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Everything posted by NineLine
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The forum defense rests...
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Is there still an issue here? Looks like its resolved?
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We occasionally come on here and ask people to stay focused on the official announcements and the few things that have happened and have been noted. All the other stuff can be labelled however anyone wants but it's all really white noise around a frustrating issue. There are elements out there that want to stir the pot, drag in other subjects and drum up noise in the hopes of getting something right. The bottom line is, and remains that all official information should come from official announcements, anything official will be put in the original post here and beyond that the rest is all about people wanting to 'figure' things out. Why not close this thread? It will just open somewhere else, people want to chat about things, and some people hear some of these stories and want to know what is up. We need a place where we can all just come and vent a little or ask questions. This is the place for us here. Don't think I haven't wanted to close this a few times, but that's also just me being human and having my own frustrations in this situation.
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Added a new section to the FAQ: What does Early Access, Features and such mean for Terrain and how does it compare to Aircraft modules? (ADDED) We have noticed some confusion on what Early Access means for a terrain, especially one being sold with the possibility of owning only 1 or 2 parts. Features on a Terrain can be described as things like Airfields, Cities, POI's and such. Saying the SW portion is mostly feature complete it's for these types of objects and areas. What it doesn't mean is that those areas are necessarily done in layout or textures, all these things can change during Early Access. This also goes for textures, for example, some have pointed out areas where highly detailed abruptly bump up against low detailed areas. Even in the SW regions, this is still very much WIP. The challenge of doing a huge map like this is maintaining a reasonable size and performance. The idea here is to get the most out of the high-detail areas for all 3 areas, then go back and see how much we can push those medium-detail areas you would see between High and Low areas. If we were to complete the SW area before the others and push it to max levels before the other 2 areas were in, we run the risk of having an unmanageable sized map, or one with poor performance, and would require us to go back and pull some detail out. This is a very new way of doing a map, along with one of the biggest and most detailed maps to date, there will be some growing pains and it will look rough in places at times. We appreciate all those who are willing to continue on this EA with us, and we look forward to all your feedback and reports on the map!
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Guys, Gals... everyone... we are not discussing the validity of evidence and what can and cannot be used in a court of law. Come on now.
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Again, don't read too much into a conversation that was supposed to be private between two adults that was never meant to be public. I assume most people have conversations they wouldn't be proud of or interested in sharing publically. It was poor form to share it and I feel bad for the person that was not in on that decision. It just adds fuel to a fire both sides are actively trying to put out. Once again, I will ask people to drop that discussion here. It's not an official announcement and not an element in this disagreement that is currently going on.
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As I said, please don't dabble in conspiracy theories. They will not get you any answers you want.
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And that is ok, we know Early Access isn't always for everyone. No one will be mad or disappointed if you want to wait longer. We appreciate all opinions on this.
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This is good feedback, and perhaps the dev team has plans for these, but if you don't mind, make a separate post in the bug section about POIs you expect and we can search them up. I think POIs are very important for making a map feel as real as a video game can feel real. Thanks! I think there is some confusion on the wording as our wording generally was designed for aircraft modules, and features are different parts and systems. With Terrains it's different. So features being complete are things like airfields, and being complete are being in the map and usable. The terrains, in and around these 'features' are still WIP and in some cases very much so. This is a new way of doing a map, in 3 parts, this is also the biggest map we have done so far. So what does this mean, some of the medium-level textures may have to wait until all the sections are in the game. This is so we can maintain performance and get the best we possibly can. So Some of these areas that have high textures butted up next to low textures may have to wait. If we do the max quality medium details now, then come back and do the other 2 sections we could end up with a map that runs like a slide show when all parts are available. So again, I understand the confusion on the near-feature complete wording. We will see if we can clarify this more in the future. We appreciate all this feedback it doesn't fall on deaf ears we take it to the Afghan team and management. So keep it coming, make bug reports, and share what you are not happy with but understand in no simple terms, this map is Early Access, it looks rough in some areas, but it will improve and all of your feedback will make it even better. I hope this answered some of your questions, I admit I jumped in very late here. If not, ask away again.
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IMHO, the noise I am hearing recently, I am more hopeful today than maybe I was last week. I know that's a cheap and slim answer, and I wish I could tell more. I really can't go into details sadly, I really wish I could because you guys are hearing a lot of stuff that is leading you on wild goose chases. A lot of what I am seeing out there in the wild is just a hint of what is going on without the real deep details. Sorry.
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Just an update on this, with the help of a real-world Crew Chief I and testing out different survivable damage states within DCS and trying to determine what would be the resulting indicators and effects. My first report is some 30mm hits, loss of a leading edge flap, and the tip of that same wing. I do not have a timeline on when this might be looked at, and what can be done with our currently less complex damage model compared to the WWII one.
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There is still room for discussion, and I hope very much we will get some more official announcements.
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I want to be careful here, it is the responsibility of both RAZBAM and ED to solve this now, a lot of people are getting off on playing the blame game but we, both ED and RAZBAM owe it to the customers to get it solved. So it's ok to ask both of us.
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I am saying all we know is in the official announcements, anything else is noise. I know everyone wants to figure this out more than what they have been told, but rooting around in all the sludge on the internet and certain reddit pages will not lead to anything but more frustration.
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Thread cleaned again, once again some of you cannot help yourselves when it comes to wild speculation and conspiracy. Comment on official announcements and leave the other stuff out of this thread.
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It's not as simple as this, nor do you have all the information. This very much impacts the health of DCS and we would not be taking any action if it didn't. So I understand the confusion and anger about all this, and I understand the frustration and the impact it is having on all our customers but our goal is to resolve this for the health of all involved.
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A lot of things would have to happen for that to be realized, most of them bad. I think the goal is and still needs to be RB back to work.
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Any and all feedback is welcome, the Camp Bastion area is still in EA and WIP, thanks. PS, cleaned out some non-Bastion posts, also note that internally the layout, textures and other things are still active or reported. But any feedback, images from real world, etc are always helpful, this is what being in EA means, you get to give quality feedback to mould the map. Thanks again.
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This is correct, and they have continued with development as normal.
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Guys, let's leave Heatblur out of this please, as I know some are trying to drag them in this is not a discussion about them, nor are they currently having any sort of dispute with anyone. Thanks all.
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Hey just be careful with showing docs in your videos, while the ones you showed are fine I don't want to see you get in trouble sharing anything you shouldn't or anything you should and someone gets grumpy. Also, we like to shy away from Discussing other games, I get the reasoning here as the DCS version isn't out, but we have some passionate people around here and may get some heat for discussing other things, just keep those things in mind when sharing vids, otherwise, I appreciate you sharing your knowledge with everyone, and welcome to the wonderful world of DCS. Thanks!
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We have some solutions in place that we should now be able to keep older modules working even if no longer supported by a 3rd Party, I cannot go into detail on this as I do not have all the technical information, but the important thing is older modules which are abandoned by a 3rd Party should remain working as last left. Updates, improvements etc could not be done though. We do have a stipulation in place for source code, but if the contract is older than when that was added then we rely on the 3rd Party doing this, who has or hasn't I do not have any info on.
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The only reason that we still sell the module is stated in the original post here. Thanks.