

PiedDroit
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Also misleading is the fact that Super 530D is newer than the Super 530F (which they already had coded in DCS), the denominations don't follow an alphabetical order. I thought the opposite until someone mentioned it on the forum...
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The other one corresponds to the button on the PCA (LCtrl+1: gun, LCtrl+2: magic), it is only a weapons selection button, where the HOTAS button (M) will activate close combat mode and toggle gun/magic. We should get rid of those extra commands in next update hopefully, they are from a .lua that should not have been loaded in the first place (base_keyboard_bindings.lua). Unfortunately removing it from the default.lua of the Mirage is not enough as a fix as it makes some commands missing, a little work is necessary but will be available soon.
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The question is not about wanting it more than feature X, question is about wanting it or not as it stil not sure it will be added (as per last dev comments about it).
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I didn't work for me, I had to remap this function to Rctrl+M
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Hello devs and all. I'd like to know about the status of and thoughts about ECM priority. Currently jammer priority is not implemented. When I see topic like INS alignment time being so hot, I though jammer priority would be extremely hot as well. I added a little poll, to see people's opinion about that. I'm all for more realism, within the bounds of what can be implemented / complexity of ECM model. For those who don't know what it is, it's a setting of the jammer, [] or PCM (Priorité Contre Mesure) which allows the jammer to emit at full power (or full time), which results in jamming the Mirage own's radar. edit: Maybe it will be best someone explains better the whereabouts of this feature before you guys make a vote. Because the end result will be an ECM of different efficiency compared to the current one. Might be less powerful. Or less in [] mode but more in PCM mode, I can't tell. Thanks!
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I don't know, but given the limited amount af ammo I would bet on a solid yes :D
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Hello, here a track of this mission, starting in air. First I set APP mode, set ILS and TACAN frequencies, switch to last waypoint then check both point to the same place (TACAN beacon is a little closer) and adjust seat height. I catch the localizer immediately after tuning the frequency (open box and dashed line), I use HSI needle and deviation indication to time my turn and align. Glideslope is caught at about 13nm from the runway (closed box appears). I start a little high to I lose some altitude, then I got a little low, so I reduce descent rate to slowly catch the beam from below, while adjusting speed to get good AoA. Virtual runway appears a 9nm. Hope this helps. M-2000C landing.trk
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You should get minimum 9 bursts, depending on your setting. Check this thread, regarding ammo consumption and burst limiter: Gun burst limiter bug (left/right difference) But I'm not sure if the OP is talking about ammo consumption or the gun not working at all. With master arm ON and gun selected, the gun should fire all right. Did you try with joystick or keyboard?
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These are rather subjective matters, maybe you have some screenies to illustrate this?
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You might want to try that offline first, try this mission, I tested it, it works, ILS is 108.90 and TACAN is 31X (to use TACAN you need to set HSI in "TAC" mode): http://forums.eagle.ru/showpost.php?p=2620227&postcount=5
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Yes, the waypoint should be a landing waypoint defined in the flight plan. For the ILS part, it's up to you to tune the correct frequency, therefore that landing waypoint must be set on an airport that is ILS equipped. The mission creator doesn't need to setup anyhting for the ILS, if I remember correctly a simple "landing" waypoint on the correct airport should be enough.
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This: From your description it looks like you only have caught the LOC beam, not LOC+GS. When you catch localizer + glideslope a closed box appears, linked to FPM (the open box on the horizon and the dashed line disappear).
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I know you're joking, but the ARMAT is no coming from thin air, at least Mirage-2000's were seen carrying it. But no one can tell if the missile was actually integrated into the weapon systems (and if it was ever the case, how to shoot it) or if it was here only for aerodynamic tests (or as sales pitch, whatever). This has been discussed a lot already...
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This is still a pending question... Without any official procedure on how to launch it using the C's avionics, it's all fantasy at this stage. Until we find solid evidence, I guess it's a no go.
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I got mixed up and deleted my comment, sorry, please dismiss it, terms are all wrong.
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Given the info provided in this thread, we could have it both realistic and quick. In coop/solo missions (as in your example), one will most likely spend more than 8 minutes in the cockpit on the ground anyway. In MP environment, the 4 minutes minimal alignement is good enough to get in the air. Finally, if we ever get memory alignment available, the time will be reduced even more (in a realistic way). In summary, everything looks good to me :thumbup:
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Sorry if you felt insulted, that was not the intent. Apologies. Also, I already practiced a ton of landings already with the Mirage, what do suggest me to practice in particular, maybe you have some good advice to share? No I don't think "not observing correct AoA = crashed aircraft", that is not what I wrote. As some people have pointed that before, the best way to get the correct speed is to use the AoA indicator.
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Not necessarily... They always give figures from the best possible scenario on marketing brochures :D. "Look here! Its range is up to 53 nm, yes you heard it my good man, 53 nm, isn't that beautiful?"
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Just raise it during the initial stages of your approach, when you have plenty of time. Don't read it then, there are some people who can absorb that information, and take pride in doing clean, controlled, as per manual landings. It's much more satisfying for those people (I'm in) than doing okay-ish landings that are good only because you didn't kill the pilot and/or didn't ruined the runway. At some point in your virtual pilot life your might become bored of messed up landings and try to control things, then this kind of thread will become useful.
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Don't forget that at some point during the flare your velocity vector should be almost parrallel to the runway, so, better not overdo it :D
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What if we play DCS as an Arcade game?
PiedDroit replied to Sargoth's topic in Screenshots and Videos
Looks quite decent arcade game. I wonder if a lot of people are playing this way (given that with the same type of gameplay other sims will have more aicraft diversity). -
On the 3D model, chaff are dispensed from up and down, which doesn't correspond to the indicated chaff dispensers position (left and right). Minor offset bug...
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Good points! Maybe if the mission can be tested with the minimal alignement it should be OK (4' or so). The best to keep both realism and avoid hassle of waiting too long would be to have the ability to enable the memory alignment (maybe from the editor, a box that states that the aircraft didn't move since last flight for example). It's funny because I almost posted about the "IRS quick align" feature, I wrote it but I erased it before posting in one of my replies in this thread :D
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What level of beginner-ness? I suppose any beginner can learn flying from scratch with this aircraft, however the landing might be a little tricky for someone not familiar. Other than that, it's very easy to fly. I think it would be better to start with a aircraft that is more forgiving - again, depending on "beginner-ness" - for example make your teeth on a clean SU-25T first (free, easy to fly) :thumbup: Edit: wrong thread, actually - You should create a dedicated thread for this interesting question.
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I assume you don't have the module, am I right? Because the path to the manual has been posted, like, 4 times on previous page. In that case, if the manual is not yet on an official website (either ED's or RAZBAM's), only thing left is that dropbox link.