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-Pv-

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Everything posted by -Pv-

  1. Right now I have more important problems than the start checklist. For now I can play non-ramp until I get that sorted. I'm trying to get control of the views for now. After experimenting I was finally able to get the front center back again by slewing the hat back to center, then pressing RAlt-num-zero. None of my key bindings have changed unless the upgrade changed them. If I can just get the Winkey-numpad snapviews back to useful as it used to be would be a step in the right direction. Right now the only useful ones are 1 and 7 which focus on the two MFDs. The other views are useless. I need cockpit area focus keys so I can work the radios and CDU closeup. The fuzzy labels are not helping. -Pv-
  2. I followed a checklist which has worked for me in the past and those items are in it. Now I have a new problem. When I press numpad 5 to center my view, the view snaps to an obscure location (bottom left rear of the pilot seat.) I've poured through the manual and keychart and cannot figure out how to get it back to centered forward. Starting to wish this update had never happened. Everything was fine until then for the last couple years through all the other updates. -Pv-
  3. I agree that to get the plane to stop as as fast as the AI, belly landing is the only way to do it. Even if I land at stall speed with full flaps, speedbreak and wheelbreaks, I cannot stop in less than half of a long runway in a normal wheels landing. The AI stop in about 200 feet or less. -Pv-
  4. No change. Looks and behaves the same in all the details I noted. -Pv-
  5. I agree one tap of the trim is too much for tanking control. This has been my feeling since the beginning. A fine-course trim option would be helpful. Fine for tanking, course for normal flight. I've been trying to tank for two years now and despite reading hundreds of advise posts and videos and over 100 hours trying, it's just too hard with the current state of the controls and my $400 hotas. -Pv-
  6. 1) Cockpit text used to be very clear. Now the button and switch labels are so blurry I cannot read them at all and have to rely on memory. Zooming in does not help. 2) The Win-numpad0-9 snap views are not as useful as they used to be. They no longer include the radio consoles on each side of the pit, so quickly getting to these often-used controls and reading the displays is now very difficult. Now these snap views only include the two MFDs and the other key presses are views looking outside instead of inside the pit. 3) Once I got used to the INS timer for activating the EAC I stopped having trouble with that. Now I'm having trouble with it again. Even though the INS counter is at 4.0.0.8 the EAC switch will not toggle to on. I like the new eject-chute animation! I have latest Radion drivers set to 1920*1080 -Pv-
  7. I'm on a 22" diagonal 1920*1080 and with these 60 year old eyes, spotting those small objects at distance while moving and staying sit aware is difficult. -Pv-
  8. I got through all the game tutorials one at a time in order when I first started. I friend started a short time later. I advised hin on my technique which worked for both of us: 1) Do not move to the next toot until very comfortable with the current one. I would often fly it at least one more times after nailing it. 2) On the more complex ones, I paused the sim at each lengthy or complex instruction and took the time to really absorb it before unpausing. The text will stay on the screen until you unpause. I suspect I'm one of those rare ones where video tutorials don't work well for me because more often than not, the presenter rambles, repeats needlessly or has a bad presentation technique. I learn faster and get the muscle memory down sooner by doing it myself rather than watching someone else do it. -Pv-
  9. My experience (for what it's worth- not much) is guided weapons in general do poorly under 12K ft because they need that much room to maneuver. 12K+ has the added advantage that it's harder for ground bullets to ht you on the attack. -Pv-
  10. Yes, I have seen that same damage in the pic from poor landings myself. The F-16 in Falcon4 has a reputation for taxing landing skill, but this Warthog simulation is just a bit trickier. I watch the landing ball like a hawk and walk the throttle quite a bit -Pv-
  11. Are you sure anything other than L or R is available for the A10c in the game? I did the export to HTML feature then used the browser search for every occurrence of the word "mirror" and there are only two that I could find. -Pv-
  12. If you're struggling with screen resolution, then this is a game changer for you. I can see how trying to find those tiny single pixel objects will be nearly impossible without help. That's what the labels are for, helping those of us who need help. -Pv-
  13. The way to solve that is to start your roll on the far edge of the runway away from your wingy and stay there. Don't forget to cycle your NWS at the correct speed which will help keep you from over-controlling. As you depart the runway, turn slightly away from your wingman. -Pv-
  14. Experience will teach you what speed to switch the NWS for the conditions and sensitivity of your controller. Being lined up perfectly before you start the high speed roll will minimize the control pressure you need early in the roll. Between 50-70 is normal for most jets. I use 60 myself because many other planes I fly use that speed and by then, I have no use for wheel steering anyway. so, basically as soon as the IAS speed indicator wakes up, I use that as a cue to cycle the steering which hasn't caused me any harm in the 20+ years I've been doing that. If the plane once perfectly aligned while stopped immediately slews off the runway without ANY controller input, then the possibilities are: 1) Stick/rudder is not centered. 2) Trim is not centered. 3) You DO have weather and you just didn't realize it. Call the tower for a winds report. If (as you say) the plane ALWAYS veers off the same direction regardless of what TE/campaign/training you use and ALWAYS the same direction, then this points strongly to #1 or 2. As you guessed, revisiting your controller sensitivity might be in order. Few planes need much wheel control during the early part of the roll. -Pv-
  15. The main point I was attempting is for me, getting all three tires shot off every time I get hit is something which only started happening recently. Prior, I could take a quite of bit of damage and still land and roll out mostly normally. The game doesn't care in single player what I do to exit the plane as long a my pilot is alive and the plane landed when I exit, so I'm not really concerned about it. What I'm noticing in all the posts about what to do with the plane after landing, I'm not seeing anyone who appears to have the same tires shot off problem I do (because no one is taking damage?) So it's looking like a unique problem to me. -Pv-
  16. It isn't very often I get to go guns against an air target, so I've had to relearn how this works at least once, maybe more. -Pv-
  17. I have 24 years flying Flight Simulator (I'm sure most of here have some time in it) and over 10 years in the various Falcon iterations. All this gave me a pretty good feel for the flat screen perspective pilots have in sims and how to judge distance and altitude. From just about any angle and distance, I can put the plane on the near end of the runway in any weather if I can see the runway. None of this helps me in learning the systems in the A10 which I consider systems overload. Give me a non-predictive gunsight in WW2 Fighters and I'll nail the guy. When it takes me 20 buttons and tongue twisting hotas combos and having to interpret the results, not so much. I spend more time programming than I do fighting. Oh well... I play it because I do like fidelity in my aircraft and spacecraft. If someone would just modernize Falcon, I would drop A10 like a hot rock. Until then, I'll get what fun I can out of the A10. Now MrP since you like FSX, you might try my SR-71 Blackbird. It will put you to work. -Pv-
  18. Here is a lively thread on the subject: http://forums.eagle.ru/showthread.php?t=59002 -Pv-
  19. I have tried that recently. With the wingie anchored, as soon as I touched down, got the radio calls: "rejoining" and "RTB" after which the wingie landed, parked, shut down and after I took off, the wingie left the sim. I also tried a rejoin command when I was ready to take off and the wingie was not yet parked and shut down. I got the radio call "Ejecting...." I also discovered when ordering a wingie to hover to keep him out of a dangerous AA area, as soon as I got detected myself with RWR alarms going off, my wingie would leave anchor and try to rejoin causing him to promptly get shot down. If it wasn't for the detrimental impact of friendly losses because of the wingmen and the occasional benefit of the added weapon drop they provide, I would not spend so much valuable situation time trying to manage them as they are still too suicidal to be worth this much effort. However, they are an occasionaly comic relief as I watch them make maneuvers made famous by the Jetsons cartoon. -Pv-
  20. My retarded point wasn't so much a desire to repair on the runway (I don't inconvenience anyone since I don't play multiplayer) but that I used to be able to land, roll off the runway, shutdown or repair/rearm and go make more kill points. With this tires-always-gone problem which started an update or two prior to 1.2.5, I can no longer land the plane properly after taking ANY damage. I have reported this to the bug team. I suspect a fully equipped airfield would send a crane or trailer to pick up the aircraft, but this is neither here nor there. The equivalent is to Esc out. The sim is what it is. If the bug team can discover why this is happening to me and how to fix it, it would avoid me having to abandon playing it altogether. -Pv-
  21. Even if you do not instruct the AI to RTB, as soon as you land, the AI goes into RTB mode and you effectively lose him. If you make good use of the Wingie on the first go around, it may be enough for you to go back out alone for a better score after a RTB if time allows.
  22. I have had both TCN and ILS modes selected at the same time and they behaved as expected being able to track TACAN with the HSI and ILS with the HSI AND ADI at the same time. -Pv-
  23. Both myself and wingman playing any single mission on Win7x64 when taking any damage, no matter how minor or firing weapon system, ALL THREE TIRES are mission from the gear struts every mission where I take damage. When I land, the plane stops immediately and I cannot roll off the runway. The wingman can roll off the runway. If I save and playback the track, at the point where damage is taken, all three tires are displayed as normal. When playing live, the mains tires are missing as retracted and continue missing when deployed. The nose gear although seemingly protected by the gear door is also missing when the gear is dropped. I get three normal gear down lights. This problem started 2-3 auto-updates ago, just prior to 1.2.5. -Pv-
  24. This problem continues. I have no tires on every mission where I take damage no matter how minor. If I save a track at the moment I take damage and lower the gear, displaying no tires, when I play the track back the tires are there. -Pv-
  25. Agreed. -Pv-
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