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Holbeach

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Everything posted by Holbeach

  1. In 1951, the 13350 ton Colossus Class Light Carrier, HMS Triumph, conducted the first Angled Fight Deck trials. Eric "Winkle" Brown was the test pilot, performing about 80 T & G, using white lines at an 8 deg angle painted on the deck.. Here we can replicate this with the former HMS Venerable, (with some imagination). The prime reason for the angled deck was to prevent the type of accidents seen in the previous screenie by Pappy2. If you miss the wires you just go round. First attempt. I was suprised when the wires actually worked. The idea was offered to the USN who reluctantly tried the idea of painting the lines on the 45000 ton USS Midway. It was such a success that the Essex class carrier, USS Antietam, was converted with an angled deck in 1952 and was the first carrier to have a true angled deck. . ..
  2. I created my own mission from scratch. Only tank 2 & 3 didn't render. ..
  3. Only tank 1 is spawning so I guess it must be a bug, ..
  4. The British Pacific Fleet, final wartime operations, narrated by Naval Historian, Drachinifel Includes the last VC of the war, (Corsair attack).. My Uncle was on HMS Implacable.. ..
  5. 40 on the deck and 1 on the lift, going down. Part of a 3 Carrier group, practice landing mission. ..
  6. Final trials of the Experimental Anged Flight Deck. Carrier at 33 kts. Wind 12 kts 15000 lb max load. Don't take it too seriously. It's just fun to do. I have since found out that this is more or less how they tested the first angled flight on HMS Triumph in 1952). This was soon followed by USS Midway using the same method, ( landing on a straight deck at an angle). This would allow a clear fly off in the event of a bolter. ..
  7. This is ai showing us the way. There is supposed to be a way for us mortals to be able to use it, but I could not get it to work. It would be very difficult to park in the same position as the ai, but the lifts are supposed to have a trigger point, but I've had no luck so far. ..
  8. Today I found the Hangar. I was impressed. ..
  9. Since the update I have been fully closing the Cowl Flaps before landing the Carrier as per the manual and I have had no ill effect. Open them immediately when stopped or the temp will increase rapidly, but now instead of seizing when it reaches 260C, it can go over 300C before any problem will occur, giving you plenty of leeway. Oil flaps are as before and 50% open is a must. ..
  10. Correct on both counts, but you can drop the tank by clicking the switch to the Attach position.(Front left panel). Bugged I would say. Centre tank can only be dropped manually, Pylon tanks elecrically,(bomb drop panel) or manually, (left consol). ..
  11. Early, Angled Flight Deck experiments, nobody new about. Added 2 500lb bombs. Need to gas axe that handrail.
  12. Early Angled Deck trials. ..
  13. Reviewing the Fleet. ..
  14. IRL the ship could provide 30 kt and the caterpult could be used if there is zero wind. In game you can make it off at full load, but it's a bit tight. No cat but a little extra wind makes it more comfortable. I use 22 kt plus wind to make 38 kt over the deck in my practice mission. ..
  15. Halsey and McCain were held responsible and were recommended for other duties. Nimitz backed Halsey and refused to comply. McCain had no such luck and was put in charge of the Veterans Association. He died shortlyafterwards. ..
  16. Thanks for that/.I have this damage recorded as being caused by the following double Typhoon, Connie/Viper. Similar damage was caused to the USS Bennington and Escort Carrier, USS Windham Bay. USS Heavy Cruiser Pittsburgh lost her bow. USS Bennington. Heads rolled after the enquiry. ..
  17. Catapults on a Fleet Carrier are for launching aircraft in full load, zero wind conditions and are much slower turn over than fly off. A fully loaded Corsair can T/O from spawn position at the island with no problem. Taxi back was not done on a Carrier. It was pushed back by a crew, but if you must, then either reverse down the deck, or have the Ship stationary with no wind, then turn round and indulge your fantasy. Interesting fact: Essex Class Carriers were desighned to launch stern first if required by circumstances. ..
  18. The Japanese also went down the armoured deck road, (IJN Taiho) but major flaws in the design drastically reduced the survivability and she didn't last long. Sunk by a single torpedo hit from Submarine USS Albacore in 1945. ..
  19. I'II put this here rather than start a new thread. This is a good comparison between the British armoured and US un-armoured flight deck damage. ..
  20. The cowl flaps are closed to keep the engine warm. A cold engine is an unhappy engine. ..
  21. I placed 5 Carriers in a group, only No. 1 had working wires. The a.i. have no such problens. 4 F4U a.i. took off from their own ships and all 4 returned to their own ships with working wires. Also their wires had a different animation, with full retraction rather than simply disappearing. ..
  22. The tailwheel should rotate through 360 deg, but it doesn't. That in itself is wrong. But if you lift the tail off the ground, you still can't push through a crosswind of more than about 6 kt. Any additional power will simply skid the mainwheel along the ground. Even with the tailwheel retracted, using the tail as a skid, you still can't push through a crosswind. Strong wind effect on the tail, low rudder prop wind effect, low friction with wheels on the ground, tail wheel not rotating. Therefore Taxi is impossible except in very low wind conditions. ..
  23. If you have Carrier as No 2 in the group, no arrestors will work. If Carrier is No 1, all arrestors will work. I had this prob some time ago. I assumed it was caused by adding Fletcher and Iowa mods. I removed mods and it remained. I deleted mission and started again with a new Carrier group, Wires were working and have been ever since. I assumed Mission was corrupted. This morning I created 2 Missions to confirm your findings. Carrier as No 2 = No wires. So, With 2 Carriers in group, only No1 will have wires. So if you need 2 Carriers, 2 groups will be required for both to have wires. ..
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