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lanmancz

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Everything posted by lanmancz

  1. Hello, I'd like to please suggest a new slider added to the AXIS TUNE menu. That slider would be an axis jitter filter. As most people probably I don't have a top quality stick (X52 Pro) and I'm experiencing a small jitter in most axes which unfortunately makes them pretty much unusable for many functions. "Get a better stick", I know, still if there was a simple filter/smoothing function of the axis input in game it would open up a possibility to use those.
  2. Yeah, same here. I just came here with the exact same question :-) I looked into "Doc" and also into "Mods\campaigns\DCS NTTR F-15C Red Flag Campaign" but the documents are nowhere to be found apparently. Any info about them pls ? edit: I use 2.0
  3. Hmm, I pre-ordered Nevada on day one (11-09-2015) but I still don't see my license for the campaign (still Buy) ... any updates on that ? edit: Ok I have it working. First I installed it using this : DCS_Updater.exe install F15C-REDFLAG_campaign Then I went to the shop on the web and even though it says "Buy" I clicked "More" to view details and on the bottom of the page there is "Get serial number" button which gave me my serial. Then I launched first mission, activated using the serial and it seems to be working.
  4. Well of course I'm not entirely sure as I don't see into ED's kitchen but I believe that it was indicated that it is not a path that ED is going to take. On the other hand there is already a mod project that fiddles with a bunch of scripts to allow persistent mission outcomes with a dynamic campaign engine running outside of the sim utilizing the existing lua environment. I was just wondering if it would be possible for ED to take this approach onboard and develop it further internally and integrate it properly into the game. It seems to me that at least the interface between the DC module and DCS sim is pretty much already in place so it probably would be easier to develop than a major redesign of the current mission centric system. Furthermore it could be developed and sold as a separate module, one I would gladly buy as it would expand my DCS enjoyment tremendously. As I said I would be happy with such approach but I'm not saying that it's best or the only way it could be done. Like everyone else I'd just like to see any dynamic campaign system in game :-)
  5. Sure, the F4 "bubble" system is not applicable to DCS so no full blown real time all encompassing DC is possible in DCS. That's why I think the DC mission autogen could be a method suitable for DCS as I tried to explain in my post. I wonder if that would be possible.
  6. Hello, after reading the last few pages it seems to me that there is a fundamental difference between DCS, as it's currently structured, and people's expectations of how DC should work. It seems to me that people generally expect a completely dynamic environment that manages the entire conflict with all assets on both sides in real-time, where you can see and control any unit, or create a flights of your own. While I agree that this would be totally awesome I also understand why this currently wouldn't work in DCS. However in my opinion it could actually be done in a more simplified way that would be feasible in DCS. I would be happy if DC module was basically a glorified automatic mission generator. First a set of functions and GUI elements that would allow campaign designer to define assets, points of interrest and campaign goals for both sides into a "dynamic campaign package" (so there could be many custom DCs available). Next a player would then load this set of definitions (basically you could choose "Campaign A/B/C" that would have a different starting parameters like force ratio, available assets, even campaign goals and so on) into the DC engine and let it roll and generate new missions for him/her. The missions would be generated on "per flight" basis - ie. the menu interface could look and work similar to F4 where you'd see the conflict overview on a map (with some additional info about the current situation, perhaps even allow the player to take some strategic decisions) and you could let it roll and let time pass. This overview part would be calculated in a simplified/statistical way, no need to calculate every bullet in the menu overview. As time goes by you'd get some missions available for you to take and only once you select and commit to a mission the engine would generate "your slice of the war" for that particular mission (the actual MIZ file) ie. the mission generated for you will not encompass the whole map but just your AO + some long range threats, no need to generate every tank in every mission when the generated mission does not take place anywhere near it. There could be many types of missions that would be generated by the engine (CAP, CAS, SEAD, all kinds of ground strike missions and so on) depending of the current situation and the player could select any one of these based on modules that he/she owns. The engine would also take the outcome of previous missions into account so there is a continuity of progress between missions. So basically all the big warzone calculations would take place outside of the sim in the DC engine in a simplified way. The missions themselves then would be pretty much classic DCS missions. The only difference would be that they would be auto-generated and not hand made. I know that this would probably not be the type of DC that people at large open MP servers would like to see as it could not run 24/7 but it seems to me like a good compromise, at least from my point of view when I spend 99% of my DCS time in single player so I wouldn't have a problem with slicing it up into "standalone" auto-generated missions. It could also work well for small MP teams of just couple of people where you stick together in a single flight anyway or your friend takes the lead of a neighboring flight so you all have the same "slice of war". The thing is that the full blown real time dynamic campaign system as people dream about is probably not going to happen anyway (due to reasons already mentioned by others) so I'd say this would be a next best thing. It would still give us many benefits of the DC (dynamic missions, replayability, being a small cog in big machine experience and so on) while working around the limitations (HW requirements and complexity of detailed calculations of the whole war while flying since there is no "bubble" system in DCS). The main thing about this system would be to allow us to have large variety of missions (that would be naturally different every time) on our fingertips without having to spend countless hours in mission editor. You could still do that if you'd like to play hand made missions but it would give us an option skip that and concentrate on the flying. It would also give us a great sense of continuity and purpose to these missions as you'd know that if you do your job well (SEAD for example) and take out the SAM it will not bother you next time you fly a ground strike mission in the area. Also if you wreck your plane it will not be available for next missions and if you keep wrecking planes your side is probably going to loose :-) Best part is that it would not require a major redesign of the existing DCS as it would be an external extension of the existing mission based system. Single missions and campaigns as they are now would continue to work. One thing that would have to be added would be some feedback function that would report the state of the last mission back into the DC engine so it can pickup where you left the sim and continue from there like when a unit or a bridge or an airbase is destroyed in last mission it would be destroyed/not available in the following missions as well until repaired for example. So this is how I imagine how dynamic campaign module could be added into DCS. Or perhaps I'm naively oversimplifying it, what do you think ? PS: Sorry for hundred edits of this post, it's just when I read what I wrote I often later find a better way to express what I'm trying to say, I'm not a native English speaker :-)
  7. Someone has been watching too much Horizon :megalol: On topic: I think ED has been catching up to all the planed stuff for years. All those things that are now being finally released. On top of that they are constantly updating, refining and polishing the stuff that we already have. I wouldn't expect any major news at least until 2.0 is out of alfa/beta stage so they can catch their breath a bit.
  8. Most people use VLC, which is great. I use it as well on my linux machines but on my windows I use MPC HC. I've been using it for years, I like how lightweight it is, plays everything as well. For music I use AIMP because it looks like a good old winamp which I like :-)
  9. This is so true. Lately I found that I probably spend 10x more time in mission editor and in Notepad++ scripting rather than actually flying which is not fun at all. Well that scripting bit is fun for me but that's just a professional deformation:). The thing is that I like to create heavily randomized missions for myself. Because it's not fun if you hand place every unit in game so you know exactly where everyone is and what is going to happen (that's good for training but not for actual combat flying). The problem is that the process of creating such mission is very tedious and in the end the mission is just a random shooting gallery anyway because creating some truly dynamic mission with some military logic behind it where everyone has their tasks and so on would require writing a whole framework and not just a bunch of scripts that randomly spawn ground and air units for both sides and let them furball. That's what I do. It's not very realistic but at least it's a bit dynamic in a sense that you never really know what's going to happen. Like if one side ends up with more (or better) units or units with better skills and so on. Anyway, so on the other hand I recently started playing BMS after the original F4 was released on GOG and I love the dynamic campaign there. It's such a great feature that creates all of this automatically and dynamically. After tasting how good it is (and I'm not saying it's perfect but it's pretty damn good) this is number #1 feature for DCS on my wishlist, even as a full priced module. I would gladly pay for such addon. The mission editor in DCS is a great tool and all but creating a mission that is on somewhat larger scale than just a few units here and there is really time consuming.
  10. I see that there is no mention of a dynamic campaign in the road map (unofficial, I know). Does it mean that no such feature is even being planned ? Is it because it's a completely game-y feature that does not advance the mil-sim platform (as professional customers are probably interested only in carefully prepared training scenarios) ? If that is the case it would be a shame. I would gladly pay for a dynamic campaign DLC.
  11. Hello there, since NTTR is now out and there is no official content for it yet I'd like to ask you guys for some mission ideas, mainly for the F15C and the A10C. I usually create just some randomly generated, totally unrealistic, encounters where I just blow things up but since we have this nice NTTR map I was thinking about creating some of those RED FLAGish type missions. The problem is that I have absolutely no idea how these exercises are played out (*insert sheep smiley face here*). I tried some googling around but I didn't find anything specific that would help me design some training/exercise missions. I read somewhere around here that during these exercises all aircraft start from Nelli's right ? So let's start from that. I can create some flights, get them up in the air, restrict combat until some start flag is set and all that but what's next ? Just let them furball or design some more teamwork scenario like a CAP flight that has to protect some ground strike flight while the opposing team has to stop them or something. I'm really not sure. I'd like to create something a bit more complex and fun than just a straight forward "takeoff and shoot them" type of scenario. Any tips please ? Also I'm not even sure in which areas of the NTTR should these activities take place. There's this link which is pretty cool : http://wikimapia.org/#lang=en&lat=37.423617&lon=-115.865936&z=10&m=b So at least from here I can see where are the A2G target ranges and mock airbases and so on. This is pretty good tool.
  12. Even something like this might be nice. I use this while flying with Xplane. It just takes the position, altitude, heading and velocity data from Xplane (there is export over network option) and displays it over google earth map on my nexus7 tablet. Pretty neat. https://play.google.com/store/apps/details?id=com.meerkatlab.xmap&hl=cs
  13. Ha, the size of the download is quite big alright. When the 16GB DCS2 downloaded I was like "yay" but then the 24GB of Nevada started and I was like "Oh, there's more?". I had to remove some other games from my SSD to make more room :-) Luckily it actually went quite fast on my end here. I got speeds like 9-12 MB/s so it took about 2 hours for all of it do get home. But it looks nice, I now have a free weekend luckily so I need to stock food and energy drinks and start exploring :-)
  14. For me it is the opposite. Not being able to understand what anyone is saying and having to pause the sim to read subtitles is an immersion breaker from my point of view. I guess there is no right answer to this question, therefore I would welcome a compromise 3rd option which would be having both native and english versions available so everyone can choose as they prefer. But I realize that this would cause additional workload and costs however I would be willing to pay more for a campaign with both options.
  15. That's actually a win from my point of view. I hate not being able to understand what anyone is saying and having to pause to read subtitles. Great! Thanks ED for making campaign with En voice overs! Finally I can enjoy a good BS2 campaign :thumbup:
  16. Personally I have only the L39 as it's a trainer made in my country and it is the only one that interests me but I wouldn't dare calling anything developed to DCS quality level "an easy cash grab". This crowd is hard to please. And I suppose 3rd party devs have to start somewhere otherwise they will join the other devs that came and went when they realized the size of the mountain they have to climb. Also, I think that most 3rd party devs have day jobs and developing modules as a second job/hobby so you should cut them some slack. The good stuff is coming.
  17. This is very nice indeed! Thanks for sharing! The file seems to be not public though. edit: Now it's ok:thumbup:
  18. Oh geez calm down. As I said in my very first post : No need to start the age old debate "it's just a sim" and whatnot. I was just curious if this the plane really flies this nice. So apparently it does, great. Thanks all.
  19. I know but I think that currently in sim the turbulence setting is the only option to stir up the smooth air that we otherwise have. I agree that dedicated wind gust option would be better though. Ideally it should be calculated automatically by the dynamic weather system.
  20. There is also the turbulence setting which is what you are looking for. Try setting the value to something like 50, it will rock your boat ;) On a related note : It would be nice if the turbulence was calculated automatically by the dynamic weather system as now it is a separate parameter that has to be defined manually. On a further related note : it would be nice to expand the dynamic weather system in the future to include further control with some forecast options.
  21. Yeah exactly! That's great stuff, thanks for the tip! I didn't know about this stuff as I generally don't like to use mods and I'm running vanilla DCS. But this one is so nice that I will have to make exception :-)
  22. Already reported in the ME section : http://forums.eagle.ru/showthread.php?t=149486
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