Ugra Media
  5. Slow and steady win the race We have a lot of stuff going on behind the scenes, but yes we are not churning stuff out like a meat grinder either.
  6. I assumed we were heading that way, no, no BMS is a game and we are not modelling another game. We cannot verify anything in that any more than we can on any other game. We are doing our best to model the real-world aircraft without Frankensteining it too much, or guessing, assuming to fill in gaps. BMS, War Thunder, etc etc all have set their level of simulation, they set the limits they are willing to go, the limits they are willing to fill in here or arcade there, we have our own rules we live by. You continue to insult instead of being able to provide real evidence, even a real-world SME comes on and tries to give some insight without stepping over the line it's met with disbelief or just plain ignored. So looking at the last few posts I see we are not going anywhere, you are all convinced based on your own "common sense" so I will leave this thread as it is. If you have definitive proof of your beliefs you can send them to us via PM, the source must be valid and legal. At this point I am closing this thread, if someone does come back with some valid info I will reopen it and let everyone know. Thanks for your efforts so far, I know you are all passionate about creating the most realistic Viper possible, and so are we, sadly we have rules and guidelines to live by for what gets added and what does not. After all, you answered really your own concerns here: One last thing, the comparisons to the Ka-50 are a little silly for the very reasons you list. But we have people with deep knowledge of a great many things when it comes to this and we feel we gave users/customers something, in general, we would not be able to give, which is a fierce Ru attack Helo within the rules and laws we must abide by in each and every country around. We do appreciate the efforts here, but we are not getting anywhere new now. Our DMs are always open. Thanks The ED Team
  7. One, it's Global Security it's ok to post here, two, I am not sure I would call that a definitive source. Based on what we have and understand, this is not enough to exact any change currently.
  8. This is why you need to use the report option rather than just fighting back please.
  9. I dont remember one time where we had a delay on an actual release date and didn't state why there was an issue. We generally do not hype far ahead of time, we do share updates and things we feel our customers would find interesting, 9 times out of 10 its other users making the hype or suggesting dates not us. I would not have posted what I did if the map was not going to be released for another year. We dont give dates in general outlined clearly in your post why we dont.
  10. Please be nice to each other, no need to be insulting or rude. Thanks.
  11. You used that joke on my YT, you were wrong in both places. What information are you missing? We have a Normandy 2 FAQ, I hope to release a new one tomorrow to make sure it's up to date, but seriously what info are you missing that is so frustrating? How are you in the dark? Previews have been out, that's a sure sign it's close. I really am not sure what else we can tell you.
  12. I will flag the tracks with the team as soon as they have time to review. Thanks.
  13. Strange that you didnt supply a track, this is not helpful, sorry.
  14. I suppose this was supposed to be a "sick burn" and you meant "looking for documents "like" seals". But no, we do not need you to look for documents at all, in fact the team is quite happy with what we have now based on the available documentation. Now if you want something to change then you need to look for documents for yourself so that you can prove your point, I would dare say based on the info I have seen from the team that it's more of a misunderstanding or a taking of things too literally. Anyways, no we do not need you to find documents for us, but we do need you to prove your suggestions that something isn't right. Once again, if you do not trust that we have been doing this for many years, we have many many years of experience and know-how in this field and you have no confidence in our product I can understand you might not want to buy a new module. But let me be clear, we will not change our minds on something with no evidence based on a hunch because of you think it should go like that because X was this so I should be safe to assume Y should be that because you are now suggesting that you won't buy a future module, that is not how we work. Let me also be clear that we are talking about defensive systems of military aircraft, some of the MOST protected systems around, and some of the most avoided subjects that SMEs would be less than thrilled to be caught talking about. Sure we could guess or make it like player X wants, but again that is now how this works, we want to make the most accurate modules possible with legally available documents. Let's play a scenario, let's say you guys guessed right and what you say is correct. Now let's say that this isn't something that is publicly released, which so far is proven by the lack of info people have brought to us. Now we put that into the game, something we should not any about, how does that look? We just made a good guess, lucky us? Forum member X told us this is how it is? The point is, this stuff is not cut and dry, which is also why I am moving this to the wishlist section and keeping it open. Hey maybe you guys will be so passionate about this that you will find a smoking gun and then we will change it and be happy to. Right now there is no evidence one way or the other, so this is where we are at. I will keep this open but if the posts are just going to be "Ah damn I guess ED doesn't want to make good modules so I guess I won't buy the next one" Then there is no point keeping this open. Any future posts should be on-topic, mature and constructive. If you have info, PM me, if you don't, understand you have tried but it's just not available unless you want to join an Air Force flying Vipers.
  15. Again, if you feel we have misinterpreted something, you are welcome to show us the reference with the proper interpretation, so far no one has done this. As for our documentation, even if it's public and shareable, we do not do that, it's not worth any hassles. If you don't trust us to create the most realistic aircraft within the legal restraints of the world's militaries and governments, I am not sure what I can tell you. As I said, we are 100% open to feedback, and evidence showing an error, and we will 100% change it if pointed out, so far we have not seen anything to do that. Threats of not buying our products will not get things to change or us to press the rules and dig into things we shouldnt. Thanks.
  16. Yes, you sent us a lot of stuff, all of which we answered you about. None of it is actual documentation for the aircraft, all of it is vague representations or videos, none of which is good enough to suggest what we have is wrong. If you have anything else, we are happy to look.
  17. Sorry, we do not generally share the documents we have. But we have publicly available sources, if you think you have something we missed we are always willing to take a look and you can send it to use via PM. Thanks.
  18. I was able to reproduce this with your track, I will ask the team what is going on here and see if it's a bug or some reasonable science, I am assuming some sort of bug maybe related to lighting that FLIR should be ignoring.
  19. I'll check out the mod, we can put it forth to the team even as an option if everyone things it is worthwhile. Thanks! PS I added a poll on here, if you have tried it, please vote. Thanks.
  20. That is your opinion, but I do not agree that the current offering is inferior. There are some things still being tuned but I do not think its as serious as you suggest. Some of the examples you gave such as the level of cold vehicles against the background I do not think are correct observations. The terrain is meant to change with temperatures as well as vehicles. So the base temps of the ground might vary depending on the mission, same with 'cold' vehicles. Anyways, you need to include tracks of your issues so we can see all the temps and the states of the vehicles and which vehicles you are having issues with otherwise there is no way to diagnose what is going on. Thanks. I have flagged this suggestion with the devs as well, I would be interested to see what it would do to the look, thanks.
  21. Oh stable, let me try there as well, maybe something broke and its fixed now in OB or something weird. You see this everytime you shoot a 109 or only this mission?
  22. Upload a track so we can make sure where the issue lies. It might be the AI MiG-21.
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