

PiedDroit
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What is your source? Mine is not very good I admit it (wikipedia...), I'd be interested to read another. What I read so far is that the internal architecture is the same as 530F except length increased to accomodate better seeker. Engine is more powerful, but of similar size (internal structure).
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I only see a bigger control section :huh: (unless those separation lines don't mean anything). I think the reason is elsewhere (shape, better rocket). Edit: wikipedia page says that the missile is bigger only to accomodate a bigger seeker, and the rocket is more powerful.
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I was talking about the key that you used for the cannon and that wasn't giving you satisfaction ;) My guess is 'C', which doesn't correspond to any real switch in the aircraft, this is why I recommend to used either the PCA button or the HOTAS gun/magic switch for gun selection.
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They are active in the sense they emit stuff and do not receive anything within the the process (and the headset is the passive part, that receives light). They would better be qualified as "dumb" rather than "passive" in the sense that they don't compute or exchange data with the PC. That's a wrong choice of word IMO.
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Which key are you using? LCtrl+1 should do what you want: cannon push button on PCA, toggles between K1 and K2.
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Because if this is what you believe or want, this thread will never end lol. It's more like this (using RL info about INS): from Ramp / without ALCM: Full / partial Alignment Required (alignment time will impact accuracy). from Ramp / with ALCM: Saved Align Data from Parking Hot: Already Aligned from Runway: Already Aligned
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Lol that list is so short :lol: Read the conclusion on the thread linked by Flagrum, maintaining such a list is a waste of time, devs already have their own internal list anyways ;)
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About the ECM activation, currently the method of choice looks like using 'E' which toggles the BR (jammer) A/M (OFF/ON). But shouldn't we use the rotary selector instead (VEI/[]/PCM)? I mean keeping it on M (ON) all the time, on position VEI (standby) when not using and [] or PCM (activated) to use it? Just wondering...
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See my post above, just remap it (the HOTAS magic button) to RCtrl+M or any unused key combination and you should be fine.
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That's what I understood too.
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They didn't ask, this poll is not their doing either ;)
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I think you only need to set the active waypoint then switch to bombs. Not sure it works but I remember seeing a designation cursor (cross in the HUD) while I didn't select a target yet. So I suspect that without a designated target in CCRP mode, the designator will default to active waypoint, allowing you to perform a CCRP drop on it. Can't test right now.
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Added. I know the ECM model i not perfect and I'm interested to know what can be done with it. I don't care much about MP balance so if we only have a switch that toggles between a lower power setting and a high power setting that will make radar inoperable I'll be fine with it. If the worry is about balance in MP they can make the higher power setting way more powerful than the FC3's ECM.
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FYI I edited the first post of this thread and added that quote:
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Also misleading is the fact that Super 530D is newer than the Super 530F (which they already had coded in DCS), the denominations don't follow an alphabetical order. I thought the opposite until someone mentioned it on the forum...
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The other one corresponds to the button on the PCA (LCtrl+1: gun, LCtrl+2: magic), it is only a weapons selection button, where the HOTAS button (M) will activate close combat mode and toggle gun/magic. We should get rid of those extra commands in next update hopefully, they are from a .lua that should not have been loaded in the first place (base_keyboard_bindings.lua). Unfortunately removing it from the default.lua of the Mirage is not enough as a fix as it makes some commands missing, a little work is necessary but will be available soon.
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The question is not about wanting it more than feature X, question is about wanting it or not as it stil not sure it will be added (as per last dev comments about it).
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I didn't work for me, I had to remap this function to Rctrl+M
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Hello devs and all. I'd like to know about the status of and thoughts about ECM priority. Currently jammer priority is not implemented. When I see topic like INS alignment time being so hot, I though jammer priority would be extremely hot as well. I added a little poll, to see people's opinion about that. I'm all for more realism, within the bounds of what can be implemented / complexity of ECM model. For those who don't know what it is, it's a setting of the jammer, [] or PCM (Priorité Contre Mesure) which allows the jammer to emit at full power (or full time), which results in jamming the Mirage own's radar. edit: Maybe it will be best someone explains better the whereabouts of this feature before you guys make a vote. Because the end result will be an ECM of different efficiency compared to the current one. Might be less powerful. Or less in [] mode but more in PCM mode, I can't tell. Thanks!
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I don't know, but given the limited amount af ammo I would bet on a solid yes :D
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Hello, here a track of this mission, starting in air. First I set APP mode, set ILS and TACAN frequencies, switch to last waypoint then check both point to the same place (TACAN beacon is a little closer) and adjust seat height. I catch the localizer immediately after tuning the frequency (open box and dashed line), I use HSI needle and deviation indication to time my turn and align. Glideslope is caught at about 13nm from the runway (closed box appears). I start a little high to I lose some altitude, then I got a little low, so I reduce descent rate to slowly catch the beam from below, while adjusting speed to get good AoA. Virtual runway appears a 9nm. Hope this helps. M-2000C landing.trk
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You should get minimum 9 bursts, depending on your setting. Check this thread, regarding ammo consumption and burst limiter: Gun burst limiter bug (left/right difference) But I'm not sure if the OP is talking about ammo consumption or the gun not working at all. With master arm ON and gun selected, the gun should fire all right. Did you try with joystick or keyboard?
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These are rather subjective matters, maybe you have some screenies to illustrate this?
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You might want to try that offline first, try this mission, I tested it, it works, ILS is 108.90 and TACAN is 31X (to use TACAN you need to set HSI in "TAC" mode): http://forums.eagle.ru/showpost.php?p=2620227&postcount=5