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lanmancz

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Everything posted by lanmancz

  1. Ha, the size of the download is quite big alright. When the 16GB DCS2 downloaded I was like "yay" but then the 24GB of Nevada started and I was like "Oh, there's more?". I had to remove some other games from my SSD to make more room :-) Luckily it actually went quite fast on my end here. I got speeds like 9-12 MB/s so it took about 2 hours for all of it do get home. But it looks nice, I now have a free weekend luckily so I need to stock food and energy drinks and start exploring :-)
  2. For me it is the opposite. Not being able to understand what anyone is saying and having to pause the sim to read subtitles is an immersion breaker from my point of view. I guess there is no right answer to this question, therefore I would welcome a compromise 3rd option which would be having both native and english versions available so everyone can choose as they prefer. But I realize that this would cause additional workload and costs however I would be willing to pay more for a campaign with both options.
  3. That's actually a win from my point of view. I hate not being able to understand what anyone is saying and having to pause to read subtitles. Great! Thanks ED for making campaign with En voice overs! Finally I can enjoy a good BS2 campaign :thumbup:
  4. Personally I have only the L39 as it's a trainer made in my country and it is the only one that interests me but I wouldn't dare calling anything developed to DCS quality level "an easy cash grab". This crowd is hard to please. And I suppose 3rd party devs have to start somewhere otherwise they will join the other devs that came and went when they realized the size of the mountain they have to climb. Also, I think that most 3rd party devs have day jobs and developing modules as a second job/hobby so you should cut them some slack. The good stuff is coming.
  5. This is very nice indeed! Thanks for sharing! The file seems to be not public though. edit: Now it's ok:thumbup:
  6. Oh geez calm down. As I said in my very first post : No need to start the age old debate "it's just a sim" and whatnot. I was just curious if this the plane really flies this nice. So apparently it does, great. Thanks all.
  7. I know but I think that currently in sim the turbulence setting is the only option to stir up the smooth air that we otherwise have. I agree that dedicated wind gust option would be better though. Ideally it should be calculated automatically by the dynamic weather system.
  8. There is also the turbulence setting which is what you are looking for. Try setting the value to something like 50, it will rock your boat ;) On a related note : It would be nice if the turbulence was calculated automatically by the dynamic weather system as now it is a separate parameter that has to be defined manually. On a further related note : it would be nice to expand the dynamic weather system in the future to include further control with some forecast options.
  9. Yeah exactly! That's great stuff, thanks for the tip! I didn't know about this stuff as I generally don't like to use mods and I'm running vanilla DCS. But this one is so nice that I will have to make exception :-)
  10. Already reported in the ME section : http://forums.eagle.ru/showthread.php?t=149486
  11. Hello, I thought it would be a nice and simple addition to have a single landing platform as an object in DCS. Like just take out the single landing platform from current FARP and have it as an object. It does not have to be fully functional FARP (as that would presumably cause some problems) but as a simple object that we could use to build small outposts and firebases in the mountains for people to land on. And a second thing a hesco barries. Maybe two types like 5m long and 50 meter long. That would surely make creating missions like supply delivery or medevac with helicopters much nicer. The current FARP is too big for this kind of thing : http://www.327infantry.org/images/fbroy4.jpg?phpMyAdmin=2a8cbab6008b35bc262dc17200499568 http://www.327infantry.org/images/fbroybig.jpg http://25fps.cz/wp-content/uploads/2011/08/RESTREPO_FILMSTILL_0011.jpg
  12. The problem with the new DCS is that every screenshot looks great! :lol:
  13. Hello, I noticed during morning start from FARP that when the pad lights are on the pad textures turn black. A picture is worth a thousand words :
  14. Absolutely +1! On a related note - the function would be pretty cool for all objects. It doesn't have to be anything fancy. A simple box that would illustrate the dimensions of the object would be great step forward. Combined with the new sat view it would be amazing. It would make creating of something like this so much easier :
  15. Hello, I noticed that while you're viewing the F10 map you can still press the comms keys (be it common "\" or other dedicated radio keys) but the comms menu is not displayed. This means that you cannot just F1 back into a cockpit until you again close the invisible comms menu. It took me a while to figure out what's going on and I often ended up quitting the mission in order to get back into cockpit. So I guess that the comms menu should either be disabled while viewing map or displayed as normal.
  16. Yeah, well, I'm starting to think that it's probably a WIP thing. Subject to change. Meanwhile, hey we got L39C with FCS :lol::pilotfly:
  17. Try this! Try this. Is is a mission that I use to learn new aircraft. It's pretty much just a shooting range. On the island (marked on the briefing map as location #2 is a tank (immortal and will not shoot back at you) that you can use as a target practice - a script will show you your bombing precision (ie. a distance of the bomb impact to the tank) and report if a hit was registered or not. Also on the location marked #1 (between the V shaped forest) you can spawn (and respawn/cleanup) trucks via the F10 comms menu that you can also use for target practise. Feel free to edit the mission to your liking but I think it works pretty well as it is. I've been using it lately to teach the A10C to a friend who is also just starting. A10C - TRAINING PLAYGROUND.miz
  18. Yeah, that's exactly what I'm talking about. :) So to test it a bit a set up a quick 8 minute test flight with quite intense weather (20 m/s gale strength crosswind). Note how the ball remains pretty much centered during the entire flight without any rudder input what so ever (only full during takeoff and landing). That doesn't seem right. edit: bah, I removed the track cause it's pretty broken. In reality I spent 8 minutes in the air but when viewing the track the plane just ends up in a grass 15 seconds after start and does not move anywhere. Well I guess you will have to test it for yourself.
  19. Indeed. John's tutorial videos and Chuck's guides are one of the best resources for new players! I often recommend them to my friends who are starting with DCS. I try to convert people to the sim religion whenever I get the chance :lol: Good job John! :thumbup:
  20. Yeah, it's not quite what I mean though. It's not a question about sensitivity but rather the fact the plane flies nicely coordinated pretty much by itself which surprised me. I expected that a lot more legwork would be required :) PS: I based this expectation on absolutely no experience or expertise what so ever :lol: It's not a bug report or anything I was just curious to hear from someone more experienced/educated than me if the L39 flies really this nicely which I did not expect from an airplane without a fly-by-wire system. ;)
  21. On a related note. I was surprised that the Albatros requires very little rudder input. I had to set the curve to 30 and I still have to only touch it very gently in turns. Unless I'm doing something crazy the ball is pretty much centered almost all the time. Did you guys notice ? What you think about that ? I'm no pilot so I'm just asking out of curiosity for other people's opinions.
  22. Indeed! I never thought about putting some wrecks in areas from previous missions. That's a great idea! :thumbup:
  23. On a somewhat related note - if you'd like some real world inspiration try reading this book : http://www.amazon.com/A-10s-Over-Kosovo-Airpower-Operation/dp/1585661228 It can also be found in PDF format.
  24. Btw: now that I think about it a similar thing happened to me when selecting briefing pictures once in a different mission. I selected them in mission editor but then after opening the mission in multiplayer it just showed the first one of them as blank (blue square instead of the picture) which was weird. I didn't give it a second thought until now and I just deleted them and added them again in the mission editor and they were fine since then (but I also didn't mess with them anymore). But it may be related as it also involves handling external files inside the zip. PS: I do often manually open the miz file and update it's contents for example when updating the included lua scripts. If I change those scripts I don't manually delete them within the editor and add the DO SCRIPT FILE trigger again because it's too much work if I have many scripts (which I often do). I simply open the miz file in total commander and replace the existing scripts directly, then reopen and resave the mission in the editor. It always worked fine prior to 1.5. Never had an issue like this. This is the mission that had the picture issue, although now it is ok: BLACKSEA - TRAINING PLAYGROUND.miz
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