

wolle
Members-
Posts
1079 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Everything posted by wolle
-
new mission: dynamic CSAR and Air Mobility mission for SP and MP
wolle replied to wolle's topic in DCS: UH-1H
I have completely redone the mission, can be downloaded here. I tested the new mission in 1.2.8 beta. Feedback welcome. -
Liquidator mission Name: Liquidator Author: Wolle Mission type: SP Controllable: UH-1H Quick Summary: - An explosion has occurred at a nuclear reprocessing plant just north of Kobuleti city. Drop fire suppressant sling loads on the accident site ASAP. - Crew chief will call out hover instructions as you pick up/drop off the sling loads. Link/Download: attached Liquidator.miz
-
Nice work, Imp. One thing I don't understand yet. They confirmed a problem with the frequency tuning. Does that explain why in many cases the ADF audio signal can be heard, but there is no ADF needle deflection? That's not clear to me.
-
mist 3.3 cannot dynamically create cargo Hi, I have tried to use mist to create a cargo that can be picked up by a Huey. I used: local static1 = { country = 'USA', category = "Cargos", x = position.x, y = position.y, type = "Cargo1", name = 'Cargo Object', mass = 1000, canCargo = true } mist.dynAddStatic(static1) The cargo appears in the mission, but it cannot be selected as cargo using F10. :helpsmilie:
-
Interesting stuff. From your document I gather that what Gate-5 called selection between main and back-up dial (B and D) is actually selection between "near" and "far". Can a Russian speaker weigh in if B and D are indeed the first letters of the Russian words for "near" and "far"'. In any case, I'll play with that switch to see if that helps. UPDATE: By switching between "near" and "far" (B and D and using the corresponding frequency dials) I can now indeed get an ADF needle deflection on some signals where I could not get a deflection previously. Don't know if it works all the time, but it indeed improves it. Furthermore, the manual attached by P1KW says that what the tool tips refer to as the "loop" setting is actually a "frame" or "body" setting and should be used to cancel out any electromagnetic noise created by the helicopter's metal body. According to that manual you should first select "frame" before moving the dial to "Kompass", this way you null out the electromagnetic noise of the helicopter's metal body.
-
Hi Imp, Many thanks for this. I can confirm that I am having similar problems, sometimes everything works fine, other times I can hear the audio signal, but no reading on the ADF pointer needle. Let's hope one of the moderators will actually pass this problem on the BST :music_whistling:
-
I have tested a couple of signals, both beacons and units broadcasting in the field. All have worked for me so far, but I haven't tested very many yet. Can you give some example beacons that you cannot receive? Also, would be great if someone reported those in the beta bugs section (even though my bug reports there have been ignored 100% of the time so far...:music_whistling:).
-
and more interactive training missions. For me its much easier to learn from those rather than by reading manuals...
-
Hi Imp and Cibit, Please be so kind to post a short tutorial/explanation once you figured out how the new radio systems/ADF work (what buttons to press to activate them, frequency range, etc.). I usually can't figure it out myself, so I need your help:)
-
Hi guys, I attach my sling load practice mission. Features: -Transport 4 sling load cargos from pick up point to drop off point. -Crew chief will call out hover instructions both as you pick up and drop off your cargo. -You must drop the cargo within 10 m from the smoke marker -Mission will time you, and report the total time you required to complete the task once you have dropped off all 4 cargos. Good luck! Time Trial Sling Load.miz
-
do I need lockon installed for DCS FC3? Hi, I am thinking of getting DCS FC3 during the spring sale. Do I need to have Lockon installed, and pay dividends to Ubisoft? Or can DCS FC3 nowadays be installed just like any other DCS module?
-
The rotor RPM in the Huey is automatically regulated by a governor. In normal flight your throttle will always be fully open, and you don't need to touch it. I typically touch the throttle only upon start-up of the helicopter. So, in short, the throttle is not very important during normal flight. Hope that helps.
-
Has there been any word yet about what is actually contained in the new update?
-
Hi Sven, I attached two logs (both covering one minute), one before the correction, one after the following correction: if eventData and eventData:isExist() then if eventData:getCategory() == 1 then -- normal groups instead of the old if eventData then if eventData:getCategory() == 1 then -- normal groups Unfortunately I could get your debug version to work with my particular mission, so this is just the regular log output. In the log before correction, look for lines "INFO SCRIPTING: mist.scheduleFunction, error in scheduled function: [string "C:\Users\Markus\AppData\Local\Temp\DCS\/~mi..."]:4241: Object doesn't exist" I attached the uncorrected version of mist, and also the corrected one, and also the mission I used for this test (with the correct MIST script) Airmobile Assault.miz Mistv3_3Incorrect.lua Mistv3_3Markus.lua LogBeforeCorrection.txt LogForCorrectedMIST.txt
-
Hi Sven, I have narrowed down the issue I am having to the following: In the same lines that we have talked about: for eventId, eventData in pairs(tempSpawnedUnits) do if eventData then if eventData:getCategory() == 1 then -- normal groups local match = false if #groupsToAdd > 0 then -- if groups are expected for groupId, groupData in pairs(groupsToAdd) do -- iterate through known groups to add if (type(groupData) == 'string' and groupData == eventData:getGroup():getName()) or (type(groupData) == 'table' and groupData.name == eventData:getGroup():getName()) then -- already added, do nothing match = true break end end The issue that causes me problems is the line: if eventData:getCategory() == 1 then -- normal groups The issue is the following: if, at the time of execution of the code one group does not exist any more (e.g. it has been killed), the loop will terminate prematurely (with a message "Object doesn't exist" in the log file), and the remaining new groups will not be added. Make sense? I'll look into it in more detail tonight.
-
Hi Sven, Thanks for the explanations, I think I now understand the issue Unit table vs. string. Now that I understand it a little better, let me do some more tests tonight, using the mist file you provided. I would gladly send you my mission, but it is a complicated mission. I feel I would owe you to simplify it before I send it to you.
-
Hi Sven, I am sad to say making your corrections did not solve the problem I am having. Some groups still don't make it into the databases. Looking at the correction you mention, do I have to replace "eventData:getGroup():getName()" everywhere by "(eventData:getName()):getGroup():getName()"? This code appears also in several lines you have not indicated to require that change... Haven't tried that yet. Have I interpreted the Grimes' code correctly that eventData contains the initiator unit of a spawning event. If so, it should not be required to get its name before calling getGroup(), correct? In your opinion, what type of object is eventData? Looking at Grimes' code I start to suspect that some spawning events do not trigger a "world.event.S_EVENT_BIRTH". What do you think of this?
-
how to contact wingmen/flight? Same question here as in the OP. How to contact the wingman? In the mission editor the frequency of the wingman is 127.5 and greyed out (i.e. unchangeable). When I try to use the same radio that I use to contact ATC (which works), but set it to 127.5 and try to contact the wingmen, no response :helpsmilie:
-
MIST3.3: some dynamically added groups not added to mist.DBs.groupsByName Hi, Starting with MIST 3.3 I have the problem that some of the dynamically added groups do not appear in mist.DBs.groupsByName and mist.DBs.unitsByName tables. The same missions work flawlessly in MIST3.2, but in MIST3.3 it appears that only those dynamically added units that are generated close to mission start get updated into the DBs. Those units generated later on in missions never make it into the DBs. I have not yet investigated this carefully. At this point I want to find out if anyone else has that problem, and/or if there is interest to investigate this more thoroughly.
-
Sochi Olympics Hostage Crisis (Huey version) I attached the Huey version of the original Mi-8 mission (found here http://www.digitalcombatsimulator.com/en/files/580899/) SochiOlympicsHuey.miz