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gregzagk

DLC Campaign Creators
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Everything posted by gregzagk

  1. Congrats!!! It's a not a bug but ataribaby mentioned above, the campaign engine has a different way of counting the missions. If you like to get the final "win" page you can actually launch and end each of the remaining missions. You should see this note too in the mission planner. Otherwise you can just reset it. Thanks again for your purchase Greg
  2. Hey, in case they get destroyed during their landing or return, it won't impact your campaign progress (by return I mean close to the carrier without being hit before) Even if they are mentioned in the default DCS debriefing pages, it doesn't go through the campaign's calculations. We excluded these cases to avoid any AI related issues Greg
  3. Hey, in case you didn't receive a special task, you can try this one: HOTEL - ECHO - INDIA - HOTEL - HOTEL If you received your first special task you could go with this one CHARLIE - ECHO - JULIETT - INDIA - CHARLIE *Special task would be a special mission that would be mentioned by your XO during your return. Hope that helps Greg
  4. Thanks, we are investigating by having the same loadout as MrWolf mentioned. Will come back with a fix/ workaround depending the findings. Greg
  5. Thanks, yes it's happening under a specific condition which we seem to have solved internally. We try to investigate more to report to ED too. Fix will be available in the next update. Greg
  6. Hey, once you receive the message from your XO, you can go directly to the F10 map and see the target (marked with the red circle). You can then basically see the type of target by it's shape etc. Hope this helps Greg
  7. Many thanks! - At the moment fixing the Framerate drop, yes it seems related with a specific package that spawns. Checking the rest and shall provide updated files to ED this week. About the AI Fuel management, could you please let us know about the payload you use to add? Is it mixed (e.g. bombs & mavericks) or so? Thanks in advance Greg
  8. Hey, the optimization had to do with the length of the debriefing messages so that VR users could read easier. You still have to "save" the code and use it. It won't unfortunately export to a location. I suggest you continue. You have a lot of missions in front of you to change the trend When you receive the debriefing message, check the F10 Map for the Markers (red circles). The target coordinates should match with the designated target (e.g. a building). You can take a screenshot too from the targets so that you can plan your mission in the next time you enter the mission planner. Note: The targets are map objects. It doesn't have to be an extra object in your map (e.g. red colour or so). It's a default building of the map Video tutorials are coming soon too Greg
  9. Hey, please make sure you have selected your Package (Phoenix 11) and edit/add waypoints before your last one. It won't let you add/ edit the last (Landing) waypoint Greg
  10. Thanks fixed and should be available in next update. About labels and radio. It's only for mission 1 right? Or do you have full labels and easy radio in the second mission too? I think it's a version issue as the latest that I have seems fine. Thanks again Greg
  11. Hey, nice let us know if you are stuck in any of the next processes. Enjoy Greg
  12. Thanks for your purchase and feedback. It's strange cause on my side it's free selection for Labels and the radio too. I will go through again and re-save to be sure. Greg
  13. Yes, the docs that are needed are the ones without any numeric in their name. There was a mixup but ED fixed it internally already and they will be removed in the next update Tutorial videos etc are on the way too Greg
  14. Thank you, will go through the frame drop report. It could be of something spawning at that moment or so. Your squadmates are designed this way that are not going KIA but MIA instead So it affects the campaign by increasing the enemy's morale (so more activity from the other side). The campaign is making calculations in the background with various variables so each loss, kill but also other factors (air superiority etc) are affecting the progress. Your squadmates will be there in the next missions, simulating that they were rescued by a CSAR mission. We preferred to design it this way so that they won't miss in future missions. Greg
  15. Highly likely yes. One important factor to increase their survivability is to avoid adding heavy payload (e.g. more than one type of a-g weapons). This way they won't have to stay longer over the area of operations trying to launch the weapons. This would lead to higher fuel consumption plus risk of getting shot down. Also please check the RTB options through the F10 radio menu Greg
  16. Thanks a lot for your feedback! We plan to add more features and update the campaign based on suggestions due to its replayability. Wish you enjoy the rest of it Greg
  17. Hi, please check the new manual or the instructions in the map (blue letters in the mission planner). You don't have to assign tasks anymore through the mission planner. You can change payload, design your waypoints and once ready you can jump into your cockpit and assign tasks from there. There is a dialogue that will guide you. We had to change the process as the zones would not be visible for you. Les us know once it works out for you. Greg
  18. You can use your "Update DCS World OpenBeta" icon from your start menu to force the update Greg
  19. Yes, seeing the zones was not possible due to the encryptio method, so we had to change the process. You can follow also the instructions (HELP) in blue letters on the left. We now believe that's even easier to maintain. Please let us know if all works fine for you. Greg
  20. Please update your DCS World setup and you will get the new files You don't have to restart the campaign if you already progressed. You can just continue as normal. The process of selecting tasks are now changed. You can select payloads and design your waypoints through the mission planner. Once inside your cockpit you can select the tasks through the F10 radio menu. Greg
  21. It's now fixed Please check the manual for the new process. No renaming of zones needed anymore. You can add the payloads as until now but you can now select the tasks when in cockpit. Enjoy! Greg
  22. Hey, you can try again after updating to today's version. It should be fixed The process also for task assigment is now changed and you will be asked inside the cockpit. You can check the updated manuals too. There is a bug though that doesn't seem to be related to the campaign, but with the Supercarrier itself. We will check if it's already reported to the team. If you give the order to your wingman to RTB to the carrier, there is a repeation of comms between the carrier and him. We shall have updates for this soon. I hope you will enjoy the rest of the campaign. Greg
  23. Thank you for your purchase Yes, there are plans for creating series of campaigns based on this new concept. The choice of map or even different module depends as Rudel_chw says on if all moving parts are safe to use. Cause if a theater is still WIP for example it can change from time to time and break things. Bust most importantly , we are at the moment gathering feedback, to improve and add features as they are still relative new to the players. Greg
  24. Nice! We added a better description in the mission that will be available in the next update based on your feedback I hope labels will work as we left the option open on purpose. I hope you enjoy the rest of the campaign Greg
  25. Hi, yes there was an issue but the fix will be released soon. However, the campaign is playable as there already tasks assigned and there are workarounds, please follow this thread: Greg
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