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upyr1

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Everything posted by upyr1

  1. While I do agree 100% we need a range warning for artillery y (come to think I believe ED needs to overhaul artillery in general). The next question though is what to do when a unit has multiple gun calibers. Right now there are some battleship mods (Thanks to Hawkeye https://forum.dcs.world/profile/51395-hawkeye60/ and I hope to get some WWII surface combat vessels_ I'm thinking either color code the line. Ideally though this would be part of a massive overhaul where we could have FOs and spotter aircraft directing artillery
  2. I know the New Jersey was supposed to use the dash during her Vietnam commission but never did.
  3. You want a full fidelity Su-25 ? Join the club.
  4. Agreed I would be happy with multiple maps
  5. It might not be as complex but we did get multiple Jugs. I'd love to have multiple variants but first the question is what data still exists?
  6. I know RAzbam had never said anything officially about the F-105, they just had a Thud on their webpage and according to the post I was trying to link to Grinelli has stated the Thud isn't available. So either ED decided there wasn't enough information for the Thud or someone has plans to produce a F-105 module, which I don't know nor do I know who might be doing it. What I do know for sure is I would put it in the rumored category as it appears the answer to the question "Are we getting the F-105?" is a definitive maybe now please point out to me where I said Razbam was doing it
  7. I think this would be great especially if combined with a take-off timer. The problem with a public server is that there is no guarantee if a slot is going to be filled.
  8. Vitenam might end up being huge,
  9. Add the Thud to the rumor category
  10. we might be getting the Thud
  11. That's good. The screen shots that have been released look awesome I hope we can get the Zero too can you give us any clues about what ships we'll get? I want to see the Iowas vs the Yamatos.
  12. I would rather have a flyable module but an ai asset would work in the interim
  13. I think the Thud is long overdue. Can we at least get an ai thud? I would love to see this redone with official modules
  14. Mind sharing examples where it failed ?
  15. I have seen some missions turn out ok. For example last night I was playing a SEAD mission for a strike by a flight of L-39s
  16. I think lack of information might be the main issue.
  17. I know what the quick mission builder is I just think a random mission would be better than what we have Speaking of the random mission builder
  18. What is the difference between instant action and the mission menu? I've always thought the fast mission builder should be labeled instant action t
  19. There are a lot of questions, the top two are feasibility and interest. However, even if there is enough interest to merit an F-4G module there is the question if it is feasible. I want an AI G at the minimum, and I would like to hear what Heatblur says about the G.
  20. I'm just going by Wikipedia they might be wrong, I have seen photos of a STARM on an Israeli Phantom Anyway It still doesn't change my point that if there is an E that could use the STARM it would be nice to have that block
  21. That's why I think the F-4G might be too classified As ED isn't going to let us have a mod with an AI EWO then that would leave us with the G as an AI only bird and that would still require improvements to the EW model
  22. That was the main thing I was thinking with the request for a G. There is an indicator we might be getting the Thud
  23. As I stated earlier the G is really a different beast under the hood, that still leaves the question about what is know about the Israeli and Iranian STARM shooting Es? If they are basically the same as our Phantom except the STARM and in the Israeli case refueling probe then they might be a nice add on for the module. However if they are too different then they might be part of a future Phoreign Phantom
  24. One of the many areas where DCS could be improved is the "create a fast mission menu" I would love to see the following added, at least to the advanced menu and to the dynamic campaign when we get it coalition builder- the default unit list would be based on this scenario/ mission - an over all scenario for the mission. I'm not sure how many pre-canned options there could be but it would help build the unit list as well as mission roles single / multiplayer options- the mission might be straight single player, coop, PVP mostly HI date - right now we just have the time but I would love to see the day, month and year added. I know right now we have season and I am assuming the plane selected and historical mode check box will determine the equipment used by both sides. a more detailed unit filter and selection menu- we should have a menu where we can apply the one of the following labels to unit categories, subcategories, and types. Pooled/potential- the default setting for anything that isn't excluded or mandated excluded- a given asset can't be used. If I select historical mode, than anything that DCS claims isn't period will be excluded automatically and there should also be a manual option to exclude an asset I don't want to show up for any reason Mandated- This would require that a mission uses a given asset. It would override historical mode so If I want a final countdown mission then I might move a modern carrier battlegroup and planes to mandated. new mission based on existing mission- The idea is simple, use AI to make a static campaign. The quick mission editor will use the mission goals and asset set for one mission to build a follow on mission that would take place immediately after the first.
  25. I don't think your idea really would conflict with anything that has been proposed even if it did the issue wouldn't be the conflict but the point to your thread. For example if you are like certain people and say no to almost any wish list item, including something that would benefit their play style often making claims Eagle needs to focus their attention elsewhere and never saying where....that's a problem
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