

wolle
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Everything posted by wolle
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We have waited so long, I don't even care any more what its performance will be, I just want them to finally release it:music_whistling:
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In my experience it is not the updater alone that does it. Mine updated fine, but once I went into the module magner and installed the Mig-15 module, then this error started to pop up. And if I understand the OP correctly, he could also update fine, it was only after he went into the module manager to reactivate the Mig-21 module that things went wrong.
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I have exactly the same problem! Anyone else have this?
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proud owner too. But eagerly awaiting an AFM for it:pilotfly:
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I have the same problem with the US version, have to use the CUSTOM KEYS bindings instead of the ordinary ones for flaps and gear
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Just saw that in the official updates part of the forum the C-101 has been (is being) released. Where can I buy and download it?
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Having looked at the video, I judge it is ready for release, and I instruct DCS to release it tomorrow:D
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Interesting observation, Fox!
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I have the latest version installed (.35605) but when I log on the DOW server (haven't tried any other ones), I still see all other aircraft as Su-27s:music_whistling:
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Hi Pixel, Wasn't aware of your bug report. Great, hopefully now that two dogs are barking up the same tree, it has a greater chance of getting fixed.:thumbup: Happy holidays, Wolle
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Yes, this campaign is broken at the moment, because of at least two things: i) the "decent" menu that is used for picking up troops has been removed by the devs:thumbdown: ii) cargos (that can be sling loaded by the choppers) do not behave properly anymore in the lua scripting engine. For example "StaticObject.getByName("cargoName"):getPosition()" returns an "Object doesn't exist in function getPosition" lua error even if a cargo with name "cargoName" has been placed in the mission editor.:cry: Until those two things get fixed, this campaign is broken. I don't expect a fix soon, since AFAIK neither of the two bugs has even been acknolowdged by the moderators, yet:music_whistling: (may be wrong about this though)
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still seeing SU-27s
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I just logged on a played the Frog of War mission in a 190. My fellow 109s appeared to me as Su-27s :dunno:. Anyone else have that problem? I swear I haven't been drinking yet.
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Have cargos been moved to a new object category? StaticObject.getPosition(StaticObject.getByName(cargoName)).p previously worked just fine, now I get "Object doesn't exist" lua error.
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Few new things I've noticed with the Huey since 1.2.12
wolle replied to kontiuka's topic in DCS: UH-1H
Has this been acknowledged by a moderator yet? F7 Decent menu has disappeared:cry: -
It's probably a different problem than you are having, but just in case: It happens to me randomly (on average maybe every 15mins) during flights that all my controls become unresponsive (it happens in all modules). I can reactivate all the controls by pressing any button on the keyboard. I could completely eliminate the problem by selecting "Full screen mode" in the DCSW options. My theory of why that happens is that unless you select "full screen mode" you run the sim in a window, and it is possible that another window can become the active window. Then your controller inputs are sent to the other active window, and not DCS.
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I also don't understand why they don't include training videos. However, I think I understand why there are no campaigns for the recently released aircraft: those would essentially become obsolete as soon as World 2.0 and the new maps come out.
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So who likes the new F-86 canopy and increased gun smoke?
wolle replied to Winston60's topic in DCS: F-86F Sabre
I for one like the recent changes to the F-86!:thumbup: -
I appreciate your point, but I don't think the discussion is only about flat turns. Rudder performance factors into many maneuvers other than flat turns. For example, it is impossible for me to keep the Sabre going straight down the runway at 10m/s crosswind using rudder alone. With the addition of differential breaking, yes, but the rudder seems to be very ineffective during crosswind take-offs and landings. So, I really hope that BST will double check this aspect of their flight model. No witchhunt, just hope they will look into this.
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Can anybody explain to a non-pilot how to perform this test? Is the following procedure the correct one? -fly level and straight. -apply full rudder. -apply opposite aileron until there is no deflection on the roll indicator -pull back elevator and add power to compensate for increase in drag until plane does not sink or climb and maintains constant speed. -observe if there is any change in heading with time. I did some quick tests in the Sabre and the Dora. In neither case could I observe a significant change in heading, both planes simply side-slip. Am I doing it right?
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Thanks Art, very helpful. So "cont" and "inter" are filters? I always assumed that they allowed for active jamming by emitting radar waves, rather than filtering out incoming radar waves.
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How about jamming? How and when do you use the buttons labelled "cont" and "inter" (can't recall the exact labels atm) above the radar scope, for continuous and intermittent jamming? Then there is also the countermeasure pod you can load on the aircraft, and that has a whole lot of mysterious switches on it. Wish I was as smart as you, and things would be self-explanatory to me...
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I really like the Mig-21 interactive training missions. Most things seem to be covered nicely, except that there doesn't seem to be anything on radar-warning-receiver, jamming, flares and chaffs. Would be nice if an interactive training mission that teaches you how to react to various threats were added in the future (or did I overlook it?).
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Hi Sith, I have now made it passed all the missions up to and including the ground attack mission. In the ground attack mission I got the message that I took out more than 90% of the targets, and assumed that this means I have successfully completed the mission. So, I quit the mission, but got only 50% results. Turns out you get credit for passing the mission only 1 minute after completing the task. I think that's a little confusing, since most people will assume they passed the mission as soon as the get the 90% message. Just a small point.
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Hi Sith, I flew the mission you attached, and could make it a little further into the mission, but still missed Krymsk. Not sure if that's because of the different mission, or because I flew it differently. I still believe that your mission checks for true ground speed and true magnetic heading, not for indicated airspeed and compass heading that the pilot can read off his instruments. I had to fly the course at a IAS of significantly less than 450kph and at a compass heading several degrees less than 125 (40), but still missed the airport. Maybe it would be useful, in the mission briefing, to provide the pilot with a magnetic deviation chart of the area and a formula that relates IAS to TGS given a barometric altitude, temperature and wind. Also, you give the pilot 300s to complete the first leg (which is correct), but only 240 s for the second leg which is just as long as the first leg (this is too little time to arrive at the airfield for a TGS of 450 kph) Otherwise great missions so far.