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wolle

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Everything posted by wolle

  1. I'll my 2 cents to the previous post: the growl will not only not go away after rearming, but whenever you have missiles loaded and you once switch from gun to missile mode, the growl will remain on forever.
  2. Thanks man, that did the trick.
  3. can't get rockets to fire For the life of me I can't get the rockets to launch from my F86. I've read the quick start guide, and my loadout is HVARx2*8 Is there a trick to it. I have weapons release both mapped to ralt-space and my weapons release button on the HOTAS. I perform the following actions after take-off set gun-missile safety switch to GUNS set sight selector to rockets rocket depression angle to 30 degs Over target uncage sight mechanically cage sight electrically dive from 5k uncage electrically over target after some time depress weapons release (have tried quick push-and-release or long push, have tried HOTAS button and ralt-space) No reaction:( Will the rockets only fire if there is a sufficient lock on target, or should they fire in any case? Please help, is there a tutorial video out there?
  4. Hi Imp, With your help I got it to work now. However, because the tick mark labels on the frequency dial are so far apart from each other (I wanted to dial in frequency 489, but the closest tick mark labels are 410 and 520), there is no way to actually know what frequency you are on, right? Any tricks that might help (since I don't know Morse code listening to the station identifier isn't very helpful) would be appreciated.
  5. That works, thanks for figuring that out.
  6. Yes, I've got the right frequency. Note that I am not talking about being able to contact ATC, I am simply talking about not even being able to bring up the comms menu (where you have menu items such as F5 ATC, etc)
  7. I have encountered the following problem: I can use my HOTAS mic switch or the "\" key to bring up the comms menu when the F86 is on the ground, but as soon as I lift off, pressing the mic switch or "\" doesn't bring up the comms menu any more. Anyone experienced this problem?
  8. radio compass not moving, ADF needle? Hi, The radio compass (lower left on the front instrument panel) does not move when I make turns, it always points in the same direction...? Is it not yet implemented yet, or is there a switch to turn in on (there is a switch labeled radio compass near the engine master switch, and it's on). Also, when I tune into an ADF beacon, I can hear its identifier, but I can't figure out where the ADF needle is. :helpsmilie:
  9. Thanks!
  10. ATC frequencies The regular tower ATC frequencies are outside the frequency range for the F86's radio channels, right? How do I contact ATC then?
  11. Both DCS world and DCS open beta show version number 1.2.9.something.
  12. Hi Ramsey, Are you trying to update DCS world or DCS world open beta. I am asking because when I tried to install F86 Sabre, it worked for DCS world, but not DCS world open beta (although I had updated both to version 1.2.9)
  13. How did you solve the problem?
  14. Count me in.
  15. Hi guys, I updated both DCS World and DCS World Open beta to 1.2.9. I can install the F86 beta module fine in DCS World. However if I also try to install it in DCS World Open Beta, I can't get it to work. The installer says that it can't copy F-86 1.2.9 module into World 1.2.8 (but I have updated both World and World Open beta to 1.2.9). Anybody else have that problem?
  16. How does one pick up the guy on the yacht? There is no way to land on it, right? Does one have to hover above the guy for some time, or how is it done? Great mission, btw.
  17. Hi Etchasketch, Yes, this is indeed a bug. I have already fixed it in my internal version. Most likely I will post an updated version of the campaign each time a new version of DCS World comes out.
  18. I have the same problem. In previous missions I put together I used smoke markers instead of flares. Those are easily visible, but also put a target sign right on the smoke-marked unit (more of a problem in PvP multiplayer missions), so I thought maybe flares are more realistic. I can play with the distance between player and ground unit when a flare is released. I'll try that...
  19. Hi Yurgon and Etchasketch, Thanks for your feedback. I'll take another look at it tonight. Just want to make sure: you are using the version downloaded from the User Files section, right? The versions I previously posted in this forum indeed had a bug in the CSAR mission that prevented the lua code from properly detecting the end of the mission.
  20. Hi etchasketch, I looked at the mission triggers in the CSAR mission, and couldn't find an obvious mistake. I test flew the CSAR mission one more time and I could complete the mission. My track file is attached. Since the mission is dynamic, it will play a little different each time, maybe that explains why you can't complete it. Maybe you can watch the track file to figure out what makes the difference when you fly it. That's all I can come up at the moment. Wolle Caesar.zip
  21. Hi etchasketch, Thanks for your feedback. I will take a look at it tonight. When I test flew the mission, I could finish it. But I will take a look at the exact triggers required to finish the mission, hopefully we'll be able to figure it out.
  22. Any 1.2.8 version should work fine. It has to be 1.2.8, since the campaign uses sling loads and embarking/disembarking, which have only been introduced in version 1.2.8.
  23. I might participate, it all depends on the time of day. TooTall's events were is the middle of the night in the US :(
  24. Hi, I attached two tracks, one for the New Arrival mission, one for Fast and Furious. The tracks show how I flew the mission, and how the "decent" menu is intended to work. Maybe looking at the tracks can help narrow down your problem. I can also send you .ogv movies of the two missions, but they are low-res and large files. So, if the .trk files work for you, that's easier. Fast and Furious.zip New Arrival.zip
  25. Hi, If hitting F7 really doesn't do anything at all, that must mean you don't have your keyboard commands set up properly. Does anything happen if you hit any other menu items in the communications menu? (like F10). I think as soon as "decent" appears in your menu, DCS world has created submenus for it. Normally you should see the option "smoke marker" or something like this (usually F3). If you hit this, the pickup group should mark its position. Once you landed within 200m of the pickup group, a new submenu should appear, allowing the group to embark on your chopper.
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