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Hueyman

ED Closed Beta Testers Team
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Everything posted by Hueyman

  1. I have my own idea on that topic ... https://forums.eagle.ru/showthread.php?t=259732
  2. Thanks guys, Hope it will be heard by the team ;-) Happy flights everyone !
  3. Okay, tried everything, nothing worked ;( Made a clean up, it asked me to save or delete all extra files ( which were mainly modules aircraft files ) So just said to save them in a backup folder. After completion I ran the repair command line and it still crashed at the same moment with that " computecompose.fx " apparently missing folder. Cheers, Hueyman.
  4. Hi BIGNEWY, Ok thanks. Disabled antivirus already. Also tried to delete that file manually.. no luck so far. If I do cleanup and repair, will I have to re-assign all controls and lose all stats, campaings etc ? Cheers, Hueyman
  5. Here is my failed autoupdate log for info autoupdate_log.txt
  6. I don't have 3rd party mods otehr than the official ones.. also tried to run Updater as admin ;(
  7. Dear Belsimtek Manager, M.Podvoyskiy and associated developpers. I am one of the day one users of your first Helicopter. As a Huey lover for as long as I can remember as well as an industry pilot , I’ve been enjoying a lot for the past six years your fantastic module and appreciated to the best extent all the hard work and dedication you put into this one. Now this UH-1 is six years old and starting to show it’s age. I think it would be the occasion to fix old issues, especially around geometry of the 3D model, as well as bringing it to today standards in term of geometry details and texturing with current technology ( PBR, 4K textures ... ) like it has been done for the Mustang, Ka-50 and A-10 to say the least. At launch I noticed a lot of little diverging things from the real bird and while it's obviously only a game in the end of the day, it's the most advanced one ever created so hats off to you ! One of the most noticeable one was the incorrect orientation of the rotor mast/main gearbox ( see https://forums.eagle.ru/showthread.php?t=112194 ) and I needed lot of energy back in the days as well as input from Bell engineers to prove this, that was eventually fixed by you guys ( and thanks for that ). Through the years, I carefully noted a list of things to improve it even further. I’ll try to be as precise as possible and really hoping you’ll include all of this in an eventual UH-1H 2.0 Upgrade. As far as I’m concerned, I used to develop a bit by means of 3D modeling and know that what can seems " small improvements " can actually represent significant ammount of work and so human ressources. For this, I would personally be OK with a paid upgrade. Let's have a look : The Tail Boom : The tail boom size is currently way too short. It’s closer to the first UH-1D with short tail but certainly not a Hotel model. That is why I always felt like it was a bit plump and fat looking, while the real Huey is very thin and elegant looking. See below : The Landing Skids : There are very high skids for firefighting ops , high skids for production 205A/A1++ and standard series « low » skids. For the UH-1H, it was standard skids and they were a bit lower than this. Current DCS : UH-1H sits a tad high on the ground. Rotorhead animation : At the beginning when it was released you did a bit of mixed animations with rods bending around the swashplate balls and scissors and the whole rotor was responding to the cyclic input, at rest, like a seesaw… you then corrected this by locking the hub around it’s axis below a certain RPM and then above this RPM re-activating the cyclic to rotor disc animations. It would be amazing if you could go a bit further to improve rotor visual phsysics by creating a real teetering hinge logic that would physically be free around that axis, freely move up and down on the ramp according to wind gusts etc, and react accordingly to the aerodynamic forces on each blade. A bit like you did for the Mi-8 universal joint rotorhead : this one feels and looks like it’s rigged the correct way. Also, the lenght of mast and various rods should be adjusted a bit, see below. In average cruise flight with averegage pitch and typical ship loading, the two pitch horns shouldn’t be so upward like this : But more like in this sketch : Generally speaking, the positive pitch of the blades is a lot exagerated visually and it looks like the blades are almost 40° of pitch in a hover. The whole relation between visual animations and physical model may need fine tuning to reflect the real deal. Rotor blades : They are currently a tad shorter than their real counterpart, and could be a bit smoother than the current three straight lines. The blade pitch twist of these blades are -11° from root to tip, it could also be implemented to give the real rotor look ( made a quick 3D modelling to illustrate how it should look ) For the spinning rotor animation, would be nice to have a more blurred texture like the Huey was known for when shot in 24 FPS camera ( so basically, every movies/documentaries that made her reputation, giving a false look of a four bladed helicopter like on this footage ) : Cockpit : Amazing piece of modelling ! Not much to say, except hoping for 4K PBR textures and improve a lot the back cabin ( roof textures, details, screws, roof soundproofing carpets, hooks etc ). Flight dynamics : Of course I think I don’t take too much risks by affirming we are all waiting for the new engine modelling. Better performance regarding EGT temps in relation to Torque and N1 is a must for any realistic helicopter simulation. Also, when will we have a realistic start up procedure with Idle Release detent and properly simulated hot start ? The rotor dynamics itself is a bit strange. The way you physically modelled the stabilizer bar is a bit like an « auto return to neutral » big actuator that gives the whole ship very squirelly moves to bring it back to a given attitude, even in cruise around the cyclic equilibrium position. The real deal is very stable and precise ( like the Bell 47 and 206 but much heavier and with more inertia ), and doesn’t have this tendency to yo-yo around center so much , it just hold the cyclic position with surprising stability. Adding this kind of extreme unstability doesn’t necessiraly add realism. On startup/shutdown, the real rotor really has plenty of inertia. It takes a while to takes its RPM at initial movements when the gas generator starts to blow thru the powerturbine, veeeery slowly and heavy .. Currently it looks very abrupt at the very beginning like if you clutch a Bell 47. Same at shutdown, without rotorbrake ( which is not present, correct ), it should sool down up to some minutes until complete stop while it's actually quite fast now. That’s it guys, I took a bit of time to make this big request to improve your already astonishing product and get it closer to perfection. I really hope you will read all of this and eventually give your Huey some love. Yours faithfully, Hueyman
  8. Hi cthulhu68, thaks for your fast input. Just tried it, no joy either. After that, I get that :
  9. Hello all !! Been experiencing a strange issue since a week or so, tried to update DCS and having this ( screen below ) I tried downloading latest updater no joy Tried repairing DCS no joy either Tried locating that "ComputeCompose.fx" file myself, saved it and manually copy it, no joy either ;-( Saw the troubleshoot on DCS website ( https://www.digitalcombatsimulator.com/en/support/faq/987/ ) having that exact described issue, disabling antivirus doesn't help either ....... Do you have any ideas ? Cannot update nor even use my DCS install at all ;( Thank you for your help, much appreciated Hueyman
  10. The B-17 is my most loved airframe... Just cannot imagine the dream to have one in DCS.. People claim the useless aspect due to the map limitations but.. imgagine the old but marvelous game Mighty Eighth in current DCS standard..
  11. Really looking forward a B-17F
  12. I've been told it was in the planning from one of our 3rd parties company, but was eventually cancelled... That means they are getting interested in it and someday, something will come out, very probable ...
  13. Crazy ... it worked like a charm for three days and now nothing !! It doesn't even launch in normal desktop shortcut. It just loads and instantly close it. Here are both my DCS Logs and Rift Log Oculus_Logs_MSI_20190812_115948.zip dcs.log.txt
  14. To all the people strongly whishing a Vietnam theatre to happen, I invite you to come and vote on this thread :-) https://forums.eagle.ru/showthread.php?t=116871&page=19
  15. To all the people strongly whishing a Vietnam theatre to happen, I invite you to come and vote on this thread to show our motivation to possible devs :-) https://forums.eagle.ru/showthread.php?t=116871&page=19
  16. To all the people strongly whishing a Vietnam theatre to happen, I invite you to come and vote on this thread to show our motivation to possible devs :-) https://forums.eagle.ru/showthread.php?t=116871&page=19
  17. To all the people strongly whishing a Vietnam theatre to happen, I invite you to come and vote on this thread :-) https://forums.eagle.ru/showthread.php?t=116871&page=19
  18. To all the people strongly whishing a Vietnam theatre to happen, I invite you to come and vote on this thread :-) https://forums.eagle.ru/showthread.php?t=116871&page=19
  19. Looking forward to it ! We need these old trucks in DCS ;)
  20. GOOOOOOOD MORNING VIETNAM !!! Well, I'd say I really do not understand why we have no sight of a Vietnam map even today. What's planned so far : Syria, other WWII theatre and Falkland right ? Do you think there's a particular reason Vietnam is so overlooked ? If you read this whole thread, many people and some who seems to know well what they are talking about stated that such a terrain has a huge potential for the A/Cs we have now, in the hands of skilled campaing makers who are not afraid to go beyond conventions to really give the feeling of this so particular war. I mean , common guys : - WE HAVE : Huey, Mi-8, MiG 15, MiG 19, MiG 21, A4 Skyhawk, and F-5 , which is pretty HUGE for DCS ! - WE WILL HAVE : AH-1 Cobra, A-1H Skyraider, F4 Phantom, F100D Super Sabre, A6 Intruder, A7 Corsair II, OV10 Bronco, DHC-4 Caribou plus those I'm still not aware of ! That's roughly 15 aircrafts that will fit this particular terrain, with also great opportunity for Naval Ops with the nearby sea, and Combined Arms may finally have a good utility and expansion .. I actually see only advantages of such theatre, and now we even have collidable trees ! 1500km long, 400km wide roughly, 330 000 Km²... Its indeed a massive ammount of work to do and fill it appropriately, but for now, only Caucasus is really large and actually filled with details, others are mostly desert and Normandy slowly expands but that takes time. I didn't find much on the current maps development, but I feel that only ED , Ugra Media and Razbam are doing the job, it's better than nothing but I see no other companies only dedicated to maps. Anyway, let's continue dreaming and cross fingers, in the meantime here is the expression of my dreams coupled with what is achieved nowadays in the game indutrsy regarding Vietnam Green Hell ... Enjoy !!! Hueyman
  21. Even when I launch it directly out of the library same result...
  22. Hello, Just got the Rift S and was blown away with the immersion, first time I loaded up the Huey, I got crazy in my room.. I was there ... Anyway, after two days of amazements, it just stopped working. The Rift works correctly in the Oculus app but after a few moments I get black screens. Then it seems to work correctly again, and when I launch DCS, it loads up to the hangar with the Su 27 for 2 seconds ( still no interface displayed ) then immediately clause ( no crash message ) back to the Oculus soft. Other issue in X-Plane : VR loads up nicely but the two touches remotes cannot select anything, just show the sights but cannot grab anything. Tried updated nVidia drivers, then rolling back Repairing Oculus soft, uninstalling, re installing.. no changes DCS last open beta version Windows 10 64 Bits Any clues ? Thanks !!
  23. I hope we'll see it some time soon .. Almost 1000 members voted and 85% are for it.. it must come some time down the road ..
  24. Okay, I repaired DCS and re reun the module installer, it worked but on some occasions it's stuck on the load screen or when I click " FLY " once loaded, it doesn't unlock ... I heard about some issues on instant missions, hope a soon patch will fix this
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