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Everything posted by Holbeach
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The most important speed after T/O is the 'Safety Speed', which at full load and boost reduced to 12lb is, 200 mph or 225 mph at 18lb. Maintain this until boost starts to drop, 170 mph can then be maintained for best rate. This only applies if you're interested in any kind of realism. ..
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The unique Harrier won't be around forever. Soak up these Shakespear videos while you can. ..
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The loco in the picture is an American USATC S160, for use after invasion in Europe, not German Class 86. The coaches are LMS stock, used in Britain. I don't know where they came from. ..
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I got up early. Pressing those 2 buttons will return the Mav to boresight, then Uncage the Mav to redesignate with the slew. I use the DMT to find the target with the Mav slaved. I tried to replicate no. 2, but it either locked or didn't. ..
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1. CAGE/Undesignate. ..
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AP,(A), engages Autopilot Attitude Hold. Then press Altitude Hold. They work perfectly. Tested this morning. Make sure you are trimmed to 1G. Make sure stick is calibrated. ..
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Tanking, hook up and release. Take off. Bomb run. ..
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Here's another one from the same chap. Nice sunny day this time. ..
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Thanks for the vid DimSim. Here's the version for those who prefer to roll with the jet. ..
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Operation "Jericho" narrated by the men who flew it..
Holbeach replied to Holbeach's topic in DCS: Mosquito FB VI
The bit that gets me is, time from first knowledge of target, for all 4 squadrons, to time on target skip bombing below 20 feet, is 2 to 3 hours. .. -
Operation "Jericho" narrated by the men who flew it..
Holbeach posted a topic in DCS: Mosquito FB VI
Here, Wing Navigation Officer Edward Sismore, Wing Commander Irving Smith, RNZAF Pilot Officer Maxwell Sparks, Pilot Officer Duncan Taylor and Navigator Arthur Dunlop recall their memories of that day. .. -
Will the vacuum cleaner engine sounds ever be updated?
Holbeach replied to Punkmonkey22's topic in AV-8B N/A
Sounds good. Compare it to the real version. Pump up the volume, if you can take it. Idle whine is painful. .. -
I see it as a map problem too, but luckily in my case, it was solved with 1 setting alteration and I have no frame drop below 900' anymore and no stuttering or noticable difference in quality. 100% clean since Aug 31st 2024. More power also seems to work for some, especially with VR. ..
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Tried the new snow version with an F4 on my AA mission containing 25 targets. Settings on High except for Unit Textures which are on Medium to eliminate the 900' gremlin. Stanley runway 50 fps. Low level 70 fps. High alt 80-90 fps. With only 4 targets, add 10 fps. No stutter. The following pics are with ssao and sslr on but I usually have them off. My Fav map. ..
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Wow, 6000 is too much. With a TP only, about 4000 max. Gun and Sidewinders, about 2500. Idealy with with the ship at speed, into a headwind and at Sea Level. ..
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C'mon boys. It's been 18 months and no acknowledgement to this bug report, lump on the Deanland runway. Let's give you a reminder. I used this hump to demonstrate the strut travel on the new Mosquito update. So let's see the video. It's an RAF airfield. A bump on the pitch is simply not cricket. ..
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I wonder if they have flattend RAF Deanland runway bump, bug reported 18 months ago. ..
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Headcorn, C/S Headcorn, as we know it today, formerly known as Headcorn Aerodrome before the war. Changed to RAF Lashenden during the war, the Headcorn name now given to the ALG NE of Headcorn. I flew into this field with Rollason Condors, during the 90's, when it was called, "Lashendon (Headcorn)" C/S Lashendon Radio, noted in Pooleys, but we always called it Headcorn locally. The old RAF Headcorn perimeter, can still be seen on Google maps. On todays Skyvector maps, Headcorn is named "Lashenden Headcorn", C/S Headcorn.. In Normandy 2, it should be called, RAF Lashenden. ..
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I got the inspiration from the RAF's fear, after Falklands war, of an attack by Hercules, landing troops to attack Stanley infrastructure. 2 Hercs approach from the West. 4 F1 approach from West and South. Target 3 Phantoms on the ground and a Herc parked. A Rapier site with 4 launchers and 2 directors will destroy all of these aircraft. To prevent this, a 2 Viggen fllght with Mavericks, will need to destroy them first. My job with the only servicable Phantom, is to destroy 2 bears with cruise missiles and save the incoming Carrier fleet. OR. Shoot the Viggens and save the Rapier site. OR. Shoot'em all. Could also be used on Kola. Rack the sounds up. ..
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2 Argentine Navy Viggen, Maverick attack on Rapier site at Stanley, to prepare way for Mirage strike on parked Phantoms.. ..
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Thanks, but that's not for me. I don't mess with inner workings, that's what I expect the Devs to do. ..
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Yes, I tried all settings adjustment from High,, using a simplified version of Falkland AA mission right from the start, running repeat missions for about a week with no luck. Then I used preset Medium and bugger me the 900' ball drop went away. I then increased all values one by one and it was still OK, until I put 'Unit Texture' from medium to high and my ball drop came back. Back to medium and it went away. Increased all other values to what you see in the screenshot and I've been clean for 20 days, with 100% success rate. Unfortunately it doesn't seem to work for anyone else. ..
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Don't just turn textures down, turn default medium or low on, that's what I did and it immediately cured the problem. Unfortunately it doesn't seem to work for anyone else. It looks horrible, but if it works then you can start increasing stuff until it fails again. I'm still 100% clean using this mission every day. Settings. Vsync fast. Max frames. 13 Yo pc. Falkland AA (3) mission WIP. Start Stanley F4 54fps, Priority 2 Bears. They will destroy your fleet. 6 MB 339 will destroy Chinooks at San Carlos and Goose green. 2 x 2 F1 will destroy aircraft parked at Stanley. 2 Viggen will destroy Rapier site at Stanley. Damage limitation is up to you. .. Falkland AA (3).miz