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Everything posted by Suchacz
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About those wingtip vortices & engine smoke ...
Suchacz replied to Echo38's topic in DCS World 1.x (read only)
Wow, never heard about that, it must cause tremendous vibrations, shouldnt it? :huh: -
About those wingtip vortices & engine smoke ...
Suchacz replied to Echo38's topic in DCS World 1.x (read only)
I'm not an expert, but imho it depends on air temperature, pressure, dew point, relative humidity, and of course on prop/rotor configuration as its tip speed and angle of attack. If I remember it correctly from my highschool physics classes, it is called "Adiabatic expansion" - sudden air pressure drop which is causing this condensation of water vapour in the air... -
The question is its max usable size which is imho in horizontal direction little more than 2x IPD, and of course some reasonable price :smilewink:
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I'm affraid, that even 1920x1080 of the customer version won't be sufficient for reading little numbers and text on the hud, radio etc... :cry:
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About those wingtip vortices & engine smoke ...
Suchacz replied to Echo38's topic in DCS World 1.x (read only)
It would be nice to have this effect for the props and rotors too... -
Oh, thanks. So between the centers of those two images on the display must be the same distance as between your pupils? Sounds logical. What about the distance between lenses in front of your eyes? Those must be somehow tweaked too? And what about the corrections for the people who have some eye defect? I have myopia too, same as somebody wrote earlier as well as many many others. Maybe it will work as built-in-eye aditional anti-aliasing :D:doh:
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Excuse me, but what does the IPD stands for? :huh: Anyway, thanx for your notices ;)
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NTTR (Nevada) and Normandy maps are in the making and there are some speculations about development of some more. All DCS modders are waiting for the release of the new engine (aka EDGE) and its SDK. It is almost 100% certain, that we wont see any new map for the current engine...
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how to turn off labels for allies but on for enemies?
Suchacz replied to PythonOne's topic in DCS World 1.x (read only)
If you leave it empty or put a space there, so there will be no mark at the unit's position. The symbol between those " " represents the mark that marks the unit position. The ' symbol is the smallest mark possible, if you want it bigger(more visible) you can put there anything you like, for example "o" or "0" or "*" and so on. Or you can change a color to make it less visible, for example {78, 78, 49} for military green. With this color and ' mark it will look like this> Try this settings to make the labels harder to find, with no description about the unit. Weapon labels are disabled, ground and air units' mark will appear at 8km, naval units' at 10km. -- Label parameters -- Copyright (C) 2004, Eagle Dynamics. AirOn = true GroundOn = true NavyOn = true WeaponOn = true -- Label max distance depends on graphics visibility range option value -- For low �E40000.0 m -- For medium �E50000.0 m -- For high �E80000.0 m --------------------------------- -- Label text format symbols -- %N - name of object -- %D - distance to object -- %P - pilot name -- %n - new line -- %% - symbol '%' -- %x, where x is not NDPn% - symbol 'x' -- %C - extended info for vehicle's and ship's weapon systems ------------------------------------------ -- Example -- labelFormat[5000] = "Name: %N%nDistance: %D%n Pilot: %P" -- up to 5km label is: -- Name: Su-33 -- Distance: 30km -- Pilot: Pilot1 AirFormat = {} AirFormat[10] = "" AirFormat[5000] = "'" AirFormat[8000] = "'" AirFormat[20000] = "" AirFormat[30000] = "" GroundFormat = {} GroundFormat[5000] = "'" GroundFormat[8000] = "'" GroundFormat[20000] = "" NavyFormat = {} NavyFormat[10000] = "'" NavyFormat[20000] = "" NavyFormat[40000] = "" WeaponFormat = {} WeaponFormat[5000] = "" WeaponFormat[10000] = "" WeaponFormat[20000] = "" -- Colors in {red, green, blue} format, volume from 0 up to 255 ColorAliesSide = {78, 78, 49} ColorEnemiesSide = {78, 78, 49} -- put there any RGB you like -
I hate that pilot's mustache... :mad: :D
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...maybe floodlights?
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Found that! It was not a tester as I thought, it was MadTommy's post. But I dunno if it was ment as a joke :smilewink: http://forums.eagle.ru/showpost.php?p=1902267&postcount=2530 Pretty much as you said, but I hope the biggest improvement will be better utilization of the multicore CPU and higher FPS...
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^^^ someone from the testers, I can't remember who
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Someone posted, that there is another unrevealed map in the making, which should be released with the EDGE, maybe for free to represent new engine's capabilities.
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All colors seems to me too much saturated. Is that because HDR is off in the video? What do ya think bout that? But the one thing I like the most in the video are those power lines! Finally they look a little like in real life - hardly visible!
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For benchmarking purposes try to overfly Tbilisi :smilewink:
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You definitely need Ricardo's Warhorse Cockpit mod :thumbup: http://forums.eagle.ru/showthread.php?t=101656
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BS2 1.2.x bugs and glitches thread (not CTD/BSOD)
Suchacz replied to Erforce's topic in Bugs and Problems
^^^ confirmed by me too -
how to turn off labels for allies but on for enemies?
Suchacz replied to PythonOne's topic in DCS World 1.x (read only)
I used a "labels.lua" tweak, which made all labels for both sides in one (black) color and only drawn as a dot without any info. I'm not 100% sure, but it should look like this: - Label parameters -- Copyright (C) 2004, Eagle Dynamics. AirOn = true GroundOn = true NavyOn = true WeaponOn = true -- Label max distance depends on graphics visibility range option value -- For low �E40000.0 m -- For medium �E50000.0 m -- For high �E80000.0 m --------------------------------- -- Label text format symbols -- %N - name of object -- %D - distance to object -- %P - pilot name -- %n - new line -- %% - symbol '%' -- %x, where x is not NDPn% - symbol 'x' -- %C - extended info for vehicle's and ship's weapon systems ------------------------------------------ -- Example -- labelFormat[5000] = "Name: %N%nDistance: %D%n Pilot: %P" -- up to 5km label is: -- Name: Su-33 -- Distance: 30km -- Pilot: Pilot1 AirFormat = {} AirFormat[10] = "" AirFormat[5000] = "'" AirFormat[10000] = "'" AirFormat[20000] = "'" AirFormat[30000] = "'" GroundFormat = {} GroundFormat[5000] = "'" GroundFormat[10000] = "'" GroundFormat[20000] = "'" NavyFormat = {} NavyFormat[10000] = "'" NavyFormat[20000] = "'" NavyFormat[40000] = "'" WeaponFormat = {} WeaponFormat[5000] = "'" WeaponFormat[10000] = "'" WeaponFormat[20000] = "'" -- Colors in {red, green, blue} format, volume from 0 up to 255 ColorAliesSide = {0, 0, 0} ColorEnemiesSide = {0, 0, 0} -- put there any RGB you like You can tweak those distances in the brackets, maybe whole text can be shortened by removing redundant rows, imho the row with the greatest distance number should be sufficient... never tried it. -
how to turn off labels for allies but on for enemies?
Suchacz replied to PythonOne's topic in DCS World 1.x (read only)
Afaik there is no way to disable labels only for frendlies. If you take a look at Config/View/labels.lua you should see that there is no option like that there, labels are the same for both factions, except the color. -
You must fly like if you stole her and everything will be ok :thumbup: I made it on time, 12:11pm and BlackHawk is leaving now with our injured soldier.
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Can I please have a complete changelog before /while updating ?
Suchacz replied to PeterP's topic in DCS Wishlist
Gotcha :D -
...maybe their Corsair project is still alive, or on to-do list :smilewink: