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btd

ED Team
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Everything posted by btd

  1. no, the primer is pretty quiet. If it’s loud, perhaps you have sound mods installed? I can’t answer for sure. But most likely in the next update
  2. In the nearest updates you can get new sounds for Spitfire. Cockpit, external sounds and including sounds for flybys.
  3. This is already implemented in the trunk version. I hope you get this in coming updates. Please, be patient
  4. It depends on the engine on board :) But now you can increase the volume of the switches 3 times. Therefore, I think that they can be heard everywhere.
  5. Now you can adjust the volume of the cockpit switches using the new slider "Switches" in the audio settings
  6. Many thanks for your report. Fixed, except KC-130. It will be fixed a little later. Please wait for updates
  7. btd

    Engine Sounds

    Your help is testing carefully and write about it. And of course you can always write me in PM. In this topic, the author wants us to make sounds from other models of engines than in our simulator. This only complicates the work, taking time that is always missing :)
  8. btd

    Engine Sounds

    Sorry, but we also have one person making sounds. It's me. And I do not make one module, but a large number of them. There are also sounds of weather, tanks, ships, helicopters, nature, shots, damage, water, radio chatters, for missions and many many others. There are already many thousands of them. Ah ... sometimes I also write music for modules. Unfortunately, I cannot always update what was done many years ago. But always, when there is time, I do it. Recently, for example, the MiG-29 was updated. I hope you enjoyed the new sound. Anyway, you can always use sound mods, if you like it. DCS is much more than me with my sounds. This is its charm ;)
  9. btd

    Engine Sounds

    Many thanks DD_Fenrir for the detailed answer. As a sound designer - I fully agree to your every word) Yes, flybys sound recorded from the ground is useless for us. We should re-create it by many sounds and sound engine and a lot of code. It is not too simple. But we do not stand still. Each new module released sounds better than the previous one. And I'm sure you will really like the sound of the P47 from a series of WW2-birds. There we were able to improve the sound scheme specifically for flybys. Some modules were released many years ago. Therefore, their level is slightly behind modern. We will upgrade their sound necessarily as soon as free time appears. I really don’t know a simulator where flybys would sound better than ours. Especially in jets.
  10. Thanks, glad to read :) I managed to make real MiG-29 records both outside and in the cockpit. Therefore, we were able to bring the overall sound as close as possible to the original
  11. Yes, the volume of the boom from the rocket is quieter than from the Fighter. As it is implemented in the DCS now. Less volume, less sound radius. Perhaps we need to lower the volume again from rockets and shells? May be. This is already easy tuning :)
  12. As QuiGon said, It’s not important what exactly flew by you. If it flew at supersonic speed, you should hear the effect of the sonic boom. In real life, it's pretty hard to hear a rocket or projectile flying past us. Most often, the sound of a sonic boom merges with the sound of a rocket or shell already exploding near us.
  13. And how often do you listen to rockets flying past your ears in real life? :D You probably heard a slightly different sound effect on a rocket than on an plane, isn't it? there are 2 different effects. here for comparison
  14. Thanks ) And in the near future you will be able to control the volume of the outside world separately from the cockpit.
  15. I think we need track, log, or something to identify this problem. please send it to us when the bug repeats again
  16. Almost complete, we check the latest possible errors. I hope you get it soon.
  17. I apologize, it seems we are a bit confused. Indeed, we can try to reduce the overall volume for the camera F2, F3 .... And keep F1 as it is. It will not be a cheat. :) Thanks, let's try
  18. Many thanks ;) I hope you will enjoy it!
  19. We can do even 10% or 5% :) But what will you hear, standing on the ground and opening the canopy? You will hear the complete absence of a real picture of the sound with an open canopy. This is just one of the new bugs and cheats that will appear due to the fictional sound reality.
  20. as I said, a separate setting for the volume of external sounds in the cockpit is a cheat. The topic is not as simple as you think. When you start to figure it out and create your own reality in the sound world - a large number of new bugs are born. And it has already been discussed many times. So that your ears do not fall off - roll the camera away directly from the aircraft. You can adjust fade-in time and roll the camera back to a comfortable distance
  21. then I apologize, I did not understand you correctly. Of course, if you make the external sound quieter, then external sounds inside the cockpit will be quieter too. Otherwise, there is a huge number of new bugs :) And if we add a setting for external sounds in the cockpit, then this will already be a cheat. This topic has already discussed and no changes are planned yet. We need realism, right? Ask the F-16 pilot to open the canopy and listen to what's there)))) There should be loud. Very loud. Fade-In Feature will help u
  22. OPTIONS -> AUDIO -> WORLD slider Some people like some sound mods that I personally feel bad for. And which, in my opinion, have nothing to do with reality. But they like them, and this is their choice.
  23. There are 4 seconds volume fade-in feature in DCS when u jump to external view. And u can adjust the time. You can also adjust the volume of external sounds in the menu. I dont see there any problems. With regards to the sound - of course, we have seen this and dozens of other videos from the cockpit. And we adjust the sound based on the overall picture of the sound and our own flight experience. We also have pilots on the team who evaluate the sound. But the sound is really something individual. The sound that is good for one pilot will not please the other. Therefore, if someone else from the pilots wants and can help with this - please let me know, I will contact you.
  24. You can temporarily fix it by changing one line in the \LockOnExe\Sounds\sdef\Aircrafts\F-16\F110GE129_StartNoise.Sdef file Change: gain = 1.7 to gain = 0
  25. I think the reason is found. I'll fix it. But it's just strange that you have already got the sound of F16 :) It is still in the process of development. The startup and the lowest RPM's are still in development. Hence the unexpected problems. Many thanks
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