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Everything posted by xaoslaad
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"You thought the waiting was just about to end..." Giveaway
xaoslaad replied to xaoslaad's topic in Community News
ED's Screenshot thread one forum up in the Official Updates guys, NTTR or module, module, and a campaign up for grabs! Good luck! -
[REPORTED] Cannot host old missions - not showing on server list
xaoslaad replied to xcom's topic in Multiplayer Bugs
Too many flyable slots prevents the server from being seen. Too many flyable groups prevents the server from being seen. Ships, at least carriers prevent the server from being seen. Trigger at the end to load a mission prevent the server from being seen. As already mentioned, briefing prevents the server from being seen. Text in the server description can prevent the server from being seen. I've seen some servers with a bit of text, but I put my brief there and it stopped showing up when I restarted... -
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It does work, but not at high resolutions. Do you know what a pixel on a 4k monitor looks like? Especially when it's not a pixel that's in high contrast to the background color? It might be ok on a 60" TV at 4k, or a large 40" monitor, but on a middle size monitor at 28" it's invisible.
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No I meant what I said. 1 pixel at 1080p would take about 4 at 4k to look the same...
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Fair if true. And for what it's worth the game does still look good at 1080p, so it's not like I can't play at that resolution to take advantage of the feature, but I think 4k is going to become more common as time goes on and people will want to use their monitors at native resolution, so it would be nice to have it effective at those resolutions too.
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At 4k on a 28" monitor the problem is even worse. You may as well not even have ENLARGED on for all you can see. It would be really nice if the solution scaled to the resolution to give similar results. As it is a solution that basically suggests buying a giant monitor or using a lower resolution.
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I love ED , thx so much , its awesome
xaoslaad replied to jctrnacty's topic in DCS World 1.x (read only)
Agree. Once you figure out the issues that make it beta there's nothing but awesome in there. -
Important note regarding mission compatibility
xaoslaad replied to Grimes's topic in Mission Editor Bugs
Thanks Grimes, 4 0 55 did the trick for messages! -
Did you try my steps from comment 3?
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Important note regarding mission compatibility
xaoslaad replied to Grimes's topic in Mission Editor Bugs
Nevermind. I saw the other post you had and updated MIST. A lot better now. I need to work on the message Boolean, but it's about 4 copies instead of 20 so already better. And the group respawns so it's a win \o/ -
The id's seem to have changed for AIM-120C's and I think B's too. In missions that work fine in 1.2.16 they show up as black squares in the mission editor in 1.5. If you load into the mission with this you are missing your AIM-120's. You can edit and save for 1.5, but then it won't work with 1.2.16.
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Important note regarding mission compatibility
xaoslaad replied to Grimes's topic in Mission Editor Bugs
RespawnInZone is not working. The message stuff also doesn't work. I get ~20 copies of it... I cut out this lump, my respawn script is a highly repetitive and basically does similar checks for the air and ground groups. miz is attached if you need it for any reason. Works in 1.2.16 if not Group.getByName('Targets - AA Modern Drone 1') and not Group.getByName('Targets - AA Modern Drone 2') then local msg = {} msg.text = "Respawning AA Modern Drones." msg.displayTime = 4 msg.msgFor = {coa = {'all'}} mist.message.add(msg) mist.respawnGroup('Targets - AA Modern Drone 1', true) local con = Group.getByName('Targets - AA Modern Drone 1'):getController() con:setOption(AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_HOLD) con:setOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.NEVER) con:setOption(AI.Option.Air.id.SILENCE, true) con:setOption(AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE) mist.respawnGroup('Targets - AA Modern Drone 2', true) local con = Group.getByName('Targets - AA Modern Drone 2'):getController() con:setOption(AI.Option.Air.id.ROE, AI.Option.Air.val.ROE.WEAPON_HOLD) con:setOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.NEVER) con:setOption(AI.Option.Air.id.SILENCE, true) con:setOption(AI.Option.Air.id.REACTION_ON_THREAT, AI.Option.Air.val.REACTION_ON_THREAT.EVADE_FIRE) end Free Flight Practice.miz -
[CLOSED] Special characters in username
xaoslaad replied to LFCChameleon_Silk's topic in General Bugs
Though it would be a pain you could create a new account, unbind your keys from your current, and bind them to the new. That's the best idea I have until ED fixes it, but at least it would let you try the beta. -
Thats not the issue. I saw that too. Its full screen but only showing a portion of the stuff you normally see. Its the screen scaling i mentioned.
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Couple other threads. Certain special characters arent working. Youll need to change your password to exclude problem characters.
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Its the scaling in the display settings. Its in my post about 4k res not working; it will giide you a lottle more precisely. Not near computer at the moment.
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Sure, I agree and that's why this and your original thread are here, but do you want to play or yell at them; install from the link and you can proceed; otherwise you'll need to wait.
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This thread can probably be merged into the "Special chracaters in password fails to log in " thread. Same issue. You can still use complex passwords; some special characters work, others don't.