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LostOblivion

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Everything posted by LostOblivion

  1. Hello, I've searched a bit online trying to find information on how different countries use bort/onboard/tail numbers for military aircraft. I found a short one on Warsaw Pact ones, but had a hard time finding info for US and generally NATO aircraft. I want to know, since I'm wondering what number to put on the birds in the ME. Thanks!
  2. Awesome. Hat's off to ISAF forces in astan. Anyone have radio recordings of JTACs in engagement?
  3. LGBs can still guide in CCIP as long as you lase the target or have someone else do it. That is what I meant. I rarely drop GBUs as dumb bombs. CCIP release cannot be done with JDAMs or WCMDs.
  4. You can release LGBs with CCIP. I do it some times, when I'm in a hurry.
  5. Do any developers have any comments on this matter?
  6. To my knowledge, you cannot start any engine on the ground without bleed air from the APU, meaning it'll have to remain on until both engines are running. Picture taken at Martin State Airport. http://maps.google.com/maps?q=N39+20.110+W076+25.255&hl=no&ll=39.337252,-76.420748&spn=0.007659,0.013078&sll=39.335714,-76.427082&sspn=0.007659,0.013078&vpsrc=0&t=h&z=17
  7. I updated the mission. I mainly changed how the surprise fighter attack was generated. The random spawn should work correctly now. I'm not really sure what could cause the crash, but a stack overflow sounds like a memory issue having to do with a game bug. I hope it works now, it still does for me. Edit: Oops, created a little bug there. Fixed now.
  8. I'll be an instructor. I'm poised at making it this sunday. :)
  9. What do you fly Ethereal? :)
  10. Sorry, couldn't make it tonight. Hope you guys had fun! :)
  11. What does boat switch center do when mav is SOI?
  12. I'm happy to join as well, maybe as another instructor if we get many.
  13. Sure a Blackhawk is more boring to fly, but making a module for things like the Blackhawk takes a lot less time than, say, a Longbow, and enables ED to pump out more modules in less time working towards the goal of ultimately modelling every aircraft in the DCS world. :)
  14. This sounds like something that is best done through a mod.
  15. I notice many mission makers using armed infantry ground "vehicles" to simulate ground personell. I do it a lot myself, having some M4 units walking around my jet, and then walking away when the player leaves the ramp. However, if you could model a few non-combat personell with ground crew jackets, etc, this would add to the immersion for this particular purpose. I mean, when do we really see the M4 and M249 units from the A-10's view in the first place...?
  16. jr5x5, when you press the LOAD ALL button on your load page on your MFCDs for the first time when starting up the jet, what happens is that it loads the data from a memory cartridge fitted into the A-10 by ground personell. This data contains an inventory setup created by ground personell. When new ordnance is physically loaded on the jet, you have to manually enter the new payload into the payload inventory page of the DSMS. In this sim however, they actually seem to model it the way that the ground crew replaces the memory stick in your jet with a new one entirely containing an updated DSMS inventory, so you want to LOAD DSMS again from the load page. Although this load page is not available once you have navigated away from it initially, you can bring it back up. This is done by pressing and HOLDING any of the OSBs until a screen appears. Here you can customize what appears on your MFCDs. Pick LOAD and press the OSB you want to replace it with, I usually choose STAT. Now press the OSB that says LOAD (formerly STAT), and the load page appears. Now press LOAD DSMS to load the DSMS again, and there you have it, now your jet knows about it's new payload. In reality, though, I think they don't replace the memory cartridge, but the pilot has to update the inventory, although I cannot imagine that this takes any longer than physically fitting the new payload itself. Happy flying! :)
  17. Indeed improvised landings for rotary wings would enable us mission makers to do a lot of fun things. Good idea with "invisible FARPs". Could place a landing zone in the mission editor, which is invisible in the sim, and have a helo assigned to it like if it was a FARP. The only problem I see here is angled terrain.
  18. Yeah, why the heck did ED revert to calling switched conditions to front conditions in DCSW 1.1.0.9? It makes more sense calling it switched conditions...
  19. I agree completely on this. Might want to add a "One button mouse" option to the gameplay part of the options to allow for touchscreens, or, God, Allah, and Buddha forbid, a Mac.
  20. I've read this thread with great enthusiasm. The authenticism and attention to detail that you guys at ED put into this simulator is impressive. I'm sure many virtual hog pilots would like to watch the bombs fall when this feature is public, so having the camera transferring control to a bomblet, followed by a skeet, while viewing in the F6 mode, would be awesome. :)
  21. I have also considered giving it a temporary enroute task of CAS combined with the Engage Targets etc enroute tasks. The problem persists, though, because seeing as how it does have the CAS enroute task, it will still ignore the max distance set by Engage Targets and attack anything it can see according to the CAS enroute task. So something is borked here. :/ Perform task works though, so that is maybe why it did attack your targets with a CBU. Maybe a moderator can move this to the tech support forum.
  22. Anyone got any feedback yet? I have not tested this as coop with a friend yet, so any MP feedback would be great also. :)
  23. Mission Editor is wind to.
  24. I made a mission trying out all of CAP, SEAD, and CAS, and none of them will attack anything if removing their role enroute task (CAP/SEAD/CAS) and setting Engage Targets. Is this normal? Iirc this did work prior to 1.1.0.9? New bug? I mean, if their role enroute task is required to be set for them to do anything, and if it is let on with Engage Targets and they override their role enroute task ignoring any Engage Targets enroute task completely, and the Engage Targets enroute task doesn't work alone, then what is the point of a Engage Targets enroute task? This won't work any way you use it with the current state of the simulation. Example 1: 1. CAS -a 2. Engage Targets (within X nm) Here, 2. will never do anything, because the aircraft will start looking for any ground hostiles it can see anyway according to the CAS enroute task, overriding the maximum engagement range set by 2. Example 2: 1. Engage Targets (within X nm) Here, 1. will not do anything and the unit will simply follow its route. I am not sure why it does not do anything. Either it is a bug, or it is a design flaw in which any airborne unit is required to have a role enroute task to enable it to attack the hostiles suited for its role. If the latter is the case, it must be a design flaw by implementation because of what happens in example 1, which pretty much renders the Engage Targets and Engage Targets in Zone enroute tasks useless. I've tried also with Engage Targets in Zone enroute task; same problems there.
  25. Ah, great, thanks.
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