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Hueyman

ED Closed Beta Testers Team
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Everything posted by Hueyman

  1. Wow that's so great, another rotorcraft to the DCS skies ! Thanks for that dudes ;-)
  2. I dream it's a Chance Vought F4U Corsair, whatever the variant is ... Just watch this
  3. 80 aircraft are on the way via VEAO ... I know Lock On since the early beginning and in 10 years we had roughly 10-15 modules... Their P-40 doesn't looks promising for now, hope to be surprised positively but they seems a bit too enthusiastic... a Rafale, a NH-90... those are airframes that very few infos are gatherable on it ... Anyway, sorry for that complete off-topic
  4. B-17F... The Memphis Belle Take a look at the 1990 movie if you already don't... A must see for all classic aviation/B-17 lovers ( as well as 12 O'Clock High and the War Lover with Mc Queen )
  5. So true Thanks Art-J for the picts. Here you can see the spinning prop effect has the same shape as the prop blades, that's all we want to ne corrected.. The too small width is just a side of the problem, look at DCS P51 side prop shape, it's not curved, doesn't follow the shape twist and curve of the blades, it's like if the prop has plain straight paddles instead of blades...
  6. Well said !
  7. Yes Flagrum and Mike that's what I'm trying to Say from the very first post... ;-)
  8. Absolutely it does, as it follow the prop whole disc " rotation " The shape is the same ( if you set the shot-speed to the sweet spot that make the prop disc frozen ) But I'm not sure where we are going in that way... the superposition of real/DCS shot show it all, as well as previous T}{OR thread : on his, the spinning prop from side should look the same as the static one on ground. Pitch on Low Pitch Stops so no change in width, just the same shape
  9. Yes Yo-Yo, you are true with all your stated above I just said that, in a SIDE VIEW, it does change NOTHING Try to reproduce that little experiment with the fan. The shape of the volumeric prop will be lighter and more transparent as RPM increases, but the shape won't change ! That's not like looking at a prop from front or behind ( here, yes, photographic parameters will clearly affect the render ) But not from side
  10. Once again, this as NOTHING to do with a camera, an eye, or related to frame per second, speed, aperture etc
  11. Very nice posts guys there is research and nice ideas behind this. You're absolutely true about the fact that our eyes do not perceive things like a camera. But we're not talking about the stroboscopic effect or such, just the side view. I never had the chance to fly a P-51, nor in formation, but did close forms on several light GA planes ( including Cap 10 ) and the side view is thick, just because the pitch of the blade is there. Take an example : Remove the cover of your living room fan, take a look at what the prop looks like from 90° side, fan stopped Then switch it on, and look now what you see. You see exactly the same thing, obviously lighter and a bit transparent, but the shape of the blades when looked from side are stil the same. There's no magic here, just common sense. I don't have my Sim PC right here but please guys have a look at current BF-109 or FW side prop view, it's done correctly. I start to lack any arguments or examples here because all were given. I may have the language barrier here but it's a real fact, you can check that with any real world plane/helicopter you want. And by the way, what I saw in real world close formation was exactly the same as the real P-51 pict I posted earlier, as long as your in the plane of rotation of it, it DOES look the same. What was different was the prop disc effect ( from behind/front slight angles ) In sim, pictures, photographs etc we see this : https://upload.wikimedia.org/wikipedia/commons/7/7c/Republic_P-47N_Thunderbolt_in_flight.jpg In real world wee see this : http://cdn1.findthebest.com/sites/default/files/1617/media/images/Cirrus_Aircraft_SR22_306381.jpg
  12. Yep Art-J and T}{OR, we'll always find someone who will say, as I said earlier, that it's off because of specific conditions where the screen was taken, as FoV, FPS, wide screen or not, resolution, refresh rate, graphic quality, DCS version, weather, good or bad mood of the engine that day etc etc ... It really doesn't require to be a rocket scientist to see what's wrong. Thanks to T}{OR, Art-J and my images, it should be obvious to anyone to see what's wrong. Will I need to do as I did with the Huey to prove there's really something ? I don't think North American people will be able to answer me this time, and even if they were still on this Earth, it's so obvious the side view effect in current DCS Mustang is off they would probably laugh at me. Now, it's just a mater of bias. As everything, if you firmly don't want to see the evidence, you will see nothing ( yep the vice versa is also true, but we brought correct proofs )
  13. No difference in what ? Between fine and coarse blade angle ? There is as you stated but too slight. But the main problem is the lack of proper blade shape, this in coarse or fine pitch settings. I'll try to illustratte what I mean by superposing DCS and real world prop We clearly see what could be improved... the ridiculous DCS side prop view feels laughable behind the real, thick and curved ( due to blade twist ) and elegant blade shape
  14. Thanks T}{OR, you got the point No need to know what prop settings was used or anything... Because the physic is already there, only the visual is off. The 109 and FW got recently updated with nice prop animation, correct side blade shape and thickness variation according to actual pitch. That's all I ask for the Mustang, a new texture that looks like the P-51D Hamilton Standard cuffed blade shape from side view. Thx
  15. Yes ESA Maligno, something like this A2A Mustang looks better. In the screens of " what we have now ", none of them are taken from perfect side view, this making false judgment A correct 90° side view is the screen I borrowed from a member here ( see original post ) and the other side comparison real world photograph, where the photo was taken perfectly in the propeller plane of rotation, avoiding any elliptical prop disc effect.
  16. I never speak when have nothing to say or solid background dude, and I know what I'm talking about when speaking about prop, sorry if that hurts you. You want " more than this " ? OK - that's totally off topic but you guys seems to like confrontation and selfish attitude more than everything else so I'll try to fill your vacuum. While I hate to expose myself publicly ( no one need to know who I am I don't feel such important ), I will tell you : I'm a real world pilot, fixed wing and rotary, have extensive knowledge on power plants, airframes, propellers, helicopter dynamic assemblies, XMSN and flight laws. Started an A/C dev for another sim some years ago but had to stop due to real life occupations as I'm in Naval Aviation. As hobby I develop and built authentic scale propellers for RC models, with working feathering and reversing mechanism of Hartzell and McCauley props, to say the least. I also provided a wide range of 3D props models for various addons on different platforms ( Il-2, FSX, X-Plane ) You may see some of my work below. It goes from simple wooden made two bladed fixed pitch prop, up to the most complex single/dual acting prop, with feathering and reversible ability. I'm in touch with good, knowledgeable people from aviation industry such Hartzell people who are very interesting guys to discuss with. They know about their job, and are pleased to share their knowledges. I don't only know how they are made and how to build them both IRL and in pixels, I also know how they works : have a little read if you don't mind http://hueyman.overblog.com/propellers-propellers Is that enough for you, now, can I post and be heard by such precious people like you ? Thanks ! BACK ON TOPIC
  17. Okay, sorry if it sounds harsh or whatever but : - This thread is not a feature request thread - It only talks about ... the title of the thread. It's not about IL-2, nor the DCS damage model nor the homing adapter... not even engine sounds :lol: Now, the P-51D has, like Crumpp said, several propellers along it's service life. I'm not a Mustang expert at all, but am a propeller one. AFAIK, it mainly uses the Hamilton Standard paddle four bladed, constant speed, Hydromatic propeller. - Cuffed ( with blade shank " housing ", like both the DCS one and in the photograph above ) - Or the standard one, the prop we commonly see nowadays on airshow's Mustangs : http://cdn-www.airliners.net/aviation-photos/photos/5/7/9/1464975.jpg But both pics I uploaded in the Original Post talks about the same prop. Yo-Yo, the screenshot is not from me I took it from a member here. But taking it at any altitude or power setting doesn't matter. Yes it will change the appearance ( width ) because of actual blade pitch angle at the time of the screenshot/photograph, but the fact is, even in finest pitch, the visual we should have is closer to the real photo than the screen I posted. Just compare both. We could enter in long useless debates talking it can't be compared because it's not same FoV, same RPM, FPS, density altitude, variant model or anything, but theres no point. The current DCS P-51D prop disc is just way off. The question now is, will it be re-done in the future ? Or, can we, the community, can have easy access on the particular file that generate the 3D appearance of prop according to RPM, blade pitch, side view angle etc. That's all :thumbup:
  18. Thanks Art-J for your answer. Do you know how such effects are done ? Is it customizable by 3rd parties like sounds, cockpits texture layouts etc ? Or we really have to go deep into the plane system to alter this ? Thanks
  19. BST, any news about that scheduled with incoming major 1.5 upgrade ?
  20. Ala13, I know that ;-) That's exactly why I wrote : Fine or coarse pitch, it has wrong shape, that's all. ( in DCS Coarse pitch, the width of that effect is just bigger, still it has the wrong shape ) Cheers
  21. Hi folks, As you may have noticed, the Messerschmidt and Focke Wulfe got their 3D prop disc recently updated with nice effects. We now see the blade shape from side view, getting thicker or thinner according to power demand and so actual propeller blade pitch angle. In our good old P-51, with still have this ridiculous skinny square thing : Yes it changes its thickness, but the shape is weird, strange. Doesn't look like a propeller blade at all... This is good shape : So, please Eagle Dynamics, for 1.5, could you please re-create a Mustang volumeric 3D prop disc from scratch, that looks like actually looking at a P-51 Hamilton Standard propeller ? I don't think it would take three weeks and that is one of the last improvements that can be done on the Mustang. Thanks a lot, Hueyman
  22. I would like please someone tells how to download the Sukhoï in the video... with canards, PFM, thrust vectoring, KH-58 and so on, not the two Su-30 files that you linked, they seem to have nothing in common with what we see in the video... Cheers
  23. No I mean ya know the flame of the AB being deviated for example when it burst against the concrete on high AoA take-offs
  24. Thanks Steph ;-) But this is the same model I have, and nothing in common with the one in the video, no advanced FM, nor canards planes... ( I took the Su-30SM Ground file ) Thanks
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