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upyr1

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Everything posted by upyr1

  1. I'd love to see overhauls on the spawn points, the second photo which looks like an ODS Alpha-strike is how I want my deck to look when I have a large mission
  2. I would check on the mirage f1 thread to see if they are planned
  3. There is no argument that DCS needs a lot of work on the ground and naval environments, however, such improvements need to be done as part of developing these modules.
  4. In the past I have asked ED to change the historic mode from a binary option to a multipronged option. The options would become off medium- which to the best to remove weapons and avionics that aren't available for a given period but allow us to use a module as long as the base type existed strict- this would be what we have now I think this would fit into that request
  5. I've said the same thing in the past. I have said ED needs to think in terms of a module ecosystem. Which would consist of the following items at least two opposing modules (competing predators) AI assets (prey) A map (habitat) The most complete ecosystem so far is are the Nomandy/Channel maps
  6. That is what happens when the words asset pack appears in a thread. The key is to simply ask for the assets and then let ED figure out how to do it. As I stated earlier some of the requests notibally the infantry needs to be done anyhow and since most of the maps leave one with the impression the DCS is the desert combat simulator
  7. Yes this would make ready 5s easier to set up
  8. got a link for the train mod
  9. This is necessary for any Redfor infantry.
  10. The reason new ac don't divide the community is because you don't need to buy the new AC to face it in combat on your favorite server. Asset packs on the other hand do require that you own them to connect to a server that uses them. If we at least had a filter I don't think it would be as big of a problem. This is the reason I want land and naval modules.
  11. In general more historic assets. I would love to see a bunch of WWII and Korean era Red assets that could be used with i-16 and MiG-15 as both are in an asset desert. I also want more naval assets. We have two Normand maps but we don't have the overlord invasion fleet. Then the Marinas need both the WWII fleets as well as more modern ones. We have a decent 1970/early 80s carrier airwing planned but a 1990s carrier battle group. So more and better naval assets Also better infantry. Then I also want airborne drops and the mechanics for an amphibious assault
  12. The biggest obstacle would be getting the Russian government to sign off on the red planes. The Eagle and Warthog would be the easiest followed by the Grach.
  13. After reading the post I think both requests can be be easily merged. For example let's say we have a Phantom II flying an attack mission. The drop down task is ground attack, then you might have the flight bomb a rail yard at way point 2 and have a fighter sweep start st way point 3 or as a secondary task for the mission. Likewise might have flak supressiin as an option in the advanced way point action menu
  14. I have suggested something like this for mods.
  15. The only reason I could see behind the current system is so you can select the role then the aircraft. So I would like the option of locking or unlocking the aircraft or mission.
  16. I'd love this as well, especially if the user files section could become a full-blown repository with a mod manager
  17. As I have said multiple times I believe mods are the only answer to this argument. I would love to see the Fencer, Flanker and Fulcrum carry more advanced weapons. Hower there is not enough information for ED to implement them in an HI aircraft. If there is enough evidence to confirm that some weapon is carried by a variant of an aircraft, then it should be grounds for ED to consider adding that variant as an AI asset. As for flyable variants as I said before if there isn't enough information for ED to do it legally and you want to use it, then get a mod.
  18. Eagle doens't have enough information to implement the weapons interface. Anyway, would you mind explaining why you are opposed to using a mod of some advanced version of the Flanker or Fulcrum?
  19. I might need some practice but I can do some lau coding and I know a little bit of c but if you need some help let me know.
  20. I don't think it would be either. It would be nice if we could get some retired version. Out of the su-2_ I think the 26 aerobatic plane is the most likely followed by the 25 though way off. As for the list I can't argue except I would love to see Cuban Ace deliver on the yak-38. As I have said before my preference with Red modules and assets are ones that can pull double duty for WWII and early cold war followed by the strike planes.
  21. My list, first anything from the early Cold War and World War II that would work with the I-16 and Mig-15. As far as DCS is concerned the documentary from the 1980s was correctly named as Korea has been forgotten. Thanks to the presence of the I-16 we need assets and modules that will cover 1935 onward. We have a nice lineup as far as air to air is concerned for the 1960s and 70s. The MiG-25 and Su-15. The MiG-25 would work with more maps. The Su-7, MiG-27, Su-22, and if possible the Su-24 would be quite welcome as would the SU-25 and Mig-29.
  22. Anyway I knew there has to be some DCS core improvements. I'd love to have the EB-66 and EA-3 in a Vietnam scenario
  23. I hope they are planning to do it.
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