Jump to content

upyr1

Members
  • Posts

    3659
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by upyr1

  1. I expect Korea would come out before Vietnam if some developer showed some interest.
  2. National security is a big issue when it comes to modern aircraft. As @Tank50us pointed out AI assets aren't that big of deal and we also have the possibility of a community mod.
  3. I'd love to see playable carrier modules. Though even if we just got a bunch of carriers World War II and onwards that would be good as well, especially if we get the cruisers and destroyers to escort them
  4. When I saw this topic I thought it was going to be a list of ways to improve the damage model. My wish list there. Damage components- Obviously things like radar antennae would be up here. but here is what else should be The hull and armor- The hull should be divided into segments, which have their own hit points based on whether or not they are armored. If we get battleships it would take a bunch of anti-ship missiles hitting the same spot to break through the armor. Rudder, screws and lower hull- a weakness of any ship is the lower hull, if a shot should have broken the keel that should be modeled. Also the rudder and screws need to get damaged. It would be awesome to have a torpedo hit a ships rudder and have it stuck doing doughnuts like the Bismarck. Internal components, the right (or wrong hit) can really mess up a ship. For example the HMS Sheffield had her fire suppression system taken out I wouldn't be surprised if that didn't happen to the Moscow as well. Also exploding magazines can destroy ships, which was the case with both the Hood and Arizona. I'd love to see flooding modeled as well, ideally flooding should be based on the size of the holes with the chance the ship will capsize and the crew will get it under control.
  5. upyr1

    F-105D

    I think it's going to be part of the 1960s asset pack.
  6. https://drive.google.com/drive/folders/17Udw8h10lDxMK4sYvkmcnNSuAuX2qGea?usp=sharing here is what the smothsonian has, so if you find something on line and it's not there-
  7. He needs to post about the thud next. The hun will be awesome.
  8. The at-28 would be awesome
  9. I would love to have both the Thunderjet and thunderstreak
  10. I wonder if Bruce Gordon will help with the Hun module. It would be awesome if he did.
  11. Only if they can take off and land from carriers (which they could do in real life)
  12. The Tunan was based on the Messerschmitt p,1101 https://en.wikipedia.org/wiki/Messerschmitt_P.1101
  13. I stated the main reason would be the avionics. A lot of data on the Thud as well as the F-84 has been destroyed. When Fairchild bought Republic they just shredded everything. So a lot of data has to be reconstructed. The Thud had a radar bombing suite, which wasn't accurate enough for conventional weapons so it wasn't used much. So even if someone can recreate the flight data, the only documents I know exist are the flight manual and some tech orders. So we might not have enough to do it in DCS. The Hog (F-84) on the other hand was designed at the end of World War II, and I believe Kartveli actually started the design process with a jet powered jug. https://www.militaryfactory.com/aircraft/detail.php?aircraft_id=1537 Due to a host of reason, the jet jug wasn't feasable and quickly transformed into the F-84. I know there would need to be a new flight model but I don't know how different the weapons systems were from the Jug and F-86. Also the Hog was widely exported so there might be some documents sitting in some foreign archives.
  14. I know the F-105 is proabbly impossible due to the avionics. However, I don't believe any version of the F-84 had radar, so the biggest issue would be the flight model.
  15. Only if we get a Beka valley MP mission we have most of the elements either on the table or in the works Syria/ Israel border MiG-21 Bis -----in the works------ MiG-23 F-4 Kfir Now add the F-16A , F-15A and possibly Mirage III(add the Mirage III even if they weren't used in that operation)
  16. I know they are working on the south Atlantic but I suspect the cold war asset pack will be next.
  17. The 1943 battle would be out of the I-16's time line, but ideally we would get assets for both Operation Barba Rosa and operation Citadel. there was combat in both periods in South West Russia and Northren Ukraine. As for the cold war asset pack- I know Razbam is working on the South Atlantic right now. I don't have any complaints there-it builds the eco system I am always going on about. However, do you know what will they do after the South Atlantic?
  18. As I said earlier who exactly builds given asset or map is irrelvent, however I do expect them to build something workable for the different modules. The ultimate test for whether an eco system works is can you build a multiplayer mission with the historical mode on using factions/nations that are likely to operate in a given theater.
  19. I really don't give a fine flying flip who does it. I'd just like to see it. With the F4U coming out, I expect to see the WWII asset pack to get some ships that served in both theaters, followed by PTO specific assets. I also expect the F6F will be the next Pacific asset after the f4U. I really think if Octopus G has the resources that it would be a smart move to work on a Kursk or Spanish civil war map. I believe Razbam has mentioned a Cold War asset pack. I don't know their schedule or if that is still being planned
  20. The problem with doing it that way, is the fact it would limit what you could do with that base, I think it would be a good idea to have waypoints for different landing instructions as well as alternative base. A real life example late in World War II when the allies were preping for a possible invasion of Japan, Iwo Jima and the Marianas. The USAAF operated B-29s out of the Marianas and Iwo Jima was a fighter base that also served as an alternate base for damaged B-29s.
  21. I really don't want another desert map but I'll probably buy the right one(who am I kidding I have everything), I would like to see Eagle and the other developers work on other theaters. IMHO ED needs to think about a PVP ecosystem for each modules. That would involve the following Theater associated with the module An opfor ai assets for the theater I get it will be a while before we get a Vietnam map, the jungle will make our CPUs melt. So I'm assuming Eagle and the other developers have been focused on desert because the maps are less resource intensive. Out of the new maps that have been announced I am happier about the Kola Peninsula map. While I am not sure if how much of the map, if any will be Sweden, I see it as a home for the Viggen. So I'm hoping to see some more cold war assets Next Like @Rudel_chw I really want a Korean map as well as Red for assets for the Korean war. We have the F-86, F-51, MiG-15 and the F4U is coming out we have a passable line up. Also as I keep stating we need something for the I-16 as it is an ignored module. Now back to the issue of Desert Maps, if we get another one, let's say an Iran/Iraq map could ED at least introduce some technology which connects all the Mid East maps?
×
×
  • Create New...