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G3

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Everything posted by G3

  1. to have the key instruments and displays networked to a second computer. the basic instruments have been done, as we have discussed previously, it has been done with a small java app, and now we have been made aware of lomac2f4glass for glass cockpit instruments. seems that its possible to output the data from the sim on the primary pc across a network and to be interpreted by another program on the secondary pc. thus giving us readable, realtime instruments displayed on the second pc. question is, can we combine TB with the lua export and get not only intruments but also the pacs and tews etc, working in those beatiful looking profile backgrounds, that WBK and ruggbutt have done. imagine a second pc with 2 or more monitors connected, each displaying some of the key instruments or displays. the pics of those TB profiles just look so dam good. i think someone else mentioned somewhere that it may be possible to display gauges and tews etc from the snapviews and modifying the view values, that would be golden to have such info sent to others screens, either on the local pc or networked across to another. as long as we wait for the black shark the mind will wonder :) please add you thoughts, ideas and theories etc:
  2. Dodger42, if this is totally useless please disreguard. transposed it reads 106.5 - 360 = -253.5 if thats the bearing info you desire, is it possible to make it subtract 360 in the equation th get your answer.
  3. thanks to everyone for the input (no punn intended) :) i am more or less sitting in the same position on the fence as i was before i started this thread. very interested in the "wait somethings coming talk" could that be an offering from CH perhaps? whoever it is, will they offer a left handed version? wait a while or scoop a cougar now and mod it?
  4. along with the positive comments i also welcome the negative: thats what i want to here, honesty, not necessarily bias:thumbup:
  5. my sincere appologies for the multiple posts, it was a lockup at my end. (hangs head in shame) yes i should have been more patient, unfortunately i have some strange issues with this forum.... this one though was operator error... AJ, that sounds fair, yes i have sussed it out a bit but am still wondering. anyone here usng the uberII nxt and/or hall effect sensors?
  6. sorry double post, please keep this thread on cougars, thankyou.
  7. after recently experimenting with the sfs talon series of hotas, i am less than happy with the accuracy of the axis and have decided to either sell them off or heavily modify the internals. at first i wanted to convert them to left handed but i am slowly getting used to the right handed orientation, god forbid but now i think i may have trouble going back to lefthanded:doh: currently thinking well, if i am considering staying right handed, then maybe its time to also consider a better quality setup. i have often looked at and druelled at the TM cougars. even looked at the available mods like the uberII NXT, with HE sensors. i am after nothing more than hearing from existing cougar owners and the for and against points of owning a cougar. the oportunity is for an early version, in the first few thousand serial #. is this better than a new one, as in is the build quality still as good, i had read somewhere it may not be? please advise, cheers.
  8. you are correct, that how i saw them on a recent mission. i was hoping for a more precise method using the radar or something, but i guess getting a visual is as good as any. thanks for the advice ruggbutt.
  9. might just mention i had a play around with the label parameters some time ago and changed things around so i had basic labels at a distance, so i could see for example a launch and what it was, but within say 5nm i had no labels, thats history, now its none at all :) thanks ruggbutt, i have seen them climb out of the valley, but havent picked up on the awacs notification of there presence, if they do get a mention the i take it back. even so, if they are down in the valley, how do you go about locating them as you approach the nav point2. i did the mission today, and was asking awacs for nearest bandit, just kept hearing it was clear.
  10. ok i must confess i am still using labels to a certain degree when going thru the offline single player missions. take for example the "patrol cacauses F-15" mission where you set out and around nav point 2 you come across 2 helicopters down in the valley attacking ground troups in a convoy, you know it? i have attempted this mission many times and unfortunately since its not dynamic campains i know the heli's are going to be there. awacs never seems to mention them, and i have yet to pick them up on radar (2) mode. usually if i don't pick them up going thru the valley in bore(4) mode my wingman soon lets me know he has taken them out. the way it is now if i didn't know they were there, i would never find them.
  11. soon i will post some comparisons between the single and triple screen performance figures. for now here is some general info about the setup etc. currently i am doing this testing with: the graphics options all on minimal setting. my usual resolution of 1280x1024x32 (3840x1024x32 for the th2go). single screen mode usually allowed me to have most settings set to medium. still allowing me to get smooth game play. my current pc is: amd 64 3400+ @ 2.4g 1gig corsair xl pro k8v deluxe m/b 6800 ultra 256meg agp by no means a top end machine, yet not too bad though. i will be very interesting to see how this display setup works with a more up to date pc. maybe something like am2 5000+ with 2-4 gig ddr and a single 7900gtx or even sli ? xmas isn't too far away now is it... TekaTeka, will get back to you with more info in reguards to your question. that's if i can ever bring myself to use one screen again :D, hehe...
  12. i would very much like to discuss this further, could you say for instance look at any part of the screen such as the conplete instrument panel on a seperate monitor? if so can we please discuss what values need changing and where, cheers. and as dodger asked, any pics of f4 glass etc would be great
  13. hey Groove, glad you like em. look at the top two images in my last post, it almost looks like a full pit. wonder if you can stack 2 of these th2go units in a 3x2 config. :)
  14. TekaTeka, your advice was spot on. i modified the values in the server lua and got the desired result. server.lua camera angle limits originally (140,-80,90) still adjusting but something like (200,-120,90) seems to work ok for now, i will refine it futher and post some screens, to give an idea, you can look down between your virtual legs, see the back of the seat and out the side left and right seeing the top sides of the cockpit where the canopy meets the sides. as far as im concerned thats pretty dam good, cheers TekaTeka. pics to follow: the end result after editing camera view angle limit in view.lua (20.0,175.0) this and all subsequent images are after editing server.lua camera angle limits (180,-120,90) sorry for the hotas in the way. (note:the last/final image has an increased horizontal limit of 200 providing excellent rear vision) looking at the throttle etc out the left, much improved and obviously out to the right this i liked, server lua (180,-120,90) this i liked even more, note: increased the horizontal limit to 200 (200,-120,90) thanks to those who assisted in getting this sorted. hopefully this will serve as a simple guide to help other th2go owners configure FC. edit: after loosing the images i have located and uploaded them again, hope they are all in the right place, pretty sure :)
  15. due to the fact we have seen lockon running as you suggest simply from a dual head videocard, (basically any modern gpu can do it) i would say it should work without any issue. you get the benefit of a very wide screen and no gap in the middle, if setup correctly i would say the join of the two projectors could be made virtually invisible. theres pictures around of people stacking 2 or more projectors, one guy had it setup into a corner.
  16. TekaTeka, thankyou for your informative post, much appreciated. changing the lower figures to get the average is a handy hint indeed. would be a shame to not be able to look out to the side and down, currently as i pan to the sides, the further i look towards the wing the more it looks up. similar to how it does in the normal view once you see the wing @ approx your 4 and 8 oclock, but unfortunately its greatly exaggerated. will try the server.lua changes and post my results, cheers.:thumbup:
  17. for your sake and any other ati card owners wanting a th2go, ati will hopefully get their drivers working to provide full support. can't see why they won't.
  18. =4c= Hajduk Veljko, even without any software installed, win xp see the box as you said @ 3840x1024. this resolution is available in the lockon options menu, although it did set the aspect ratio to 4 instead of 3.75 so i did that manually. there were several other changes i made in the config to keep the menus displayed on only the centre screen. the resolution was fine, it was just the zoom limitations, which i have found the settings for. now i need to locate the panning limitation figures as now the trackir range is restricted some what.
  19. thanks 4 that, please keep focused on topic
  20. might be onto something here :) thanks ruggbutt, yes i saw his review, hopefully joe might see this and possibly do an update. would also like to take a moment to say what a good job all you guys, (ruggbutt, zorlac, and wbk to mention a few) are doing in reguards to TB, i think thats next :) looks like i found out how to do it, pretty simple really... check it out....after huntng around i found that by modifying the: view.lua iF-15 camera view angle limits to 20.0, 175.0 (was 20.0, 120.0) any more than 175.0 seems to make the pc very unstable, locking up etc. (theres no need, 175.0 is sweet) i got the desired result, half of it at least. now if i can make it default to that view on startup, that would be nice also. it seems now i have created another issue of a very limited range with the trackir eg: can only look down as far as the bottom gauges, and not to the throttle and beyond. i will take a guess and say it might be in some other limiting figures that need modifying. (pretty safe bet i think) and with any luck just a matter of finding them. without the trackir on, even the numberpad views were restricted, so thats a good sign... more testing after sleep, very happy i am.:thumbup:
  21. a trackir sorts it out as you just have to move your head a little. but ideally i would like to be able to zoom out more and get all the innstruments all into the centre screen.
  22. all good things take time, good luck with it all...
  23. the final result: this is what we achieved after editing some numbers in the lua files :) happy days. the original post: finally i got my hands on one of these little devils and all i can say it wow. most games work a treat once you set up the resolution, aspect ratio and/or FOV. as we know in lockon FC when you use the th2go, instead of getting extra viewable side area, you get an increased zoom in resulting in much the same horizontal view area and far less in the vertical. its not totally bad, as the increased zoom does let you see alot further and more detail. what i was hoping for was to maintain the same single screen view and gain some more side view. example pics coming. what we need is some info on manipulating the config to provide the ability to zoom out futher, thanks. a brief description will be below each picture: note: this image, and only this image is a mock up, not thru the th2go ok this one is what i hope to achieve, its approx the default centre screen view with extra side screen area. note: make no mistake, this is not a th2go image, its a fake setup i created to demonstrate what i am hoping to achieve. all subsequent images below are indeed displayed using the th2go. and this is what i am currently getting when fully zoomed out, its like the original centre view with the top and bottom cut off. this is the default view with default zoom, before zooming out. a view of the instruments, unlike my photography the onscreen image is amazingly clear and all instruments are very easy to read. just a shot to show the F2 view, notice the two su's in the background of the centre screen, would not have seen them b4. and another F2 view, see the ants near the leaf :D , (my sense of humour...) just to recap, i am hoping to achieve a similar result as the top image. any advice on whats needed to get the desired of result of more zoom out will be much appreciated. i am happy to try any suggested mods to config or lua files etc. thanks for looking, extra thanks for helping :) ggg87.
  24. good luck with the stick mods and sorry to hear about the throttle lag, wonder if theres a way to increase its "stay awake and wait" time so to speak? i am still waiting on my sfs throttles, i aquired a couple from the states but they are a long time coming. also aquired 4x talons to modify if i cannot get used to the right way :) 169th DREDD, hehe i am glad u are getting a giggle out of all this :D
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