

wolle
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Everything posted by wolle
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Hi Devrim, Hadn't noticed that before, it is exactly what I need! Thanks
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Thanks, this is a great mod, but for now I want to keep the original Cyrillic cockpit. Unfortunately the screenshots in that thread do not show, e.g., the annunciator panel on the left instrument panel lit up. If anyone could make a screenshot for me of them lit up, that would be much appreciated...
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Does anyone know where to find an English language description of the individual indicators on the various annunciator panels? The quick start guide does not explain the meaning of the individual indicators...
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The helicopter war mission using ARK-UD and R-828 ADF homing I have incorporated the "ninja feature" of 1.2.7 beta discovered by Imp into "the helicopter war" mission. The attached mission is for 1.2.7 beta, and now uses 6 ARK-UD and 4 R-828 channels for ADF homing. The new total of 10 frequencies reduces the likelihood that 2 different units broadcast on the same ADF frequency. The Hueys are now equipped with flares. I have not yet carefully tested it, maybe someone has time to do it (mission attached) The Helicopter War Dec 20 beta.miz
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Hi Imp, Great find. Will give this a try over the weekend...
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Great to know they identified the problem...
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I made the same observation. When flying the Huey, the scenery has become jumpy, whereas in 1.2.6 it was perfectly smooth. I think it's a Huey specific issue: whereas previously the graphics when flying the Huey was at a higher FPS than the Mi-8, now the Mi-8 graphics is smoother than that of the Huey. Haven't looked at other modules yet, though.
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1.2.7 Open Beta (Update from DCS World forums)
wolle replied to Slazi's topic in DCS: Mi-8MTV2 Magnificent Eight
Thanks for the info, Imp. -
1.2.7 Open Beta (Update from DCS World forums)
wolle replied to Slazi's topic in DCS: Mi-8MTV2 Magnificent Eight
What function does the R-863 radio have? Communication, ADF, ...? I have been hoping for while that we will get ADF navigation for the Mi-8.... -
I also noticed lower FPS for the Mi-8 than for any other module. I am not sure however if this is graphics related, for the following reason: when I pause the simulation I can still look around the cockpit and outside as I move my head using trackIR. And no matter how fast I move my head, everything is smooth. As soon as I unpause the game, then when I move my head around quickly, it appears jerky. So, I think the FPS drop is due to flight-model calculations, not graphics (at least on my computer). Maybe it has to do with the larger number of blades compared to the Huey...
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message.add only for tuned-in units It would be very useful to have an option when using the mist messaging system that messages would be only received by units that are tuned into a certain frequency, just like for RL radio traffic. Or is that already possible?
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Hi Cougar, Out of curiosity, what was the problem with mist.message.add before the hot fix?
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new mission: dynamic CSAR and Air Mobility mission for SP and MP
wolle replied to wolle's topic in DCS: UH-1H
Just want to make sure you have the latest version (called The Helicopter War, see here) -
Holy crap, that's impressive. What IAS and rotor RPM do you recommend for autorotation? At what radar altitude do you start pulling on the collective to cushion the decent? I mean for a general autorotation, not your "stunt" involving the friate.
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I am presently looking into buying a new high-end gaming PC for DCS. Unfortunately I am not much of a computer expert, so I need to rely on complete computer sets I can buy online. Does anyone have experience with http://www.cyberpowerpc.com/, their prices seem to be quite competitive. However, I emailed them about a week ago with some questions, no answer yet. So, I would be glad if people could tell me how their experience with this vendor went, and how satisfied they are with the product. Thanks.
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I agree, that's why I wrote "seems". Seems to me that player aircraft and client aircraft are coded in an identical way (e.g. you can select freely among the client aircraft of an MP mission even if you play the mission in SP), that's why it is hard for me to understand why some things only work for "Player" but not "Client". But again, probably just "seems" that way to me.
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This would be a really important feature. I don't understand why they haven't implemented it yet. Seems like that would be a 5 min programming job, at the most...
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Connection interrupted / connection timeout 1.2.6.18933
wolle replied to TheMoose's topic in Multiplayer
I haven't looked into that in the latest version of DCSW, but in previous versions it was important to set the connection speed to LAN (which you did), but also to disallow an option in the config file called something like "allow object_export". Unfortunately I am traveling right now, and don't have access to my DCS install. Maybe someone else can clarify. -
I am having the same difficulties, glad you bring this up. Although with some practice and "tricks" like those mentioned by cibit you can minimize the difficulties. Nevertheless, I have the feeling that the wheels-mechanics and rolling motion on ground of the Hip is not yet modeled well. This reminds me of the early P51D betas, when rolling the Mustang on the ground (i.e. taxiing) was a near impossibility...
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Helicopter War mission with Mi-8 ADF I quickly adapted the Helicopter War mission to allow use of the presently available Mi-8 ADF system. I have not yet carefully tested it, and hope I didn't break anything when I made those changes. Since I will leave for a three week business trip tomorrow, I will not be able to work on it for a while, so I thought I'd throw out the present version. Maybe someone has time to test fly it. Other changes compared to the version posted in the "User Files" section of the ED webpage include: now uses mist 3.2, which means that several bugs caused by bugs in mist 3.0 are fixed. now includes the possibility of helicopters ferrying supplies between ships and airbases (co-pilot will call out instructions to the pilot to aid landing on ships) I'd be glad to learn if the Mi-8 ADF stuff works for them. B.t.w. since there are presently only 6 available ADF frequencies, units will eventually reuse frequencies. For that reason, a given ADF frequency may guide you to a different unit than you might think... EDIT Oct 12th: fixed bug with F10 radio items. The Helicopter War Oct 11.miz
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Does that mean ADF is working now? Are the 6 preset channels the only frequencies available? How can the preset frequencies be changed?
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I have a hardware question. Is it better to invest in a single super-duper-mega graphics card, or several lower-end cards instead? What considerations go into such a decision?
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The following code works local vars = { units = { [1] = { ["type"] = 'Infantry AK', ["name"] = 'Unit #1', ["heading"] = 0, ["skill"] = "Random", ["x"] = pos2.x, ["y"] = pos2.y, }, -- end of [1] }, visible = false, hidden = false, category = 'GROUND_UNIT', name = 'group name', country = 'USA' } mist.dynAdd (vars) The following code doesn't local vars = { units = { [1] = { ["type"] = 'PERRY', ["name"] = 'Unit #1', ["heading"] = 0, ["skill"] = "Random", ["x"] = pos2.x, ["y"] = pos2.y, }, -- end of [1] }, visible = false, hidden = false, category = 'SHIP', name = 'group name', country = 'USA' } mist.dynAdd (vars) It works after I change your code from if newTable['category'] == 'GROUND_UNIT' then mistCategory = 'vehicle' newTable['category'] = mistCategory elseif newTable['category'] == 'AIRPLANE' then mistCategory = 'plane' newTable['category'] = mistCategory end to if newTable['category'] == 'GROUND_UNIT' then mistCategory = 'vehicle' newTable['category'] = mistCategory elseif newTable['category'] == 'AIRPLANE' then mistCategory = 'plane' newTable['category'] = mistCategory elseif newTable['category'] == 'SHIP' then mistCategory = 'ship' newTable['category'] = mistCategory end