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About Derbysieger
- Birthday November 24
Personal Information
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Flight Simulators
DCS World, MSFS 2020
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Location
Germany
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Interests
Aviation, Photography, Cycling, Astrophysics
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DCS MiG-29A Screenshots and Videos Thread
Derbysieger replied to MiGCap1's topic in DCS: MiG-29A Fulcrum
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DCS MiG-29A Screenshots and Videos Thread
Derbysieger replied to MiGCap1's topic in DCS: MiG-29A Fulcrum
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I have trimmed with the control indicator open last night and on my end neutral trim is reached just as the neutral trim light illuminates when trimming left after the AFCS check. It's right on the edge of the lamp indicator. I trimmed with the indicator as a reference and it looked like I reached roughly neutral trim just before the lamp comes on. I then tapped the trim hat left and the light came on but that already indicates a very slight trim to the left. So if you just go by the aileron neutral light make sure you trim back to the right until the light goes off then tap left again and trim should be roughly neutral. If not you will experience a left roll on take off. https://forum.dcs.world/topic/379459-controller-deadzonecurves-dont-activate-until-mid-flight-uncommanded-left-roll/#findComment-5697886
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@BIGNEWY I ovbserve the same behaviour. Checking the control indicator that was introduced with the patch today showed that the center point for aileron trim appears to be at the precise point where the light comes on at the panel. If you trim for center after the AFCS check and trim it a little further than that, it introduces left aileron trim according to the indicator. First image: Light is still off - Trim is almost perfectly center: Second and third image: I tap the trim hat left once. Light comes on but the control indicator already indicates a very slight aileron trim to the left Aileron_Trim_CWG_Fulcrum.trk
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DCS MiG-29A Screenshots and Videos Thread
Derbysieger replied to MiGCap1's topic in DCS: MiG-29A Fulcrum
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Consistent stutter as soon as taxi starts
Derbysieger replied to Nealius's topic in Bugs and Problems
I notice the same. you can see it in my video here: Attached is a short track Lag_spike_on_taxi_CWG_Fulcrum.trk -
DCS MiG-29A Screenshots and Videos Thread
Derbysieger replied to MiGCap1's topic in DCS: MiG-29A Fulcrum
The joys of dynamic slots: everyone has the same bort number^^ Fuel got a bit low after fighting two Phantoms over the North-German plains. I had to land in Parchim instead of returning to Rostock Laage -
Thanks @BIGNEWY, It's obvious that this is actually how the gauge is labelled in real aircraft but I wouldn't expect this from a coldwar jet build in the 80ies, so I was wondering how this came to be.
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Maybe people misunderstand my question. It's not about the DCS implementation, it's about the actual aircraft. Someone tagged it as "check cockpit language last night", hence my edit and the screenshot.
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Yes I know, hence my question. I find this peculiar.
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Here is a screenshot. Note that the other instruments are labelled in Russian except for the RPM gauge, hence my question
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Yes, change the units in the gameplay settings to metric. Imho this needs to be changed asap. Binding it to the native avionics option or putting it in the special options tab as a separate option are acceptable solutions to me. The units set in general gameplay options shouldn't effect cockpit instruments of individual modules.
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Does anyone know why the RPM gauge is labelled using the latin alphabet? I have found photos of the real cockpit where this is also the case and I find it very odd as everything else seems to still use the Cyrillic alphabet. Was the MiG-29A really delivered from factory with the RPM gauge labelled like this or is that a later addition? Edit: No, it does not depend on the cockpit language. Every other instrument is labelled in Russian using the Cyrillic alphabet except for the RPM Gauge which is labelled "RPM", not "обороты". I found photos of a real MiG-29A cockpit showing the same. My question is whether this was a later modification or for some reason the export version had a single instrument labelled using a English designation in the latin alphabet
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The unit option in the gameplay options should not influence the units on cockpit instruments as well. This belongs in the special tab for each module, not in the general gameplay settings. I don't want to switch to metric every time I step into a russian cockpit and then back to imperial when I'm flying a western aircraft.
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This shouldn't be marked as correct as is imho. It should be dependant on the special options tab for the module or dependent on setting the avionics language to native, not dependant on whether my units is set to metric or imperial. Switching the setting every time dependant on the module you want to fly is not a good solution
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