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Devrim

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Everything posted by Devrim

  1. Wow. Finally! We need this! Especially for Combined Arms and helicopter players!
  2. | CHANGELOG for v1.2 | > Added an insignificant texture update from ED. > Fixed EN text label problems on some panels - Sorry for the delay (02/2023). I'm so sorry guys. I've stop flying recently... My PC switched to potato mode... Sorry again. I hope the problems gone. See you.
  3. I regret opening this thread. At least we had a HUD with blurry or something, but now, we lost it completely.
  4. ON, enables (and holds) wheel parking brakes. OFF, diables wheel parking brakes. Wheel Parking Brake, toggles parking brakes (one hit enables, second hit disables).
  5. Hi guys. Capt. Zeen's Ka-50 v3 profile looks like working with Ka-50_3 but you need to update Shkval, HUD and ABRIS viewports in Helios Editor. That's OK but device displays (like PVI, UV-26 and radio) won't show the correct data, only 000.000 numbers. Is there anyone using Helios with BS3? Thx.
  6. Hi. I used an older version of Helios, it was fine but, I just installed the latest version and it tries to install many scripts for some aircraft that I even don't have. Was it like that? And I can't run my current profiles on it. What did Helios do? Almost unusable.
  7. Thanks a lot for feedback, mate. But it sounds weird to me. Could you please share a screenshot? There may be a problem. Thx.
  8. In a mission, I blew up three BTR-80 units. They were exploded and smoking nice but you could hear engine running at close distance.
  9. Just in case to eliminate that thing in my mind: You set the target's QFE, right? Ok, I'm out.
  10. Actually there's something wrong about that "default" folder thing. I assume it it's a bug. I reported several times but no response from ED. So, using "default" as a mod's folder name is a trick, but another user may have to use the same folder. So, some mods may be interfere each other. Obviously there's nothing we can do except using "default" name at the moment. See you.
  11. No, extensions are not necessary. I wrote them above just for that dash thing. Anyway. This is the last shot: In "...\Liveries\Cockpit_F-16C\" folder, you know, there's a "default" folder. Move it a safe (temporary) area, and change your folder name "Custom f16 cockpit" to "default". Make sure, check the Customized Cockpit menu, select "Default" again and sit in the cockpit. Let me know the result. See you.
  12. To make it clear fist, this link looks wrong, but since you find your mod in Customized Cockpit menu, I think you double pasted here, right? Second; File names and the names in the lua exactly match, right? For example, again the filename looks like "f16c-cpt-instr03.dds" but it's "f16c-cpt-instr-03.dds" in lua.
  13. Oh. The last time I saw this view was Commodore Amiga 500 years: M1 Tank Platoon game.
  14. CHANGELOG for v1.3 Removed reverb effect: AJS37_FSwitch_Dn.wav AJS37_FSwitch_Up.wav
  15. Thanks. If it's only a texturing work, anyone who have some time on it can do that I guess, but if it's beyond a simple texturing work, that's my rough guess, the dev team would do it the best.
  16. Thanks so much guys for your replies. @MachalotThanks for your suggestion but I think I won't prefer latche thing. Because I believe that this technique would effect all other modules. I prefer only one common preset for all aircaft. @LazyBootOh my! Thanks so much. I was aware of those contributions but it's totally out of mind. I'll check it out as soon as possible.
  17. CHANGELOG for v1.4 Added "Color of The Flares" and "Engine Start & Flight" instruction cards on the right wall (01/2023).
  18. You know that this is not first that we encounter two-position (non-momentary) switches in this module. There're a lot of these type switches in other modules too, but there're somehow suitable command lines and users can assign those in-game switches to their HOTAS properly. And that's why I say that the developers should create more command lines that will suit for other HOTAS types. This is a bug for me, but it's not for you apparently. For example, ED is doing it and says "Special for Joystick" for the category. We see more and more command lines for the one action. So, user can chose the proper one and assign the action for his/her HOTAS with right way. Addition: Even if I assign that function (Release Mode Valb) on a keyboard key, when I release the keyboard key, switch goes down. So, I can't assign those switch for the kayboard either. So, as a home-cockpit lover, is the only way left for me switching it by mouse?... Come on...
  19. In input controllers page: RB/BK Release Mode Valb/Preb and Release Mode Fallsattomkopplare Up/Down These are two switches on the weapon panel. Please guys (hey H.B.!) tell me, how am I supposed to assign these switches for my joystick? There's only one line for that switch. I'll try to tell very simple: I have Saitek X-55 and it has momentary switches. I push forward the switch on my HOTAS, "Release Mode Valb/Preb switch" (in game) moves up. And then I release the switch on my HOTAS (it comes back to center), in-game switch falls down to other mode. This is like this for years. Do I have to buy a new HOTAS that has two stage switches on it, like Trustmaster or something? How do you guys assign those switches for your joysticks or am I missing something for those years? Thx. Really annoying part: Developers should | 'd better have to think the variety of HOTAS existing in the market and they have to prepare cockpit commands to suit all HOTAS types. Do we have to buy what developer is using?
  20. | CHANGELOG | v1.2 - Some sound files fixed by H.B. removed from the mod. (01/2023).
  21. Changelog: An insignificant update from H.B. Checked: The mod still works with the latest version of DCS. Integrity Check - OK - I guess. One user has reported I.C. fail but I've tested this mod in two different servers (with protection ON) and I've seen no I.C. fail even if DCS reports one file is against I.C. (via clicking on red badge in the M.P. lobby). The mod looks like working. PLEASE FEEDBACK.
  22. Hi. I have this mod, but I think I need to update it urgently. I hope it works for you.
  23. That was in my mind. I think someone have made a blue cockpit. That's why I dropped it but, maybe I'll do something.
  24. You install this (cockpit) mod into Saved Games/DCS folder. It appears in Customize Cockpit menu and you select it and fly. But, EN HUD mod is nothing to do with Customize Cockpit menu. You directly install it into Program Files/DCS folder and fly. That's why I recommend you to use the OvGME app for this kind mods to install/uninstall easily. So, you can use both mods at the same time.
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