

ldnz
Members-
Posts
98 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by ldnz
-
Here you are! War over Tchad 1987-Blue_first.miz
- 4153 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
I just tried with the 347 version you supplied and War on Tchad campaign. In DCS loading freezes with this in the log: DCS version 2.8.5.40170, Multithreaded Gets stuck here: null
- 4153 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
My campaign builder for DCE is nearly ready for public testing. Builds a fully functional campaign with sensible defaults from a simple dcs mission as a template. Allows friendly editing of most DCE parameters - targets, triggers, airbases, loadouts without touching any lua. Outputs a zip file ready for use with DCE Manager.
- 4153 replies
-
- 5
-
-
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
I tried with War on Tchad and Harriers over Cauc, as well as my own. In all cases DCS just hangs on loading the mission, and complains about that callsign not being a table (in the log). Seemed to be a change last DCS patch I think.
- 4153 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Theres a bug with eastern callsigns causing a crash in the latest version of DCS. looks like previously eastern callsigns were just a number, and western used a structure. Now DCS expects all to have the structure and fails to parse the file. Attached iATO_FlightPlan.luas a fix, drop into scriptmods.ng ~lines 290 ish
- 4153 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Understood. I'm not too worried about loadouts (I've been creating them locally for each campaign), and have found that for AI use just adding to UTIL_Data was sufficient. Is there a repository where I can contribute a pull request?
- 4153 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Hi @Miguel21, could you please add MB-339A to the UTIL_Data.lua for the next ScriptMods.NG version?
- 4153 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Ok, randomly it worked for me today and further testing shows that there is some interconnection with the TACAN. Example - ground power on, green radio on to PAL+G, try test modes, no tone. Turn TACAN to Air to air or further, try Green radio test modes, they work. Now cycle Manual/Preset switch a few times back and forth, select a channel, and it will work normally from there.
-
Hi, I can't get the green radio to work at all. No matter preset or manual, no response. Transmissions always seem to be going out over red radio. Have checked radio selectors (red or green lights set) and tried alt and normal PTT switch. CE and EE
-
DC_Briefing.luaHere is the modded file I made
- 4153 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Yes that is what I did (make a basic one) - it all ends up in the dictionary. When I modded DC_Briefing to write to the same dictionary locations, all was well. Any DCE mission that writes to mission.descriptionText instead of dictionary will crash OpenKneeboard
- 4153 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
Hi guys! Found an issue where DCE causes openkneeboard to crash. This is due to the fact the mission.descriptionText and side briefing are written direct to mission, instead of into dictionary like DCS usually does. I've raised the issue with OpenKneeboard team (where we're doing a blind lookup in dictionary without checking whether the text starts with DictKey_) but this can also be fixed with a minor change to DC_Briefing.lua to change the destination from mission.descriptionText to dictionary.DictKey_descriptionText_1. What do you reckon? I don't know enough about DCS mission format to know where the fix should be, have also notified OpenKneeboard team and can send a patch there.
- 4153 replies
-
- mbot
- dynamic campaign
-
(and 1 more)
Tagged with:
-
I was wondering that too. I've had no issues since the last patch. Yes it will go inaccurate when subject to continuous acceleration, but always returned to level
-
Re-alignment won't, repair should.
-
Mission five clarification required
ldnz replied to andygg's topic in DCS: Mosquito FB VI - V for Victory Campaign
I made it to within sight of the English coast (at a casual cruising pace with the rest of the form) and got gunned down by a FW190 I didn't realise had chased us all the way haha. I ran it in multiplayer and the fog made it very very difficult to see anything, going to retry in ST now. -
Yeah this is hopeless. I'm loving the V for Victory campaign, but the AH is really starting to annoy me. Such a fundamental instrument, and that campaign has plenty of clouds/nights/need for the damn AH. Please @NineLine can you give this a nudge?
-
Belay last - I can't find any reliable technique for the AH. Hopeless. The DI is also swinging wildly with engine RPM < 1500 which makes no sense to me - if its a gyro instrument, why would it swing back and forth with vacuum fluctuations? Surely if vacuum is low it would be more prone to drift, but thats a slow process.
-
Couple of things I found in V for Victory so far: Because its cold, I find the engines take a lot more priming to start. If I don't let them prime enough, and the first engine coughs and dies, then the AH is stuck oriented at whatever position it briefly got to. As you change course, that apparent angle will change as it seems fixed in a vertical position. If I prime the engines heaps and get a clean start, then the AH is ok. So it seems like as soon as first loss of vacuum occurs, its irretrievably broken?
-
double check motion blur is off - I saw this too after the update but went away (and gained 15 fps!) when turned off.
-
investigating Large performance drop in VR after updating to 2.8
ldnz replied to some1's topic in Game Performance Bugs
Check motion blur - I just turned off and went from 31 -> 40+ fps on PG AH-64 UAE weapons range instant action. No other setting (shadows etc) made any notable difference. But motion blur reliably causes that penalty -
As above, the GameGUI callback onPlayerChangeSlot won't fire if a mission with multiple client slots is run in singleplayer mode. Works fine on multiplayer servers. Impact: Can't tell what aircraft a user is in, so can't drive external applications such as OpenKneeboard to display the correct kneeboard pages.
-
Yeah cheers mate, I'm happy with how to do it in a mission, or server side. Just looking for a way to get all the marks on the client side when they're not running the mission. The marks are obviously available (they appear in the F-10 view, Tomcat, Harrier, Viggen all use them etc) but don't seem to have a public API.
-
Thanks, that's the events I am after, but they aren't available from the GameGUI environment. I'm looking for a purely client side solution that supports multiplayer. I can't find any combination of net.dostring_in() that gets what I want, and I can imagine good reasons you wouldn't want those events available to a client (Weapon fired, at me?! SATAL will go even further off the rails!). I guess either in the GameGUI/DCS singleton, or the Export API would be best?
-
These are accessible from the mission environment, but I'd like them for inclusion in a tool I'm working on. I see no export risk as they're already available in F-10 map. Does anyone know how to access a list of markpanels from the the GameGUI scripting environment?
-
Love the orbit commands, iceman does a good job of intercepting and holding it, except he always seems to setup for a left hand orbit which is obviously not much use with the lantirn. Tried approaching from different distances with same result, always sets up for left hand.