

wolle
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Crazy Horse Campaign Name: Crazy Horse Campaign Author: Wolle Mission type: SP Campaign Controllable: UH-1H Quick Summary (campaign includes): - employing Huey as fire fighter - troop insertion by fast rope technique - dropping sling load on speeding ship - airmobile assault mission - CSAR mission Link/Download: link Full brief: Ride your crazy horse into battle as a conflict between Russian and Western forces is brewing near the Abkhaz-Georgian border. Russian forces have occupied Abkhazia after recent popular unrest in the region, and are threatening to advance further into Georgian territory. US Army helicopter squadrons and Air Force jets have been stationed in Georgia trying to keep the Russian forces in check. Discussion thread: link
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Hi DSPALLASVI, Thanks for your feedback. I will look into the issue you found tonight. Some/most of the later missions are cold start missions.
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Hi Yurgon, Thanks for the feedback. I will take a look at this tonight. IIRC I actually have a holding loop in the mission that should make the Gunship wait for you, but maybe it doesn't work as intended...
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updated campaign I just edited the OP with an updated campaign. Hoping to get some additional feedback, like what you liked and/or disliked about the individual missions. Enjoy.
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Hi, Yes that's possible. What I do is simply load the mission into the mission editor (navigating to the directory that contains the campaign file plus all the individual mission files), and then press the fly button. Also, please note that the qual flight mission had some bugs in it, use the revised version I attached to the posting just prior to your post.
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No, the sling load you drop will fall through the ship, but in the mission that counts as having successfully delivered it to the ship...
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Hi Nick, Thanks for the feedback. I made the changes to the first mission you recommend (attached). Also, I played through missions 1 through 3 myself tonight. In mission 2 I downsampled the sound file to reduce file size (attached). Mission 3 had several booboos in it. The new mission I attached should be more playable and have fewer bugs. Simply replace the files in the directory with the campaign missions with the attached files. More corrections surely to come... Weapons Training.miz Liquidator.miz Qualification Flight.miz
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Real fast roping is currently not possible in DCS. Therefore I implemented it as an approximation as follows: you need to hover over the point where you want to fast rope your troops. Then every 2 seconds you are in a stable hover within 10 m of the drop point, one soldier will be dynamically created by the script at that location.
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That's the plan, once the bugs are ironed out...
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EDITED May 19 I have released the campaign on "User Files" EDITED May 10 Hi guys, I attached the second version of an 11 mission Huey campaign I put together. The second version is a result of me having flown through the whole campaign for the purpose of bug hunting. I hope I found eliminated most bugs, and didn't introduce any new ones:music_whistling: Changes include numerous bug fixes and adjustments I fleshed out story line a little additional mission messages help the player understand what his/her task is included mission screen shots in the briefing images Campaign includes: - simple weapons training - employing Huey as fire fighter - flight qualification test - troop insertion by fast rope technique - low visibility flying - dropping sling load on speeding ship - airmobile assault mission - CSAR mission - strafing of a truck convoy - inserting MANPADs unit into strategic front line location - complex final mission How to install. Unzip file into the same file location as Belsimtek's UN pilot campaign (on my computer "C:\Program Files\Eagle Dynamics\DCS World\Mods\aircrafts\Uh-1H\Missions\EN\Campaigns"). Then you should be able to fly the campaign the same way as you fly the UN pilot campaign.
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Hi guys, In your experience, are the FPS problems specific to the P51 module, or do they occur across the board for all modules?
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Hi, I have the following question. If I add a FARP to my helicopter missions, I cannot communicate with the FARP's ATC on its assigned radio frequency. In addition, the log file says "00022.249 WARNING FLIGHT: HELIPAD + FARP London has no ATC communicator!". How do I equip a FARP with an ATC communicator?
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No problem Cibit. Looking forward to playing the mission tonight. I have a question regarding the embarking features. Have those been documented yet? Just playing around I have gotten them to work, but only if I set up the necessary tasks in the mission editor waypoint advanced options. However, if I set up the exact same tasks as a triggered action that is called some time after mission start, the troops wonder off into no-man's land instead of walking towards the chopper. So I guess my question is: has anyone gotten the embarking/disembarking feature to work as a triggered action? Another question: what is "embark to group"?
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Time Trial Mission for Mi-8 Name: Time Trial Skill Hip Author: wolle Mission type: SP Controllable: Mi-8 Quick Summary (5 lines): - Race against time. Complete a series of tasks that test your Mi-8 flying skills. - hover over point and moving vehicle - land on speeding ship - sideways flying and formation flying - roof top landing - target practice Link/Download: http://www.digitalcombatsimulator.com/en/files/648768/ Full brief: Pilot with fastest time wins 1 million dollars :lol:
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new mission: dynamic CSAR and Air Mobility mission for SP and MP
wolle replied to wolle's topic in DCS: UH-1H
I have completely redone the mission, can be downloaded here. I tested the new mission in 1.2.8 beta. Feedback welcome. -
Liquidator mission Name: Liquidator Author: Wolle Mission type: SP Controllable: UH-1H Quick Summary: - An explosion has occurred at a nuclear reprocessing plant just north of Kobuleti city. Drop fire suppressant sling loads on the accident site ASAP. - Crew chief will call out hover instructions as you pick up/drop off the sling loads. Link/Download: attached Liquidator.miz
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Nice work, Imp. One thing I don't understand yet. They confirmed a problem with the frequency tuning. Does that explain why in many cases the ADF audio signal can be heard, but there is no ADF needle deflection? That's not clear to me.
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mist 3.3 cannot dynamically create cargo Hi, I have tried to use mist to create a cargo that can be picked up by a Huey. I used: local static1 = { country = 'USA', category = "Cargos", x = position.x, y = position.y, type = "Cargo1", name = 'Cargo Object', mass = 1000, canCargo = true } mist.dynAddStatic(static1) The cargo appears in the mission, but it cannot be selected as cargo using F10. :helpsmilie:
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Interesting stuff. From your document I gather that what Gate-5 called selection between main and back-up dial (B and D) is actually selection between "near" and "far". Can a Russian speaker weigh in if B and D are indeed the first letters of the Russian words for "near" and "far"'. In any case, I'll play with that switch to see if that helps. UPDATE: By switching between "near" and "far" (B and D and using the corresponding frequency dials) I can now indeed get an ADF needle deflection on some signals where I could not get a deflection previously. Don't know if it works all the time, but it indeed improves it. Furthermore, the manual attached by P1KW says that what the tool tips refer to as the "loop" setting is actually a "frame" or "body" setting and should be used to cancel out any electromagnetic noise created by the helicopter's metal body. According to that manual you should first select "frame" before moving the dial to "Kompass", this way you null out the electromagnetic noise of the helicopter's metal body.
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Hi Imp, Many thanks for this. I can confirm that I am having similar problems, sometimes everything works fine, other times I can hear the audio signal, but no reading on the ADF pointer needle. Let's hope one of the moderators will actually pass this problem on the BST :music_whistling:
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I have tested a couple of signals, both beacons and units broadcasting in the field. All have worked for me so far, but I haven't tested very many yet. Can you give some example beacons that you cannot receive? Also, would be great if someone reported those in the beta bugs section (even though my bug reports there have been ignored 100% of the time so far...:music_whistling:).
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and more interactive training missions. For me its much easier to learn from those rather than by reading manuals...
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Hi Imp and Cibit, Please be so kind to post a short tutorial/explanation once you figured out how the new radio systems/ADF work (what buttons to press to activate them, frequency range, etc.). I usually can't figure it out myself, so I need your help:)
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Hi guys, I attach my sling load practice mission. Features: -Transport 4 sling load cargos from pick up point to drop off point. -Crew chief will call out hover instructions both as you pick up and drop off your cargo. -You must drop the cargo within 10 m from the smoke marker -Mission will time you, and report the total time you required to complete the task once you have dropped off all 4 cargos. Good luck! Time Trial Sling Load.miz
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do I need lockon installed for DCS FC3? Hi, I am thinking of getting DCS FC3 during the spring sale. Do I need to have Lockon installed, and pay dividends to Ubisoft? Or can DCS FC3 nowadays be installed just like any other DCS module?