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lanmancz

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Everything posted by lanmancz

  1. Hello, I thought it would be a nice and simple addition to have a single landing platform as an object in DCS. Like just take out the single landing platform from current FARP and have it as an object. It does not have to be fully functional FARP (as that would presumably cause some problems) but as a simple object that we could use to build small outposts and firebases in the mountains for people to land on. And a second thing a hesco barries. Maybe two types like 5m long and 50 meter long. That would surely make creating missions like supply delivery or medevac with helicopters much nicer. The current FARP is too big for this kind of thing : http://www.327infantry.org/images/fbroy4.jpg?phpMyAdmin=2a8cbab6008b35bc262dc17200499568 http://www.327infantry.org/images/fbroybig.jpg http://25fps.cz/wp-content/uploads/2011/08/RESTREPO_FILMSTILL_0011.jpg
  2. The problem with the new DCS is that every screenshot looks great! :lol:
  3. Hello, I noticed during morning start from FARP that when the pad lights are on the pad textures turn black. A picture is worth a thousand words :
  4. Absolutely +1! On a related note - the function would be pretty cool for all objects. It doesn't have to be anything fancy. A simple box that would illustrate the dimensions of the object would be great step forward. Combined with the new sat view it would be amazing. It would make creating of something like this so much easier :
  5. Hello, I noticed that while you're viewing the F10 map you can still press the comms keys (be it common "\" or other dedicated radio keys) but the comms menu is not displayed. This means that you cannot just F1 back into a cockpit until you again close the invisible comms menu. It took me a while to figure out what's going on and I often ended up quitting the mission in order to get back into cockpit. So I guess that the comms menu should either be disabled while viewing map or displayed as normal.
  6. Yeah, well, I'm starting to think that it's probably a WIP thing. Subject to change. Meanwhile, hey we got L39C with FCS :lol::pilotfly:
  7. Try this! Try this. Is is a mission that I use to learn new aircraft. It's pretty much just a shooting range. On the island (marked on the briefing map as location #2 is a tank (immortal and will not shoot back at you) that you can use as a target practice - a script will show you your bombing precision (ie. a distance of the bomb impact to the tank) and report if a hit was registered or not. Also on the location marked #1 (between the V shaped forest) you can spawn (and respawn/cleanup) trucks via the F10 comms menu that you can also use for target practise. Feel free to edit the mission to your liking but I think it works pretty well as it is. I've been using it lately to teach the A10C to a friend who is also just starting. A10C - TRAINING PLAYGROUND.miz
  8. Yeah, that's exactly what I'm talking about. :) So to test it a bit a set up a quick 8 minute test flight with quite intense weather (20 m/s gale strength crosswind). Note how the ball remains pretty much centered during the entire flight without any rudder input what so ever (only full during takeoff and landing). That doesn't seem right. edit: bah, I removed the track cause it's pretty broken. In reality I spent 8 minutes in the air but when viewing the track the plane just ends up in a grass 15 seconds after start and does not move anywhere. Well I guess you will have to test it for yourself.
  9. Indeed. John's tutorial videos and Chuck's guides are one of the best resources for new players! I often recommend them to my friends who are starting with DCS. I try to convert people to the sim religion whenever I get the chance :lol: Good job John! :thumbup:
  10. Yeah, it's not quite what I mean though. It's not a question about sensitivity but rather the fact the plane flies nicely coordinated pretty much by itself which surprised me. I expected that a lot more legwork would be required :) PS: I based this expectation on absolutely no experience or expertise what so ever :lol: It's not a bug report or anything I was just curious to hear from someone more experienced/educated than me if the L39 flies really this nicely which I did not expect from an airplane without a fly-by-wire system. ;)
  11. On a related note. I was surprised that the Albatros requires very little rudder input. I had to set the curve to 30 and I still have to only touch it very gently in turns. Unless I'm doing something crazy the ball is pretty much centered almost all the time. Did you guys notice ? What you think about that ? I'm no pilot so I'm just asking out of curiosity for other people's opinions.
  12. Indeed! I never thought about putting some wrecks in areas from previous missions. That's a great idea! :thumbup:
  13. On a somewhat related note - if you'd like some real world inspiration try reading this book : http://www.amazon.com/A-10s-Over-Kosovo-Airpower-Operation/dp/1585661228 It can also be found in PDF format.
  14. Btw: now that I think about it a similar thing happened to me when selecting briefing pictures once in a different mission. I selected them in mission editor but then after opening the mission in multiplayer it just showed the first one of them as blank (blue square instead of the picture) which was weird. I didn't give it a second thought until now and I just deleted them and added them again in the mission editor and they were fine since then (but I also didn't mess with them anymore). But it may be related as it also involves handling external files inside the zip. PS: I do often manually open the miz file and update it's contents for example when updating the included lua scripts. If I change those scripts I don't manually delete them within the editor and add the DO SCRIPT FILE trigger again because it's too much work if I have many scripts (which I often do). I simply open the miz file in total commander and replace the existing scripts directly, then reopen and resave the mission in the editor. It always worked fine prior to 1.5. Never had an issue like this. This is the mission that had the picture issue, although now it is ok: BLACKSEA - TRAINING PLAYGROUND.miz
  15. You can try this one. Unfortunately I removed the sound triggers already however I noticed that even though the mission file now should not contain any sound files anymore (as the corresponding trigger actions were removed) the zip still contains two of them. They stay there even if I re-save the mission under new name (creating a fresh file). So it seems that the mission is not being correctly saved and those two wav files remain inside the zip for some reason. And if I recall correctly these are the two files that were causing me the problems. So this must be related to the issue. Take a look. PS: I also noticed that when I actually try to fly this mission (normally when creating I just gave myself a radio action to set the flag that sets the attack in motion so I don't have to fly on station to see how it goes) I always get a crash (tried 3 times) when the attack is spawned, but that's another topic. Logs attached. A10C - SUKHUMI CAS 1300.miz Logs.zip
  16. Gripen landing on highway At first I thought this was well done fake : But apparently it's not : http://www.gripenblogs.com/Lists/Posts/Post.aspx?ID=1275
  17. Hello, I noticed that abrams accuracy (set to excellent skill) seems to be wrong. In the attached track one T90 wipes out 5 abrams and they dont even scratch him. In fact some of their shots are like 30 degrees off, landing hundreds of meters away. Funny thing is that I actually wanted to demonstrate a different bug when I discovered this. :lol: edit: oh I see that the track plays differently every time you play it. Nevermind, just run it a couple of times if they get a lucky shot and actually hit him, you'll see what I mean. edit2: not sure why this got moved into combined arms as it is not run as CA mission. just a simple AI vs AI. abrams_accuracy_bug.trk
  18. I can confirm this. I've been toying with infantry today and they just stand around doing nothing. Simple track attached. infantry_bug.trk
  19. It's not just in multiplayer. I've seen several times even in singleplayer (when creating a mission so I start and stop a lot) that windows just terminate all my running applications due to lack of memory (I have 16GB). Normally DCS takes aboud 2-3GB but I've seen it also taking more than 6 and counting quite rapidly which required restart of the application to not get out of hand and be killed by windows again.
  20. I have similar issue not being able to save sound files correctly in the editor. I select the correct ones in editor but if I save the mission and check again it selects incorrect sound file in the triggers I just set. It seems to me like some indexing issue or something. The triggers simply show incorrect sound file selected after load - one that wasn't selected for that trigger but for different one. It's quite weird.
  21. Also related to the subject - units don't seem to be passing through checkpoints very well. ai_checkpoint1.trk
  22. Hello, The ground unit path finding is quite broken at the moment. Especially in a hilly terrain. In the example track there are 3 groups of tanks and one infantry squad to illustrate the issues. One of the tank groups gets just stuck on the road for no apparent reason and does not continue. Sometimes it also happened to me in the same area that one half of the group just decided to go west when they cleared the valley and went for about 2 km away (nowhere near their waypoints which are to the south) where they also got stuck in a forest while the rest of the group continues on their way. Also the infantry squad gets pretty much stuck in the village endlessly rotating between buildings. This often happens to vehicles as well near buildings or terrain gradients. I can produce other example tracks if needed as the problems are easily reproducible. It is a bit annoying as I wanted to create a mission where enemy infantry would hold positions in the village and surrounding hills, attack a checkpoint at the valley entrance and then when the blue forces are ejected from the checkpoint continue into the city which is quite impossible to do as the infantry just keeps looping between buildings in the village. edit: It seems to me that it works a bit better when the formation is set to simple "off road" although the problem with the units endlessly rotating between buildings or near terrain gradients still happen. ai_pathfinding1.trk
  23. So I noticed that they shoot into the ground even with clear line of sight. I moved the targets from the previous example a bit higher on the hill so they now have nice and clear line of sight and they still shoot right in front of them into the ground. Something is wrong here. ai_shoot_ground_even_with_clean_los.trk
  24. Hello, I am making a mission that is in a bit hilly area and I noticed that AI units shoot into the ground right in front of them, attacking enemies without a clear line of sight. I attached a simple 1 minute track that illustrates the issue. I guess it's not really a big problem, it just looks silly. ai_shoot_ground.trk
  25. Hello, I noticed that there is a problem with the train station objects in the Sukhumi city as they are blocking the road and units ordered to move on this road stay stuck behind them. I tried this several times and the result is always the same :
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