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codenamepanzer

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Everything posted by codenamepanzer

  1. with release 1.7, carriers are not spawned on mission launch (stennis, lincoln, ..). May be there is a side effect on stable with supercarrier. somebody confirm?
  2. the snake method against excellent AI works. Personally, at 500 kts i make snake without loosing lock on my radar and at 8 Nm or less i fire.
  3. Shadows on flat only for external object, but shadows on low (at least) for cockpit shadows. If you choose shadows flat for cockpit you have glitch on the cockpit view in night missions
  4. Try mustang mod for caucasus.
  5. Persian gulf airports' callsigns are not implemented in the sound directory. This causes trouble with ATC communication and when you have the answer on the screen, no sound.
  6. Search for MOOSE for the scripts.
  7. @paradox64: don't use the fps limiter and make the following test to validate the impact of SLI on Caucasus map: 1) With SLI enable see your fps reached. 2) Disable SLI in NV Inspector (you have a flag or forced single in AA), and see with the same configuration and mission the fps you reach. On my rig with 2 GTX980 TI i have: 1) 70 fps running in SLI for a given configuration and mission 2) 97 fps running on one GTX980TI. I suggest you to do the test in order to estimate the margin you have for further missions with a lot of véhicules or clouds. I'm not sure SLI is efficient in Caucasus map.
  8. On memory there is an option somewhere in the menu, and an option in view.lua.
  9. Since this new release, the lua files which manage the dialogs has been deeply modified. I succeed in changing font size but i cannot find easily the correspondance between code (0xXXXXXXXX) and color. Have somebody an idea of the hexadecimal code related to color?
  10. Try ALT+Enter for full screen mode
  11. I'm not sure overclocking the GPU gives you more FPS. DCS is a strong CPU consumer, it's worth overclocking the CPU instead.
  12. It should be appreciated to have the pages displayed in portrait or landscape according each page format. This could be defined when kneeboard creation or dynamically during the flight. I don't know if DCS enables this.
  13. I have wrong displays of trees shadows especially in forest rendering. This happen on whatever mod i use (bartek,starway). Forcing flat shadows doesn't solve the issue. Only the mod Trees without shadow of Mustang. I run DCS with 2 GTX980 in SLI
  14. you need to have a descriptor.lua that i don't have. I have the same issue, i put it in the default directory.
  15. Update 3 if for open beta branch, and will be available on official release branch soon
  16. I remember that there is one snapview.lua for all aircraft in local directory like user/username/saved games/dcs/...
  17. It is know that SLI indicator is not displayed in DCS. MSI afterburner gives me 70% of workload on my two GPU. So i guess my DCS is running with SLI configuration.
  18. Driver 351.91 with 2 GTX980 TI, no differences with up to date 362.00 when you see the release note.
  19. As i promise. Digital Combat Simulator - Black Shark.rar
  20. I'll post a screenshot tonight and the nip file.
  21. If you want to avoid clouds flickering, try to configure Nvidia driver with Nvidia inspector and force "Supersampling". It works for me.
  22. Try to use high.lua, medium.lua and other visibility configuration used in 1.5.2. ED has changed these files in 1.5.3.
  23. Try to use high.lua, medium.lua and other visibility configuration used in 1.5.2. ED has changed these files in 1.5.3.
  24. And what about ATC//AI answers displayed on upper left screen position. I didn't find configuration file to modify the font size of these messages.
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