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Everything posted by upyr1
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I think some GA planes would make good mods, though the DC-3 might appear to the folks buying the C-130 if you call it the C-47 AKA O-1 Bird Dog I'd love to have more early jets
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No argument there, I'd love to have both stand alone and Campaign CSAR missions. Also I'd love to see Sandy missions for the A-10, A-1, and A-7
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I put this in the core wish as well. This needs to be added before the Skyraider
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I was playing around playing with the Corsair on a modern carrier to see what would happen they seem to launch from the Super carriers, Tarawa, and go insane with the others. Which got me thinking about the Skyraider the first photo is an Essex-class carrier Lexinton the second photo is Ranger which is a forestal-class carrier in both cases we see them using the catapult.
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I know the F4U did not need a catapult when taking off from a fleet carrier. However it would be nice for the F4U to have that ability. The corsair did use catapults when taking off from escort carriers and it would be nice to have that feature for the corsair. I don't know if the Essex ever used their deck catapults in WWII
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I'd love to have the catapult work on the essex and the corsair
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https://joytokey.net/en/ here is Joyto key, it would be nice to see more options for controllers. I fly with a warthog suplmented with an x box controller for WSO stuff
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that would be cool to have. I think it would be nice to have both. Either have AI direct you to a landing beach , the marker, and then if you are using that they can climb
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The issue I'm thinking is a multiplayer server you would only want the FAC/FO to designate 1 unit at a time. So the differnce might be scripting and targeting prioity. Frankly I don't care wich path they use as long it works for both single and multi player games.
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I'd want improvements to the visual recon mode to make it easier to act as a AFAC/FO My question is if any military branch combines the FO and FAC roles doctrinally. From an AI/software design I could see arguments for a combined FO / FAC but I could also see some idiocy behind it as well
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Right now I'm hoping for a visual cue so I don't place my disembarking point on a cliff. That would be fine if we had ropes , and troops that could climb things, but until that day comes. Also natural obstacles that are modeled in DCS would need to be factored in.
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Any order. More ammo types- there should be options for smoke, guided shells, VT shells and regular HE shells. Fire missions and Forward observers- instead of making "fire at point" the only option, when an artillery piece has ammo but no assigned target it should fire at targets within visual range of air and ground-based FOs. Also the presence of a forward observer should improve the accuracy of pre-planned barages. So when there is a "fire at point" waypoint and FO the FO will call fire on targets in the zone. I guess he would be a place to roll out some of the dynamic campaign AI. I'd also give JTACs the same treatment. more artillery types - static SP guns name it, these bad boys for example, would be period for the German map they were retired in 1994 edited to add the fire at point bit @Silver_Dragon please add your ideas
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It's mostly abut showing a flat beach you can put troops on -if you aren't carful you you will try to land the troops on a cliff.
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This was the first time I saw an 5-inch gun get a kill
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I think the best approach would be to give landing craft and amphibious vehicles a launch waypoint that would act like the takeoff waypoint except connect you to a landing ship. Then as stated earlier, tie in the supply menu.
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True there has to be some logic. I'm thinking with amphibious ships, the best approach to use would be a supply menu like we currently have on airbases and carriers. The ship type would limit what could be carried. For example on a ship with a flight deck and no well deck (LPH or CV) or way to launch Higgins boats, you would be limited to helicopters and tilt rottors transporting infantry and maybe light vehicles (Jeeps/hummers). Ships with divates would have their own rules on what they can launch and a ship with well decks woull have their rules. That's just part of good design This needs to be fixed and I have always supported using the payload menu for cargo and troop loading, as I think it would be an easier way to preload things as it would be easier to see the weight and size. True but and something are long over due I'll start are bump that This is one the reasons I'm not happy with Razbam though if they return to DCS their MiG-23 is an insta buy.
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Proper animations are low on my list, though I'm not saying no.
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I've got a track here may be I'm eating the wrong mushrooms again but it looks like ESSEX scored anti-air kills with her 5-inch guns this needs to be added to every ship though
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About 8 decades' worth of Naval doctrine, ships, and boats need to be added to DCS, and the first place to start is the mission editor with waypoint commands and assets. I just wrote spawn point to mean starting point. The animation would be nice, however my main concern is to get the leathernecks to the beach. I'd love to use the suply menu. While on the subject of moving troops the "load on start" needs to be improved. My addition to that list Would be the Naval order of battle for Operation Overlord and the Mariana https://en.wikipedia.org/wiki/Central_Marianas_naval_order_of_battle https://en.wikipedia.org/wiki/List_of_Allied_warships_in_the_Normandy_landings I get it will take a while to get everything but I'm buying the Pascific theater asset pack as soon as it comes out. For the cold war we'd need the following at a minimum 1980s Iowa-class battleship refit (if we can get New Jersey's 1968 configuration I'm not going to object.) Until things get clears up with Razbam, I'd like the Wasp and Iwo Jima-class amphibious assault ships. I considered the Tarawa to have been the sweet spot for the planned and current Naval modules (except the F4U) they were in service from 1976 to 2015. LCAC and the Red For Lebeds Then Ivan Rogov I think artillery is it's own thread.
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When building missions with the Higgins boats it would be nice to have some some way to toggle good landing beaches
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During desert storm they both used the missile
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fear and suppression in Las Vegas (supressed flak and EAD)
upyr1 replied to upyr1's topic in DCS Core Wish List
I'd love to see the AAA act like that by default -
I'd also have downed pilots climb aboard helicopters and for missioin builders a CSAR escort for attack planes