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Devrim

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Everything posted by Devrim

  1. If I don't get you wrong; They are completely separate mods. They won't interfere with each other.
  2. According to Read Me text, you should enable it (Devrim's Custom Cockpit) via Customize Cockpit menu. Do you?
  3. Devrim

    Slow game login

    I suspect that the more modules you have, the later it logs in. I think it checks each module. That's my opinion but it may be wrong.
  4. I now remember an old Ka-50 HUD footage on YouTube. A very old video. Your mod is the same as it. Thanks Ouky.
  5. Hi. There's no any situation between these mods. This mod is complete texture work and has no script part. So, two mods are completely different mods an d they can work together. Thanks.
  6. ED said that INU had something wrong with cold start. So, prefer hot start for now.
  7. Hi. This is actually the same mod as Black Shark 2 Custom Cockpit mod. I adapted it for Black Shark 3. This mod includes a few modified parts of Ka-50's current EN cockpit. Colored temp and pressure gauges. Autopilot buttons. Reduced brightness. Yellow zebra texture on Master Arm switch. Rockets parameters table (from Ricardo's cockpit work). L-140 Laser "OFF" and "OPER" texture bug - fixed. Made proper backgrounds for a few "OFF" label. Darkened the Rocket Correction Tables on the right door. UV-26 buttons (from Ricardo's cockpit work). IAS table on the left door (from Ricardo's cockpit work). Warning marks on the from dash gauges and APU gauge. Feet scale for altimeter gauge. Knots scale for airspeed gauge. New ID number plate background (from Ricardo's cockpit work). B, H, K letters on the power indicator is now T(ake-off), M(ax), C(ruise). EN red flags on ADI and HSI. This mod also includes my "Dirty Windows" mod. Thanks, Dev. DOWNLOAD: DCS: Black Shark 3 - Custom Cockpit Mod v1.0 (Upload: 12/2022)
  8. | CHANGELOG for v1.1 | Applied some updates from ED Fix and adapt the mod for DCS v2.8
  9. It's there in the texture (DDS) file but it's not displayed in the game. Edit: Actually it's displayed. You can read the letters but somehow it's too dark.
  10. I have the same problem. @Razor68 If it's about Mag.Var., why does AutoTurn work nice at first minutes of the mission and then work with lots of errors after some time?
  11. I'm thinking it's OK because it sounds like the sound engine uses compressor maybe because of hi bass freq. or volume.
  12. Thanks a ton Chuck! Thank you, and congrats for your new website. Merry Christmas.
  13. Guys, by the way, as DragonSoulkin said in User Files section, unfortunately this mod can't pass Integrity Check in multiplayer. It was OK for the previous mod for BS2, but obviously ED did something and changed it. Sorry.
  14. CHANGELOG for v1.0 > An update from ED (something has been updated about HUD and fonts etc.) > Some corrections reported by @ouky1991. Thank you!
  15. Thank you Ouky. I'll correct those as soon as possible.
  16. Hi. This mod is adapted from KA-50_2 to display the HUD, PUI-800 Weapon Display and Shkval screens in English. This is the list of translations: HUD: Auto-Tracking: ТА to AT Memory Mode: П to M Laser Range-Finder Active: ИД to LA Beam-Riding Laser Channel Active: ИУ to LC Pause: ПАУЗА to PAUSE R-ALT Symbol: Р to R INU Normal Warm-up: ИКВ НВ to INU/NW Processing Target Point: ОТ to PT Updating Coordinates: КОРР to COOR Launch Authorized (Shoot): С to S Training Mode: ТРЕНАЖ to TRAINING Ground Collision: H to G Weapon Types: IGLA, RKT and AT (Anti-Tank) SHKVAL: TG Symbol (Ground stabilized): ТГ to ST TA Symbol (Auto-Tracking): ТA to AT P Symbol (Memory mode): П to M C Symbol (Launch Authorized): С to S Ground Collision: H to G PUI-800 Rockets: НР to RK Anti-tank Missiles: ПС to AT Bombs: 6Б to BB Gun Pod: ПП to CP Missiles: supposed to be "AA" but there's a little bug there. You'll see "AM" or something like that. SOME IMAGES: And a sample video from Black Shark 2 (Duration 4:49) NOTE: This mod will not pass the Integrity Check! DOWNLOAD: DCS: BS3 (KA-50_3) English HUD, Shkval & PUI-800 Mod v1.0 | Released: 12/2022
  17. Hi, I use standalone version of DCS and I don't know why, sometimes mods won't work on Steam modules. Please check the Read Me text file and make sure you're doing installation steps correctly. Thanks a lot. You mean the new patch 2.8 and Ka-50_2, right? Because this mod probably will not work properly with Ka-50_3!
  18. I have no chance to test, so I want to ask: While moving forward what happens if you look at the right or the left side via headtracking (not mouse)?
  19. Hey guys. That's my mod and it may be very old and needs to be checked according to latest version of DCS World. So, I recommend not to use it just in case. Thx a lot. Jozef; could you share a screenshot of your cockpit (without my mod of course).
  20. After I read your post, immediately I started to look for my (this) thread but just realized that we were already in the page. Ahaha! Obviously the moderator flagged this topic "need track replay", but I think it is hard to make it again, idk.
  21. "Navigate to WP#" sounds like Easy Game Mode to me.
  22. Not yet, as far as I know.
  23. An addition; When you have started to play track, hit F11 and no more touch anything. Especially don't manipulate the time speed.
  24. I haven't flown for a long time with Harrier and F-16. Let me check F-16's ann. panel. I guess it's easy to make a mod like Harrier's.
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