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LostOblivion

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Everything posted by LostOblivion

  1. I see what you mean. I am currently on the fifth year of my master's in informatics, and have enough experience to understand that something is usually more complex and time consuming to implement in practise than what people usually think. Having said that, it has occurred that 'new' guys have come up with brilliant and simple solutions, although I believe the definition of a good programmer is how good he/she is at making a simple solution to a seemingly hard and complex problem, and that usually takes a lot of experience.
  2. I doubt that decision is so immediately clear, and the why is because of what GGTharos says, what if the transponder/IFF is broken and the radios are out, real life pilots would have to make a rational decition based on the facts he is given. Has the aircraft in question possibly been shot to pieces? Is he coming from the vicinity of enemy airspace? Are there other factors like a combat patrol/flight plan scheduled for this aircraft that is likely to make it friendly? Like what Frostiken and GGTharos agrees upon, I can imagine that making a good AI taking all these factors into consideration makes for a difficult task.
  3. To ask you guys who obviously know what you are talking about. What if it remains like now, with only radar ID to go on, no IFF? Would it mean a big hit on realism, or isn't IFF really that important? (Questions on the edge... :P)
  4. Imo they look awesome! :P (Just to make your point)
  5. True, it would be strange fitting anything else into the sim if it is indeed a US fighter. I can't imagine fitting an F-5 into the DCS universe. :P
  6. Aha! So that is how they took those photos! The amazing resolution of the Litening II TGP is awesome!
  7. Looking forward to it! Pardon me for all the questions, there are many eager players in these threads, me being one of them. Take it as a compliment, though. ;) I remember Nate answering a question about whether there would be updated graphics for the DCSBS when the two got compatible, and what would be included and not. Like someone asked if the cockpit shadows were being updated, they were not, obviously, but other things like updates textures, etc., will sure be a nice bonus for BS owners.
  8. Also, when the JTAC states remarks, dead air threats nearby will simply appear as nothing, followed by the location of the dead unit, e.g., " 1 nm west", instead of nothing, or "AAA 1 nm west" if it was still alive.
  9. Seriously guys, what is the realistic list of the most plausable US fighters that ED is considering? F-16, F-15, F/A-18?
  10. Is there any information about what features that is currently standard in DCS that DCSBS will have to be revamped to suit? I'm talking about things like graphics issues, working radios in the BS, etc., that will be sort of like a bonus to the DCSBS seeing as how this is really a "compatibility" patch in its own right.
  11. Ah, fair enough. Any information explaining the features/differences of EDGE?
  12. Will the kaukasus theatre also have this new EDGE technology?
  13. Any information for a fix on the issue where sometimes PartOfGroupInZone rules do not work? It never works with aircraft for me, and sometimes it happens for ground units as well, where I have to use PartOfUnitInZone times, say, twenty to check the same thing for a group. I have tried to find what causes it, and make a bug replication mission for you guys, but I have failed so far. I have it in this one mission I am currently making, and it's driving me nuts. I am 99% sure I'm not doing anything wrong, and that it is, in fact, the rule not becoming true when part of a group enters the zone in question. Assert for me, please, that the trigger logic below will always either print out "AMBUSH!" or "NO AMBUSH!". I marked the differences between the two in bold. It works with other missions. I do have like 30 triggers in the mission, so it may be too much for the ME? Trigger 1 Once; FlagIsTrue(54) AND PartOfGroupInZone(Group1, Ambush 1 Trigger) OR FlagIsTrue(54) AND PartOfGroupInZone(Group2, Ambush 1 Trigger) OR FlagIsTrue(54) AND PartOfGroupInZone(Group3, Ambush 1 Trigger); CoalitionMsg("AMBUSH!"), CoalitionSound(...), SetFlag(7) Trigger 2 Once; FlagIsFalse(54) AND PartOfGroupInZone(Group1, Ambush 1 Trigger) OR FlagIsFalse(54) AND PartOfGroupInZone(Group2, Ambush 1 Trigger) OR FlagIsFalse(54) AND PartOfGroupInZone(Group3, Ambush 1 Trigger); CoalitionMsg("NO AMBUSH!"), CoalitionSound(...), SetFlag(9)
  14. I'm all all for this, as I already switch my IFF on at startup! :P I'm sure this will get implemented in DCS when the next US fighter module is released though, as the A-10 will need to respond to other aircrafts' IFF queries, or ED implements some kind of transponder communication with ATC, possibly if the radios are out and trying to emer. land.
  15. I'm looking forward to long approaces to Nellis, flying over vegas. ;)
  16. So many posts about making changes in patch notes in bold, are we really that lazy? :P
  17. Usually you'd think submarine shadows would be slightly pointless! :P
  18. Hm, notice how the ailerons and elevators have no damage...
  19. Hehe, nice way of practicing crosswind landings, though! :thumbup:
  20. Hehe, I've had that a couple times. Flying with one operational rudder in the A-10 is like trying to fly a sheet of paper--it seems to glide all over the place, but it usually lands okay.
  21. So many users browsing the forums the last three days and nobody has anything interesting to say? :P
  22. Either way, I wouldn't mind an F-15. :)
  23. I wouldn't be surprised if the next module would be an F-15C, with some role bending to allow for A/G ops.
  24. Wow, awesome modelling guys!
  25. I'm really excited about this patch! Looks like a lot has been done! Awesome job, ED!!! This is why we love you! :D Couple questions though (of course :P)! 1. How will the mission editor work when DCSW and DCSBS are "compatible", will they have the same mission editor with the same amount of choices, etc. Like, will the DCSBS mission editor be the same as the one in A-10? 2. When joining a multiplayer server while having started the DCSW multiplayer executable, will I be able to join in a BS, or will I have to start the DCSBS multiplayer executable first, or will there be one combined DCS MP executable that lets us fly both?
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