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Megagoth1702

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Everything posted by Megagoth1702

  1. Did you test with NO wind? Did you test multiple times for each setting? Otherwise it might have been random. :-/
  2. I assume. It is immortal to the host but not to clients it seems so I guess it does not matter on what side the client is. You fancy trying it out? PM me.
  3. Hey druid, I am getting slmod error and lua error when running this mission. Check out the attached files. Lua_Syntax_Errors.txt dcs.zip
  4. Yeah but I think I suffer from the placebo effect that causes me thinking that the spread and effective area is better when the chutes have been in the air for a while. They have time to stabilize, get a 90° angle to the ground etc. If the bomb opens up at 500 sometimes the chutes' angle to the ground is less than 90° and that makes the attack a bit "directional" instead of "top down".
  5. You can also "deactvate grop" after a certain condition has been met. I think there is something possible with triggers that triggets "on eject" , you can use that to inccrease a flag and once it hits 5 (4 times ejected) you can deactivate a group.
  6. More often than not the retard AI will drop from the sky due to not going to the tanker EARLY enough or screw up tanking itself... They run out of fuel and BAM. So the best thing to do is send them refuel MANUALLY by using triggered actions/actions or place the tanker really close to the units. http://forums.eagle.ru/showthread.php?p=1598351 A lot of AI bugs in that area.
  7. Then I have no idea man. :( Try to PM c0ff about it maybe? He is an awesome dude, always trying to help. Try F_15 instead of F-15c In config\view\view.lua it says: So probably this is the right name for the F_15?
  8. lol. Nope. It has been changed last patch. And I like it that way. Check this video: http://www.youtube.com/watch?v=JdlBkJwJC9s A-10 comes in, boom is already down. All lights are on when you come close to the tanker, which is awesome and makes them easier to find at night, makes sense to me. It's all cool. :) I mean you still gotta do "ready precontact." That is the only thing that is annoying me but simply because I have not adjusted to it yet.
  9. Ya bro, make some "unit appear zones" trigger on "part of coalition in zone" instead of the flight leads. What happened before was - I was hawg11, got empty ammo, went back to base, my buddy was on his own. He got a new task and saw nothing at the "seal team in danger, kill armor around it" task. They only showed up when I was kinda close. Also - could you use SLmod for stuff like "we are winchester"? Because if we play the mission on a dedicated server we never see the "other" radio options. All you have to do is -> install slmod, it's easy. Just put files into the folders and overwrite. Then you have to make a lua script, it's easy. I have attached one to this post. All you have to do is - trigger once, time more 1, run script file. Done. slmod_magicBactria.lua
  10. dcs world\config\sound.lua The "gain" parameter usually sets up loudness. As you can see the p51 apparently has a better sealed cockpit, which seems weird to me. Also there is no SU25 option... Mhh. Whatever. :) Lower "gain" and you will have less external stuff in the cockpit. I THINK this is how it works. Try it out.
  11. I usually release at 500. :P Works for me. No wind bullshit. Spread is a bit tight but that's okay for me.
  12. Yep. Close and low(er). Far away and high. Should not matter though. Sorry, it's wikipedia. But it's better than nothing. :p
  13. You must have aplayer controlled unit on the map. The selection list was also empty for me on an empty mission. Then I placed an A-10 with high skill, still no good. Then I changed skill to PLAYER -> it worked. The list is full of potential failures again. :) This does only work if you set skill to "PLAYER". It does not work on "client". http://i.imgur.com/s76YR.jpg http://i.imgur.com/L7fNp.jpg http://i.imgur.com/ZYl0t.jpg
  14. Therefore - attention bump.
  15. Therefore - attention bump. Also, I once put ONLY f16s on EVERY slot of an airfield. So it was really busy. They failed again, at a different position, but they failed. So yeh, the navigation needs a tiny bit of tweaking...
  16. Therefore - attention bump.
  17. Therefore - attention bump.
  18. Therefore - attention bump.
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