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Everything posted by wolfstriked
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FW 190 D-9 cockpit to get a re-work
wolfstriked replied to xvii-Dietrich's topic in DCS: Fw 190 D-9 Dora
No one seems to be able to model this beauty to exactness huh? -
DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
wolfstriked replied to msalama's topic in DCS: Mosquito FB VI
Wow was thinking today that the BF110 would be superb in DCS and just stumbled upon this post and that is good also!! ;) I'm ok with lower fidelity but hopefully not in FM department.I get in the WW2 planes we have now and rarely use all the buttons so its not that big of a deal for me.This way they can flesh out a good amount of planes to really kick off WW2 in DCS. Sorry have not read the whole thread..... -
Trim changes too drastic at high speeds
wolfstriked replied to wolfstriked's topic in Western Europe 1944-1945
Thats what I am asking about.Stability at high speeds is not felt by me.I would think that at 500mph the stabilizers and especially the wing would counteract all the torque effects when you suddenly cut the throttle to idle.In DCS you cut the throttle and the plane will start banking and yawing which feels the same as at low speed. Is there a difference in low to high speed and I am just not feeling it? -
I am alright in controls as I have a warbrd.Ok I am trying to learn the plane but the view just gets me every time.I turn off trackir,center the view to where it looks best for me and press RightCTRL+NUMpad0 and when I turn trackir back on it reverts right back to where it was before. Also,when you turn your head at a certain point it moves sideways by itself to look around the seat.I rather lean left and right myself to view around the obstacle but since it already does this you cant lean when looking backwards.Is there a way to change the head implementation so its just normal like the P51? Thanks fellas....
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All IMO P51 just feels like it was tuned more than the others.I flew it upon release yrs back and its changed alot for the better.No more taking off and porpoising for a good bit.What planes do you see take off and then nose up and down as pilot tries to follow the severe nose down/up cycle?It still happens in the other planes.The zoom level has been tuned so you cant pull out to ridiculous levels and this alone to me makes it feel more polished. I remember reading here that the devs took on a pilot with lots experience in WW2 planes and he has them changing the physics to allow us desk pilots a fighting chance.People complaining that they are dumbing down the planes under this guidance but the argument is that in real plane the stick,rudder and seat of your pants make handling the plane a lot easier than we have in sim. If you have any idea what I am talking about could you point me to the article about that?
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Nice,I'll check it out then. :)
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Spitfire feels real?
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The P51 FM has been tuned to perfection IMO.This module is sadly lacking...like if they worked on the P%! but never did any changes to this and the spitfire.When I take off and pull back on stick the plane lifts and then porpoises for some reason that in the P51 this has been tuned out from the FM.
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Imagine if ED solely did a WW2 sim.I knew when they first came out with WW2 plane that it was gonna be like this.I was kinda hoping they didn't to be honest cause now I am torn between 3 sims.WOFF for immersion,IL2 for just ease of jumping in cockpit and fighting enemy planes and DCS for the P51 which just feels so real to me. Its sad fact of simmers and will never be fixed or maybe when I die. :(
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Why are views for planes in different files and places.Google brings up files to change but differs from other search.
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Wait a sec yrs mnaybe a decade goes by and this still exists?? I was complaining how my stick was always off center yrs back and it was all on my ned somehow. :(
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Why are they so different to P51?:lol: I mean I get in cockpit and when I turn my head it feels so different,like a different sim actually.Why do it this way? Its not like we turn our head differently every time we enter a different cockpit.Just feels strange and I will now need to make multiple trackir setups for each plane...WOW that is insane as the P51 took me ages. Ok then how do I revert back to default view as I tried to change it and now its really messed up....anyone?
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I posted this idea years back on this forum and no one understood.What I am thinking is less stick movement needed at low speeds and full stick movement at high speeds.I think I couldn't get my point across yrs back cause I was trying to explain it with a force sensing stick as a main component.Just now I simply tried putting Xsaturation on both pitch and roll axis to %50 percent and it surprisingly gave the effect I was looking for. Now mind you for full effect this works with a high tension stick only.I have no stick attached to my warbrd base so its alot of tension.When I come in for a landing and flare the tension buildup just doesn't feel right.Same with folloing enemy plane thru a loop and as speed drops I have to use more and more stick travel to keep guns on target and this means more and more tension.Same with just slow turn fights where to bank plane I have to fight stick tensions considerably. Now with pitch and roll Xsaturation set to %50 percent at low speeds the stick feels perfect and surprisingly I have great control.Was thinking the plane would be erratic.
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This is coming from a non pilot but rather just gut feel so:music_whistling: One of my fond memories is of a sim I flew many moons ago that changed trim only by the planes airspeed.Sorry that I cant remember which of the sims it was as I flew so many they all melded into one decades later.No RPM controls and no trim controls either so trim changed solely by airspeed. Planes in DCS feel off to me.if you are flying at 500mph and cut throttle or change RPM the plane trim changes drastically.It reacts like you are going slow meanwhile the mass of the plane is flying thru air at 500mph. Am I alone in feeling this way?
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Can the dot label option be made to flicker from white to black to add a bit more ease in use?
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MFG Crosswind Combat version
wolfstriked replied to Aviators's topic in PC Hardware and Related Software
Nice! I also find them amazing! The spring for the brakes is nice and tight also which I love! -
MFG Crosswind Combat version
wolfstriked replied to Aviators's topic in PC Hardware and Related Software
Has anyone tried cutting the bottom of their pedal off?:music_whistling: Seems like a simple way to have ones feet on floor. -
Is it possible to have the crosshair move up/down and left/right in gun sight to show how trimmed the planes are?I have a feeling that when a crosshair centered in gunsight signals to you that the plane is trimmed the sim will feel more realistic,be less annoying etc. In non virtual planes,aka reality,when you are taking off and suddenly the plane veers left you add in rudder to compensate and then feel the sensation of yaw diminish signaling to you to stop adding in rudder.Your brain then registers the amount of rudder force needed to hold this line and you balance on this amount of force. In a sim that models realistic forces the plane veers right,you add in a "guess" as to how much rudder movement you need to compensate which then causes you to yaw back and forth as its very hard to remember how much to move a set of rudders pedals,hence why people die 20 virtual deaths learning how to takeoff in every new plane they takeoff in. Plain and simple...there is no feeling of what the plane is doing in a flight sim and when you make it super realistic it becomes unrealistically hard..... TLDR; trim the planes pitch and yaw by centering the crosshairs in the gunsights.
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Not a physics person but rather just an inner feeling thing so..... I think that alot of the weird behaviors of FM's come from the lack of a really good tire model.What I am talking about that I feel is missing is Self aligning torque. When you are crabbing a plane and the wheel hits the ground the aligning torque will try to straighten the tire in direction of travel....aka down runway.There seems to be none of this modeled. Another area is when you are taking off centered on runway and by the time you take off you are on the side of the runway.Its as if the tires are not gripping the ground and rather just slipping across the runway even though they track straight ahead.
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I aways have thought that the movement in the cockpit can be tied to the "ball" instead of a canned effect.
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Thanks again fellas,lots of useful info posted. I now run with the rads always fully open as damage from the engine getting super cold takes a long time to actually cause any noticeable damage OR is non existent. :dunno: