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PiedDroit

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Everything posted by PiedDroit

  1. They're all pointing to mag heading according to manual.
  2. Bug obviously... Can't help much here :cry:
  3. No worries :thumbup: Most FC3 A/C have it except except SU-25, can't tell about the others. Anyway, last time I fiddled with trim in the Mirage, I also found that it was extremely slow (to the point I stopped the game to check my bindings).
  4. You're funny :lol: If that makes you feel better, I won't care if it's implemented either. I got carried over explaining why it was not needed because IRL this is not how we trim. But you can have it if you want ;) In other words I'm not saying it shouldn't be done, I'm saying it is not missing.
  5. You don't trim according to the indicators, you trim according to how the aircraft flies, so the indicators should be enough. The only moment reset trim is needed is for take off, that's why some aircraft have a T/O trim button (like the A-10C)
  6. Only if the real A/C has it. IIRC there's a trim panel that you use for that purpose (showing the trims positions), but no recenter.
  7. HUD, ADI, HSI all have heading information (magnetic heading). Additionally: - HSI displays magnetic heading by default or true heading if mode is Cv NAV (provided by INS). - if your INS is down you can switch to SEC mode to still get gyroscopic info (heading, attitude) Table page 81 of the manual (pdf 82) has all the info for HSI modes.
  8. Since your system crashed you might have some info in the Windows Event Viewer. Crashes are usually caused by faulty drivers, too. If you can, reinstall DCS, I don't know if that will change anything but worth a try. Otherwise, your logs will be necessary for ED people to investigate. This post will help: OPEN BETA - How to report a bug (FAQ & Guide) In your case, this part The logs might contain some useful info.
  9. This is the thread: [REPORTED] Default keyboard double mappings ("LALT+W", "D", "F", "K", ...)
  10. Post #21 in this thread ;)
  11. I'm just asking the OP to indicate which pylons he used for his initial problem report. You know, to reproduce and test things, see if it's wing-root pylon related or not, that kind of stuff.
  12. If I understand correctly, When you load Rockets + Mk82SE + Mk82, you don't see the Mk82SE. Then, same loadout without Rockets, i.e. Mk82 + Mk82SE, you can see the Mk82SE. The problem here doesn't seem to be the mix of weapons, it seems that adding the rockets makes the SE not visible. Can you specifiy exactly which pylons you're using for both?
  13. PiedDroit

    PCA Key stroke

    Should be 1 2 3 4 5 You might have a conflict with '1', I didn't test it was solved with recent update
  14. They have to be due to the also unrealistic number of A/C in the air. Just like if the entire US fleet is going after those poor guys day after day. :lol: Coop missions are less extreme.
  15. This is what you get with two eyes:
  16. Thanks, I appreciate! :blush: I'm glad to know I managed to help. This type of sight is new in DCS, it deserves an in-depth study on it's own. I also think this exercise will improve my gyro-sight shooting with older ships :D
  17. It should turn blue at night IIRC, don't know if implemented.
  18. 10 already reported (uninitialized data in snake first segments)
  19. :lol: Oculus users will be able to see the indicators better :D For the others, maybe make the console a bit less deep. That's another case of "unrealisticly hard". If I had to choose, I'd go for a slightly smaller HUD console and no additional symbols in the HUD.
  20. Yep, because IRL our viewpoints are shifted left and right... Eyes... In the sim, a single centered viewpoint makes it harder for specific cases like this.
  21. Is there any legal definition of alpha, beta? I'm not talking about people's expectations or understanding, I'm talking about real law. Since you're a lawyer I'd be interested to know about it, thanks!
  22. The module was even not officially released... It's a BETA Technically, you shouldn't be a able to file a complain under that act until official release. A lawyer might think otherwise, I'm not one. When I bought it I was fully aware that it was a beta and therefore some stuff wouldn't work. I understand your frustration, but as many other users, you wanted it as soon as possible and afterwards complain it's not finished... If you can get your refund, you can now wait for release and wait for sale to get an even better price. With that delay, all issues should have been sorted out and you 'll be able to enjoy it fully.
  23. Oh sorry, we're not talking SARH anymore, nervermind, then yes, surely possible.
  24. AIM-120 uses datalink and active seeker - different beast.
  25. I don't even know if that is possible... Even if it was, to get something that is mappable on a the same surface, you would need to use a crazy FoV (DCS FoV), which would leave you with a very little pixel density in the center and high pixel density on the edge, definitely not what you want. If anything can be done, it has to be done at the rendering level.
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