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wolle

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Everything posted by wolle

  1. When preparing to employ weapons, there is talk of two switches, the Master Arm switch and the Master Safety switch (or something like that). In the yellow cheat text that appears in the cockpit, they are called Master Arm and Safety Switcher. The tutorial covers how to turn on and off the Safety Switcher (it is the big red handle in back left part of the cockpit, confusingly it is called Master Arm in the tool tips), but how can I turn the Master Arm switch on and off? Where is that switch in the cockpit? The tutorial doesn't cover that switch, but simply says "Assuming the Master Arm switch is on..."
  2. The Helicopter War mission now including the Mi8 Sept 17 change log for the Helicopter War mission -- replaced Russian UH-1Hs with Mi-8s (note that in the present beta version the Mi-8 does not have FM homing capability, navigation to targets must be done by dead reckoning or by using F10 map) -- infantry battles can now be reinforced multiple times until the battle is lost or won. Reinforcements can happen either sequentially, or in parallel by several choppers. -- you can now request escort helicopter gunships that will fly into your vicinity and engage enemy choppers they find on their way. Your feedback would be appreciated. Download the mission here http://www.digitalcombatsimulator.com/en/files/421082/
  3. Hey Lorenzoj and Tusler, Have you guys bee able to find out if the Mi-8 has an FM homing function like the Huey. If so, over what frequency range? Just curious...
  4. Hi, I think what you did is correct. As I said, I am away from my computer that has DCS installed, so I was working blindly when I suggested the change of line 86. It is possible that it requires more changes, ... It is also possible that the Mi-8's radio operate in a different frequency range, so it may be that you can't receive those frequencies, and it may be possible that it doesn't have a homing function for those frequencies. Since I have been on a trip since before the Mi-8 module came out, I can't say. I am at a small town in Austria now with nothing to do, could anyone PM me the Mi-8 user manual, then I'll have something to do:music_whistling: Anyway, good luck, and keep us posted if you make any progress. B.t.w. it will still talk of 'Huey' clients unless you change the text in the same file, but that's only eye-candy, would be nice to get the other items sorted out first.
  5. Hi, I am the author of "The Helicopter War" mission. I am away on travel this week, and can't send you an updated version which includes Mi-8s. The version that was posted on the "User Files" only automatically detects UH-1H clients. To change the code such that it also automatically detects Mi-8TVs, you need to unzip the mission file, then open the file "initializeAI7.lua" and change line 86 from if value.type == 'UH-1H' then to if value.type == 'UH-1H' or value.type == 'Mi-8MT' then Once you have changed that line, you should be able to add Mi-8s in the mission editor as clients at will, and the code should automatically detect them. But I can't try it out, because as I said I am away on travel. Will post an updated version within two weeks.
  6. Oh no. Monday is exactly when I have to leave for a two-week-long business trip. Please postpone release by two weeks:evil:
  7. amazing video
  8. Did I miss something, when did the weekly updates get cancelled?
  9. no sound with msg I cannot get the new option to play a sound with the mist message system to work. Here is the OLD version that works, trigger.action.outSoundForCoalition(coalition.side.RED,'Sound File.wav') local msg = {} msg.text = 'Text here' msg.displayTime = 10 msg.msgFor = {coa = {'red'}} mist.message.add(msg) Here is the NEW version that does not work: local msg = {} msg.text = 'Text here' msg.displayTime = 10 msg.msgFor = {coa = {'red'}} msg.sound = 'Sound File.wav' mist.message.add(msg), there is no sound. What am I doing wrong? Yes, I checked the sound file is contained in the .miz file help!
  10. Hi Grimes, Thanks for this. I just noticed that "dynAdd" is not mentioned in the guide for mist 3
  11. I'll buy it on the day it is released, no doubt about that...
  12. I have been looking for an hour now: what is the scripting command that returns the type of a unit. E.g. if unit MyUnit is a Huey it should return something like "UH-1H". There seems to be a command called Unit.getTypeName but this returns an object type called TypeName rather than a string, and the object type TypeName is described anywhere I can find. Thanks
  13. Hi Grimes, Thanks for your response. Here is my track. In this track, the cobra will dive right into the ground after my take-off. Most of the times, however, it will just endlessly orbit around the location it was at the time I took off. Follow.trk
  14. I attached a very simple mission (just a Cobra "following" a UH-1H). If you start the mission, you will notice that the cobra stops following the UH-1H as soon as the UH-1H starts moving. BUG, please fix! test.miz
  15. thanks, will do
  16. Hi, Does anyone have a lua code snippet for automatic mission restart? Should work something like this: if there haven't been any active clients in the mission for x minutes, restart mission. Thanks in advance!
  17. Yes, that should work, no need to activate any modules on the host, as long as you don't play as a client from the host computer
  18. Hi, Thanks for the feedback. Yes, you can only switch choppers in MP. But you can always host an MP mission just for yourself. Then you can switch choppers even in "quasi-SP". I'll try that with the tank symbol tonight, and see if I can make that work. I wonder if one needs to own CA for that (which I don't) Yes, spotters are presently immortal. I'll experiment with changing that, e.g. making them only invisible (otherwise there is to large a chance that they will get eliminated before you arrive to strafe the convoy).
  19. Hi Eagle Eye, Thanks for the feedback. There is no menu item to load or unload troops in the field. The code should automatically recognize when you land close to friendly troops (within 500 m). However, I have never tested taking control of an AI helicopter (didn't even know that was possible, how do you do that?), so the code may not work when you do that as this situation was not intended when I coded the mission (however there shouldn't be a problem when you switch to another client Huey). For example, the menu items do not get initialized for the AI choppers, only for client ones. In the current version I explicitely exclude AI choppers from having menu items, but I could easily change that. Once you tell me how to take control of an AI helicopter, I can change that and test it.
  20. I posted "The Helicopter War" mission here: http://www.digitalcombatsimulator.com/en/files/421082/ I would be glad if people posted comments, bug reports etc. in this thread. The mission is a further development of my earlier CSAR and airmobility missions. In the current version (Aug 11) the mission has the following features: -it is a dynamic mission, i.e. mission plays differently each time it is played because the mission events occur at randomly chosen locations and/or dynamically evolve during the mission based on other events occurring in the mission. For example the location of the pilots to be rescued in CSAR tasks is determined by the actual A2A combat ejection events during the mission. -it can be played either in SP or MP. -you can play either the blue or red side -Using F10 you can access a to-do-list, then use FM homing to fly to the desired location where you will complete the task. Possible tasks are CSAR of pilots down, reinforcing and/or picking up combat troops, and strafing enemy supply convoys. -In parallel to human-controlled Hueys, AI Hueys (blue side) and Mi-8s (red side) also complete tasks from the to-do-list. Coordinate your actions with other human and AI flights. -Your actions will influence the mission: if you rescue a pilot, he will respawn in the mission. If you resupply troops, they have a better chance of eliminating enemy troops. As a side loses too many troops, it will eventually run out of troops. Troops can be replenished with truck convoys, therefore strafing and eliminating these convoys will starve the other side of troops. -There are enemy AAA scattered throughout the theater, making your life a little more difficult. Have fun.
  21. Hi Blooze, Thanks for your answer. Which checkboxes are you referring to? The ones in the mission editor? They are all unchecked (see attachment), but still if I use one of my computers as the server and the other as a client, the client one will have the graphics setting of the server computer, no matter what the settings are on the client. To put my point in perspective, this is a link to another forum post with the same issue as mine http://www.ru.wiki.eagle.ru/showthread.php?t=102859
  22. I searched the forum and found some threads on this topic, but couldn't find real answers. The server graphics settings (texture, scenes, water etc.) are forced on all the clients. That seems rather bad, since if the server uses high settings clients with lower end computers cant use it (because of bad FPS), whereas if the server uses low settings people who have a higher end system wasted their money. I do not understand why not every client can choose his/her preferred settings in MP. Or is their a way of letting clients choose their settings?
  23. I am referring to the change log item " Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE)." I am away on a trip, and haven't installed 1.2.5 yet. Has anyone played with those new scripting tools, yet? What are the new functions?
  24. Hi Fang, Sounds exiting what you guys made out of this mission. One question: the Hueys must be easy prey for modern jets like the SU-27. Do you implement a "gentlemen's agreement" that Hueys are off limits, or is there a good strategy for Hueys to hide from the jets (like NOE flying)? I will look into possible reasons why the troops didn't want to board some choppers, but only after 1.2.5 is out (since 1.2.5 might require some changes, or provide additional features). Anyway, I'll be out this week on a business trip.
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