mia389
Members-
Posts
559 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by mia389
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
I love the new system! I can't wait for the future updates. Right now spectator kills it. Im sure that will be fixed soon. Love the P51 and its duties. Love the new farps! Love the direction they are going. Can't wait to see how it all comes together when they get done with the updates. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
Be great for killing JTACs though. I seen one taking off from gudata the other day. I wanted smoke rockets or guns so I could show a local guy where it was. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
:huh: I dont think you followed him at all. Were not talking fighter ratio to cas a/c. That sorts it self out when groups make a plan and do an organized attack. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
I was telling someone yesterday this as well. I was ferrying a mig29 to the front and I actually enjoyed the high alt cruise phase. Someone else was ferrying a su25T. Only problem was after refueling, flying 200nm, refueling again, the server had 10min before restart :-(. I agree, keep the 4th gen in back but give them fuel. It will still take them time to get to AO and maybe value that life a little more. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
Sure wouldn't hurt! Why give the plane with a the best missiles in this setup no re spawn time? Either make it refuel like every other plane or give the other birds fuel. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
Maybe for you. When I look at time to AO. Time left in server. I jump in M2000. Its not that different from FC3 planes when in a fight. Of course the better missiles helps people choose it. For Me, the full fuel is a huge advantage. If anything, it should start with no fuel and other planes have full fuel imho -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
Blue Flag is becoming Mirage fest. I think people like the fact you dont have to wait for fuel in the mirage like you do for F15s,Su27s and Migs. How about adding fuel to these aircraft so we can get more of a variety. Or limit M2000 slots. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
Lets just shut down gci. There, y'all happy. I personally could care less if someone uses two accounts for gci. It not like they are getting any info a gci wouldn't give them. If someone wants to open mission file for cordinates, I call it intel and pre fright planning. I came back to blueflag the last couple of days and all I see is guys complaining when getting shot down. Its everyone elses fault but their own. I augered twice yesterday and over ran a runway once. I should of jumped on chat and blamed the number imbalance, leaveu, VR, no fuel at start, fc3 aircraft, lives, amraam, night or module balance for my deaths. Anything but my own actions. Cant wait to get closer bases. So far, I like the changes and idea behind it. -
You can actually change the coalitions without doing it in the editor. You have to open the mission file and edit this part I believe. Of course you need to know which number is for which coalition. I have had to do this in the past, but it was quite some time ago. "coalitions"] = { ["blue"] = { [1] = 11, [2] = 8, [3] = 13, [4] = 5, [5] = 16, [6] = 15, [7] = 20, [8] = 12, [9] = 9, [10] = 10, [11] = 3, [12] = 4, [13] = 2, }, -- end of ["blue"] ["red"] = { [1] = 18, [2] = 6, [3] = 0, [4] = 19, [5] = 1, }, -- end of ["red"] }, -- end of ["coalitions"]
-
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
Ill still fly 200nm and wait 15mins to be fueled instead of flying F5 and mig21. :lol: I enjoy flying the mig21 but not against F15s and M2000s. Awesome module though. I do agree if it were just 21 against f5, server would be dead. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
Don't complain about number imbalance then. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
:thumbup: -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
Helis would be fine! I make many missions without map markers for Helis. Would be nice if Farps had radio beacons though. I actually think no map markers would help helis. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
:thumbup: -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mia389 replied to gregzagk's topic in Multiplayer
Give Red A10s, Gazelles and Blue Ka 50's. Problem solved! -
Corner Speed for the F5-E
mia389 replied to flywaldair (Skynet dev.)'s topic in F-5E Aggressors BFM Campaign
surprised charts are using mach and not ias at 15000ft. -
On some multiplayer mission the snap views and server views are set in the mission. Also labels can be forced through the mission. You can tell by looking at the track and seeing the lua files in the mission/track file.
-
Dont make the track files hour and hours long. I just relog after every sortie and it keeps trks small. Then view track in 4x go to tac view. Its not that difficult. Enabling exports is not the solution and would only open a can of worms. I would be the first one to take advantage of exports on knowing others will do the same.
-
You guys know you can view tac views by viewing your tracks first. They will then work in tac view
-
I have a friend that has purchased two modules for me recently. He just bought the modules then sent a support ticket with my account info. Then ED bound them to my account. They did it pretty fast as well.
-
Isnt that excatly what this mod does?or does it do something different? When I read the description it sounded like my default saved head postion.
-
AI will lock/see you all the time. Flying slow will help being detected from human players. Its been awhile since I have tested but below 60 knots should be slow enough. Landing and shutting down against AI with ground radar (F16)will do nothing but maybe buy you some time. They will find you and strafe you.
-
The player base is what makes it fun. Early Aces High days were awesome. I agree the guys that sit over base vulching ruins it. If the players start to play this way its up to the mission imho to stop it. More AAA, Accurate Flak, or no fly zones ect.
-
The secret of my success, take offs and landing roll outs
mia389 replied to Damocles's topic in DCS: Spitfire L.F. Mk. IX
Yep. Pumping works even if your needle is centered. It works for T/O for me but not landing. Ill keep trying though
