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Gun Jam

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Everything posted by Gun Jam

  1. This is looking is a bit slower than expected and I had pretty realistic expectations (I think). I was figuring around Aug for non preorders (like something placed in early may) This seems quite optimistic at this point oct/ nov is probably a safer bet. The Somnium team did a good job of allowing individuals to ride along in the development process and watch as the prototypes moved into production phase and got beat up all along the way by reality. I probably have a bit better understanding of product development than the average person and am quite aware of dev team expectations vs reality and I was very appreciative of the Somnium team to provide as much dev info as they did. It was actually quite interesting to follow along in this process. Im assuming there is nothing like this on the pimax discord correct? Thanks!
  2. If you look at a distant object through the top 1/3 of the image is it then clear? I found I had no issues using the top part of the FOV to look at things but using the center like normal would result in a poor image.
  3. Tacview can add extra load to the cpu and cause inconsistent FPS or an overall reduction in FPS. It has been my personal observation that after DCS went to multicore this is now a non factor and there is no advantage to disabling tacview. But doing so Its not a bad suggestion for a first time startup with Vr, having as few of variables as possible can make any troubleshooting much easier.
  4. Well If you want like a bran new one for probably like half cost that ships monday its still running until 6pm PDT Sunday. You're not the only one bummed out. I knew it would be a dice roll and I had gone into it knowing that it was going to be a long road to get it working well and all the issues ironed out. I did not expect the image to be a problem, For me the center of the FOV is trash, it's blurry and has slight double vision with CA. I can look above the center and use the top 1/3 of the image and that is amazing quality. I could not find a solution to this, I'm assuming it could be corrected with lens inserts but that means I have to figure out which ones to try along with the massive pile of other issues to sort out. I guess I was expecting the image to be motivation to solve the rest of the issues and without that I lost interest pretty quick. I'm assuming that most people will be fine, I'm not sure whats going on with it exactly, I tried to find someone having the same issue I could communicate with but I found no one. I did hear a guy in a video describe and issue something like I'm having but no way to get in touch with him. If the whole image looked like the top 1/3 this would be a solid HMD.
  5. https://www.ebay.com/itm/177146919844
  6. I put my ultimate edition on ebay just now the auction should go live in like 3 hrs if anyone else is brave enough to try it even if its at half cost
  7. Hello Playing online TTI Convoy mission with friends. Looking for convoy from last known location, They've moved several miles either N or S on this road maybe as much as 10 miles likley not less than 3 miles. 1) cant get jester to zoom the pod out 2) cant tell jester to follow the road 3) I use VR and using direct head control is tough, the pod is too slow, too zoomed in and I have to look at the Tpod screen at an extreme angle which means im having to look through the crap part of the lens. Is there a solution that lets me zoom the pod in/out and just use a hat switch to move the pod and maybe set a mark point without breaking online Integrity check or disabling jester, who actually is really helpful in most tpod situations. The goal is zoom out and follow the road now I can look at the hud and the tpod screen clearly and without moving the pod in a direction I dont intend to move it. Maybe find the convoy, set a mark point and then tell jester to search for a target which he will easily find now that the pod is looking at the convoy. I know a long time ago there was a mod that gave full control of the pod before jester could tpod... would this mod still work as I described? Thanks!
  8. I doubt it. Its been my observation that dcs can not simulate anything and as such any interaction that takes places likely required coding to make it happen. If a developer did not think of that interaction or did not consider it necessary then that interaction would not occur. This ls likely true for most software other than those that exist simply as physics simulators.
  9. The larger overlap (exceeding 90 deg) is important when you look left and right... right?
  10. I'm still using the G2. I have the VR1 but can't get a good center clarity for whatever reason the center of the FOV is blurry and is significantly degraded from the top 1/3 of the display image which looks excellent. So here's to hoping the super looks good. At least its a low risk dice roll with a 14 day return policy (which is awesome by the way) I'm assuming these are probably still 2 months out? I have seen hardly any feedback here regarding them so im guessing just a handful of people have them
  11. This is an interesting observation. Dcs seems like a core market for this headset Im also curious how this was never noted before. You have an AMD GPU yes??
  12. This is a bit unfortunate to hear. I was hoping that It would be a solid step forward. What are your intentions at this time with the unit? are you overall better off with the og crystal or is the super better overall? If you ignore the mura and tiger stripes is the image actually clear? Is it clear over a wide FOV? Is the top of the image clearer vs the center?
  13. Back to the G2. Im investigating the possibility of the Crystal super. It at least has a return policy so if it doesn't work out im not out another 2k
  14. How were you able to return it? Is that an EU thing? Im in the US
  15. Pretty much gave up on mine. Ill probably sell it. I cant get the center FOV to sharpen up. I kept going back to the G2 thinking I might realize its not better than the Vr1 only to be impressed by how nice it looks each time until i didn't bother to plug the vr1 back in.
  16. Thanks Calvin / Aapje. This looks interesting Ill see how the initial feedback goes with the units that are shipping now and go from there Thanks again!
  17. @Calvin.Pimax Hello I am very much considering the purchase of a crystal super. I use the G2 and just got the VR1 to replace the G2. On paper the Vr1 is far superior in all categories except comfort. In real life in my case its is better only in FOV and brightness. It feels broken to me but I'm told perhaps I'm just intolerant to aspheric lenses. That aside the lesson of the VR1 is that I can not purchase any Vr headset with a "no returns" policy and dice roll that its going to be acceptable. The Vr1 was the safest bet with the best build quality, testing and QA but that didnt work out. I think I want to give the Super a try but if it really is an issue with me an aspheric lenses then I would end up having to return it as well. it sound like you can put a down payment on a unit and try it for 14 days? If you purchase it outright do you not get a 14 day return window? Is there a restocking fee? If it needs returning how is that started who would I contact to get an RMA and will they be timely about it or will it take them a week and then they tell me too bad so sad your trial expired? If there actually is a problem with the unit and it needs replacing what does that do to my trial window? What other important info should I be aware of?? Thank you
  18. Well maybe Evan will be. I do know some setup stuff but I never got mine to look good yet. Shoda from sominum has been helping me a bit I need to get back in touch with him. The center fov is still poor, some gains were made by switching warping profiles but still not better overall than the g2.
  19. Of next year? I pre orered min in like oct 23 and just got it last month. I have the ultimate edition.
  20. Let us know your thoughts. I still am working on last attempts to get mine to look okay. Ive had some luck with an updated warping profile but the center of the FOV is still unacceptable in dcs.
  21. I don't believe so because when I close one eye or the other the image is fine. I want to load something like TestHMD and test it more in other environments but I dont have controllers for it most of those platforms need controllers to function. Im trying to decide what to do about that.
  22. Ive got to spend some time with the VR1 and can now write say a 20 day observation after having spent maybe 5hrs in DCS playing online for at least 1hr at a time and probably another 3 hrs offline in short 10 to 30 min sections. The weight is noticeable but it is actually okay you do wish it was more like the g2 but can be lived with and you'll get use to it. Counter weight in back is required, 10 bucks worth of quarters should get you close. The face gasket is trash the studio foam one for the pimax makes this usable. the headstrap is not bad Ive tried the bobo m2 but couldn't get as good a fit using the stock arms on the VR1. a 3d printed solution to getting the arm length right may allow the M2 to be a superior solution. Ill stick with the stock strap for now. The primary issue is a massive decrease in image clarity that is about 1/3 of the image and runs horizontal through the center of the FOV. initially my brain could not isolate the issue it just knew something was really wrong. People suggested that it can take time to get use to the lens design of the VR1. I really attempted to do this and in attempting to get use to the VR1 I became quite aware of exactly what was going on and now its even more impossible to ignore. I spend most of the time now head down looking up through the top 1/3 of the FOV. This is a really really nice image... like amazing. The center 1/3 however is more like G2 quality but then add fuzziness, chromatic aberration and slight double vision that is stacked vertically. I dont see myself getting use to this considering that now after about maybe 8hrs its actually become worse mostly because im not confused by it anymore and quite aware of whats going on so now it draws my attention to it. If you smeared clear grease over the center 1/3 of your monitor you could adapt and learn to work around it after a long time you would "get use to" this but it would never look clear like the top 1/3 and bottom 1/3 of the screen because its not... you just got use to it sucking and it still sucks after a year but you're "use to it" I think thats where im at with the VR1. I'm hoping a software fix can address this or perhaps an adjustment to fit... but the fit doesn't seem that bad now. I know they claim to have really calibrated these and a lot of care was taken in making sure the image was as good as it could be... despite this it feels misaligned as in broken. Im going to let some friends check it out and see if its just me.
  23. I got a new face gasket that made the fit much more comfortable so I decided to spend some more time with it and made an interesting observation. the top and bottom 1/3 of the image are perfectly clear and I have 0 issues focusing on objects close or far. So if I move my head down and look up using the top 1/3 of the image to view the object of interest it is fantastically clear with no issue focusing. As i move that object towards center by moving my head up I can see chromatic aberration begin to appear and the image begins to get a slight double vision appearance and looks pretty much trash. any ideas why the edge which is usually the worst part of a lens looks best in this case? is binocular overlap less at the edges? can anyone else observe this? Thanks!
  24. No US. Even if I had a 14 day period im not sure what I would do yet. At least this way im not rushing trying to figure out if I should keep it or not lol
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