

wolle
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Everything posted by wolle
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dynAdd doesn't allow ships Hi Grimes, Not sure if this was raised before. dynAdd in Mist 3.2 does not allow creation of ships, because it only recognizes categories "GROUND_UNIT' and 'AIRPLANE'. Is there a reason for that? I modified your code a little such that it also checks for category 'SHIP', but I am wondering why you left it out. Does it mess up something else?
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I hope that we will get interactive training missions for the Doppler navigation and other navigation systems. Reading a manual just isn't enough for me to understand those things.. Or at least a demonstration video..
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I want them to add operational navigation radios, akin to FM homing and/or ADF that we have in the Huey. Those are not yet operational in the Mi-8, yet, right? Does anyone know what sorts of navigation radios the Mi-8 will have/has in real life?
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Hi Grimes, Great thanks!
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Hi, Is there a way, using the scripting engine, to inquire whether or not a unit is out of ammo?
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I know it is not cool to ask..but
wolle replied to Trubshaw's topic in DCS: Mi-8MTV2 Magnificent Eight
For me the highest priorities are: - implement missing radios, in particular navigation radios. - more tutorials - English manual -
I can't even find the clock. Where is it in the cockpit?
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Sven and Grimes, If you also want to fix the "On Road" bug (making groundunits move on a road doesn't work any more), change the lines: if point.form and not form then form = point.form end in mist.ground.buildWP to if point.form and not OverRideForm then form = point.form else form = OverRideForm end That at least works for me Wolle
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'On Road' doesn't work any more path = {} path[#path + 1] = mist.ground.buildWP(position1,'On Road',speed) path[#path + 1] = mist.ground.buildWP(position2,'On Road',speed) mist.goRoute(groupName, path) does not make a group move on a road connecting two points any more. Not sure if this is a MIST issue or DCS World 1.26 issue. This used to work perfectly in MIST 2.0 and DCS 1.2.5. I updated both recently so I am not sure which is at fault.
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Is it only me or does the Hip hop around excessively when one lands on grass or uneven ground? Landing on a tarmac works fine, but landing on grass makes the ship want to roll over on its side or hop up and down.
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Thanks for figuring this out!
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master arm switch/master safety switch
wolle replied to wolle's topic in DCS: Mi-8MTV2 Magnificent Eight
Thanks man, got it. -
I'll have to look into that. I did not disallow rearming. It rearmed OK in the Huey version AFAIK. So, it could be either a beta thing with the Mi-8, or it requires different ground units to be present. Need to do some testing. I am very new to the Mi-8, and don't master using the weapons systems, yet. So, I chose this weapons load-out blindly, and haven't yet tested it if it is reasonable regarding game play of the mission. You can very easily change the weapons load-out in the mission editor. Maybe you can play with that and report to me what is a good weapons load-out. At the moment the number of troops it loads is a fixed number (8 for the Huey and 20 for the Mi-8 to reflect its larger payload capacity). But I can easily change that number to any value (maybe to 8 and 16?). Possibly, I changed some things, and then back again, and so on. Not sure any more how it exactly compares to the previous version. In addition there are now 2 escort helos on each side flying around too...
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When preparing to employ weapons, there is talk of two switches, the Master Arm switch and the Master Safety switch (or something like that). In the yellow cheat text that appears in the cockpit, they are called Master Arm and Safety Switcher. The tutorial covers how to turn on and off the Safety Switcher (it is the big red handle in back left part of the cockpit, confusingly it is called Master Arm in the tool tips), but how can I turn the Master Arm switch on and off? Where is that switch in the cockpit? The tutorial doesn't cover that switch, but simply says "Assuming the Master Arm switch is on..."
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The Helicopter War mission now including the Mi8 Sept 17 change log for the Helicopter War mission -- replaced Russian UH-1Hs with Mi-8s (note that in the present beta version the Mi-8 does not have FM homing capability, navigation to targets must be done by dead reckoning or by using F10 map) -- infantry battles can now be reinforced multiple times until the battle is lost or won. Reinforcements can happen either sequentially, or in parallel by several choppers. -- you can now request escort helicopter gunships that will fly into your vicinity and engage enemy choppers they find on their way. Your feedback would be appreciated. Download the mission here http://www.digitalcombatsimulator.com/en/files/421082/
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Hey Lorenzoj and Tusler, Have you guys bee able to find out if the Mi-8 has an FM homing function like the Huey. If so, over what frequency range? Just curious...
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Hi, I think what you did is correct. As I said, I am away from my computer that has DCS installed, so I was working blindly when I suggested the change of line 86. It is possible that it requires more changes, ... It is also possible that the Mi-8's radio operate in a different frequency range, so it may be that you can't receive those frequencies, and it may be possible that it doesn't have a homing function for those frequencies. Since I have been on a trip since before the Mi-8 module came out, I can't say. I am at a small town in Austria now with nothing to do, could anyone PM me the Mi-8 user manual, then I'll have something to do:music_whistling: Anyway, good luck, and keep us posted if you make any progress. B.t.w. it will still talk of 'Huey' clients unless you change the text in the same file, but that's only eye-candy, would be nice to get the other items sorted out first.
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Hi, I am the author of "The Helicopter War" mission. I am away on travel this week, and can't send you an updated version which includes Mi-8s. The version that was posted on the "User Files" only automatically detects UH-1H clients. To change the code such that it also automatically detects Mi-8TVs, you need to unzip the mission file, then open the file "initializeAI7.lua" and change line 86 from if value.type == 'UH-1H' then to if value.type == 'UH-1H' or value.type == 'Mi-8MT' then Once you have changed that line, you should be able to add Mi-8s in the mission editor as clients at will, and the code should automatically detect them. But I can't try it out, because as I said I am away on travel. Will post an updated version within two weeks.
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Oh no. Monday is exactly when I have to leave for a two-week-long business trip. Please postpone release by two weeks:evil:
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amazing video
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Did I miss something, when did the weekly updates get cancelled?
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no sound with msg I cannot get the new option to play a sound with the mist message system to work. Here is the OLD version that works, trigger.action.outSoundForCoalition(coalition.side.RED,'Sound File.wav') local msg = {} msg.text = 'Text here' msg.displayTime = 10 msg.msgFor = {coa = {'red'}} mist.message.add(msg) Here is the NEW version that does not work: local msg = {} msg.text = 'Text here' msg.displayTime = 10 msg.msgFor = {coa = {'red'}} msg.sound = 'Sound File.wav' mist.message.add(msg), there is no sound. What am I doing wrong? Yes, I checked the sound file is contained in the .miz file help!