Jump to content

Callsign.Vega

Members
  • Posts

    536
  • Joined

  • Last visited

Everything posted by Callsign.Vega

  1. Holy crap you guys need to grow some balls! The whole withhold-sex if I am mad at you because you bought something you wanted with your money marriage thing wouldn't last two minutes with me lol. Can I ask do your wives ask you about every ridiculous pair of shoe purchase or dress purchase when she probably has 400 of them? Do you ever say no? I hate how in modern culture a guy in a marriage being "whipped" is somehow cute and funny.
  2. Graphics do matter. F4's updated graphics aren't too bad at high resolutions. Doesn't A-10C, Blackshark etc use virtually the same terrain engine from Lock on or even based way back on the Flanker series? Not exactly super impressive when compared to F4.
  3. Pretty good article, but I don't think anyone ever doubted the A-10's bad-ass'ness. Just to me, it seem's like running scripted missions (no dynamic campaign) against convoys of enemy armor consisting of about three lines of AI code, in a world with lackluster terrain (no line of sight check even through trees), seems like the replay value might be low. No offense to ED. I will purchase DCS: A-10C to support the Genre but I would definitely like to see a multi-role fighter for the next add-on in which you can move mud and mix it up fighter style multi-player.
  4. It would have been the best "dynamic" campaign engine ever! :pilotfly:
  5. Just because large scale A2A engagements haven't happened since Vietnam, doesn't mean they couldn't have. Could you image the scale of a non-nuclear full out air war in the 1980's between NATO and the Warsaw pact? It would have been an unbelievable battle.
  6. DCS: A-10C looks great. With that said, seeing as both the KA-50 and A-10C are for all intents and purposes ground attack only, will we ever see a DCS fighter study sim? Ground attack is fun for a while but multiplayer and competition is very limited as you pretty much just kill computer ground targets. A 4.5 generation fighter study sim would be awesome, no matter the airframe. I'd stay away from 5th generation fighters like the F-22 and F-35 as they are more or less BVR fights only and you would have virtually no data to work with.
  7. That's not true. The game has to support Crossfire. Sure your motherboard and drivers have to support it, but some games no matter what you do you cannot force the load balancing. An example would be Rise of Flight. It only uses 1 of my 3 gpu's. The other two just stay idle, wether you try and force it or not.
  8. Any idea if this sim will support ATI Crossfire Multi-GPU? Sims are generally graphically very damanding and I run at 2560x1600 resolution. I have a tri-crossfire setup 5970 4GB + 5870 2GB that I would love DCS: A-10C to utilize.
  9. I have an extra set of brand new F-16 USB Simped's for a second cockpit that never materialized for sale. They are currently up on DHS web site for 280 Euro without shipping which is about $350 USD. I'd be willing to take a bit off that, PM if interested. Located in the USA.
  10. I am thinking Eyefinity with three projectors, a curved screen and ImmersaView Sol7 software = flight sim nirvana. A wide angle curved cockpit view with no image distortion! Discuss.
  11. reprecht, that's correct. The whole airframe would vibrate/shake. I'd rather have my home built cockpit have a rumble type seat for stuff like cannon fire etc then only have my flight control stick shake.
  12. Uhh ya, thats the point ;). They hate the frames so thats why they don't have a multi-monitor setup.
  13. No, traditional yoke/stick/cyclic flight controls do not increase load as you change their distance further from reference or center. Of course, force sensing sticks like in the F-16 and the F-22 move only very very small amounts as pressure is applied and then released. Most aircraft do not have stall shaking in their flight controls. That is mainly for large aircraft like cargo and airline. In your example of Lock-On flying a suspected 4th gen fighter/attack aircraft, the stick going "soft" is only there for a holly-wood effect. Those flight controls operated by hydraulics or electric servos are rated for single power levels and are isolated from feedback. Going vertical and losing speed and having your stick go soft or having to pull back harder in a high-g turn because of the increased forces exerted on the ailerons and elevator is completely unrealistic. Now if we are talking about WWI planes, thats a different story with leverage and pulleys. For trim, FFB is good. All of these other shaking/rumbling/stalling/soft/hard FFB flight control forces are rubbish. The thing is, force sensing sticks can also be good for trimming if trim set and release is implemented properly. If the X65 is force sensing, I highly doubt there would be a way to get force feedback to also be viable.
  14. Whenever you try and project a 2D image on 1/4 of a sphere it looks horrible. Way too much distortion. Hey mom, did you know Greenland is larger then the continent of South America!
  15. Ah, I guess I miss spoke when I simply said "shaking and rumbling". I do understand that FFB can "trim" the aircraft. Although, from what I've read it doesn't work that great in BS, at least for the G940 that doesn't hold it's position when trim is engaged. I have also not tried BS yet with my Cougar HOTAS, I have been playing Falcon 4 with that. Although, some guys that have force sensing Cougars say it works quite well with helicopter sim's. Force sensing controls are the future of the last generation of aircraft that actually have pilots. Those aircraft are the F-22/F-35 etc. Even the most advanced helicopter ever devised had force sensing controls. Although, having the yaw actuated by rotating the stick instead of pedals is a bit odd I think. Too bad it was so advanced that the costs skyrocketed and the program was ended:
  16. There is a normal operating pressure range that your arm gets used to. It becomes quite natural. Obviously, if you are a gorilla and put a hundred pounds of force on the stick you will most likely break it.
  17. Those older B-52 squadrons must have been held to a higher standard and higher readiness during the cold war. Those took off much faster then the current video at MINOT AFB.
  18. Why does everyone want force feedback so much? Do people realize that in a real modern aircraft, the flight controls are isolated in various ways and you don't feel vibrations, shaking etc. I think FFB makes it less realistic and less precise, not more.
  19. Hmm, interesting, a force sensing OEM HOTAS? I might just hold off on a force sensing mod for my Cougar, as that alone costs as much as the entire Saitek X65. Correct me if I am wrong; but I think the only force-sensing flight controls in a aircraft are in the F-16, F-22 and F-35.
  20. Yes, I did upgrade the Firmware. Bearitall, if you go into HOTAS Cougar viewer or Foxy's Joystick Analyzer and press buttons 19, 21 or 26, do they turn on when you press them and then turn off when you release?
  21. Cougar's world over at Frugal's is down so I thought there's gotta be some Cougar smart people here to ask a question. I just bought a Cougar so I want to make sure it isn't defective before my return period expires. Here is the issue I am seeing: It deals with buttons #19, 21 and 26 on the throttle. After pressing one of those on only once, all three stay "on". This is in testing with both HOTAS Cougar viewer and Foxy's Joystick Analyzer. If I restart the device in HOTAS Cougar Control Panel, the three buttons turn off. When I press any single button out of the group of #19, 21 or 26, all three then come back on, stay on, and won't turn off, no matter the switch position. Could this be a problem with the software or an issue with the throttle/joystick itself?
  22. More recline then 30 degrees? Jeez, you want to take a nap? :lol: The F-16 has one of the most extreme recline angled seats out of any aircraft. So much so that some F-16 pilots complain about sore necks etc. Flim, how do you get in this thing? The F-16 cockpit is quite a tight space! Jump in from the top down like in the real thing?
  23. Wow, is that the actual cockpit? All you have there is one large LCD and the HOTAS. Theres like nothing else. Talk about streamlined. I guess you do most of the "button" pushing from the HOTAS or touchscreen the LCD. Another thing that's interesting is you no longer wear a cool looking fighter pilot helmet. With all that stuff you now look like a big alien bug ;).
  24. That's going to be a problem with all force feedback joysticks. When you let go of the pressure on the stick with trim engaged, there is some "slack" that will need to be reacted against. These joysticks are not designed precisely enough to have no slack like in real aircraft. That would be very expensive. When the slack is taken out after pressure is transferred from your hand to the force feedback mechanism, the movement of course registers with the axis sensors of the joystick and hence your control in the simulator has moved from reference.
×
×
  • Create New...