Jump to content

Holbeach

Members
  • Posts

    1701
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Holbeach

  1. I tried the AN M64 bomb today with a AN M116 5 sec tail fuse and nose plug, dropped from about 300' and it exploded on contact. This fuse is designed to be dropped from mast height, say 100', hence the long delay of 5 or 11 seconds. Something wrong here! ..
  2. Fast and low is the way to go. Pity you can't make 'em bounce. ..
  3. Pedal software maybe. ..
  4. The strange part is that in Control Panel it shows a perfect linear ribbon. The jump also occurs in all other flight sims. All my jets are set to non slider, so the jump to 50 input equalls 0 output, further resulting in 100 input and 100 output and therefore no problem is encountered. The slider will produce a 50 output at 0 input. That sudden jump will put a tail dragger on its nose in DCS, so the large deadzone is required, or just use non slider and reduce the total output. like this, Add a dash of curve to taste. Braking will start from centre. No noseover. British aircraft are unaffected as I use the slider on the throttle, which works normally. ..
  5. You have a choice of fuses up to 11 seconds,10 mins and 1 hr, set in the Mission Editor/Payload screen. Click on the orange triangle next to the bomb to get a choice of nose or tail options. ..
  6. The 5060 has 44% more performance than the 3060 and is slightly under my 2080Ti I run DCS on full settings on a 1440 monitor. So the 5060 will be the better of the two. ...
  7. Holbeach

    Carrier landings

    I'm following the manuals curved approach. pretty scary stuff when you first try it, around 250' in the circuit. But it means with flaps down you are already at the 3 point attitude and with plenty of power on, no wollowing and full view of the deck. Cross the stern at 200 plus, cut power and it will plonk on the deck. Better than freelancing and very satisfying. ..
  8. Default position is at zero. What you're seeing is with my foot on the pedal at the point of instant jump to 50. I've eliminated that useless part with a 50 deadzone. If I leave it as a straight slider then 50 input would be an instant 50 output on the brakes which is very undesirable. This works very well. ..
  9. I'm now using this for the Mustang. 50% input gives 0% output. with max 70% to prevent nose-over.
  10. Control panel shows a contiuous ribbon. Axis tune says otherwise. Maybe it's a Saitek thing. ..
  11. Perfect advice, but it still doesn't sort the brakes out. The brakes don't start at zero and work up to 100%, they start at 50% instantly and work up to 100% causing a nose over. Even sliders will have the same effect, but you can use axis, it makes no difference. This is my version and has reduced maximum, No Nose Over and smooth braking. Braking starts at 12% and ends at 60%. To make them start at zero, slide the dead zone along. The same idea has to be used with the F4U. Happy braking! ..
  12. Practicing circuits on the abandoned airfield on Guam. (Note the raised road on the western end of the runway).. Downwind. 16 kt crosswind from the right. Love the Corsair! ..
  13. My first successful trap in DCS. (For posterity}. Phew! ..
  14. By this stage of the war,, all Aamerican aircraft could carry British bombs and vice versa. It would just be a case of adding them to the list, I guess..
  15. Holbeach

    Brake Problems

    Similar idea to the brake problem. ..
  16. Bought this today and first impressions are good. General handling only so far, over Marianas 2. 50 fps at about 1000' over the jungle. (Mosquito 55 fps). No curves required so far. Cockpit looks great. I'm glad there are British liveries. Looking forward to T & G's. ..
  17. I've been trying to make a mission with the Mossie from Tinian North field against an invasion on another island, but have been unable to take off. I'm guessing runway physics don't exist here. All other airfields are normal. Maybe someone could confirm this. Edit. Yes that's it. I think I will have to wait for WWII version. I can get off at a very light load, but that's no use. Jets are possible. ..
  18. Tiniian revival '25 extra.
  19. Here is my track in video form. Video for DCS Forum from supplied track, F4 Falklands.. This shows the sudden drop in frames when passing through 900' AGL. This only occurs on the Falklands map and is intermittent. I can completely eliminate it by reducing Texture to Medium, as shown. This doesn't work for most people. All other maps work perfectly for me at full settings. ..
  20. This morning I made a discovery. If I run the track I provided, (All settings at max), it will show the 900' problem, 80fps reduced to 18 fps instantly, repeated 3 times. If I run the same track with the Texture, (not Terrain Texture), reduced to Medium, the problem goes away and it remains at around 75 fps at low level. This means that replays run on another machine, will be pretty much useless in this case. ..
  21. That's exactly what I do. Med Unit Textures gives 100% free of ball drop with no noticable difference in quality, but it shouldn't be there in the first place as it dosn't occur in any other map. Also it dosn't always occur. It is intermittant. ..
  22. Here is an example of 900' ball drop, taken this morning. 70 down to 18 fps To achieve this, I increase Unit Texture from my usual medium,, to high and usually descend from a high altitude. .. F4 falkland .trk
  23. There is No 'tail wheel lock' on the Mossie, ..
  24. Yes it's a great site. I've been using it for many years. It did go bad once when it went payware for a while, but the owner recently returned it to freeware, I'm glad to say. If you were a 20 YO, on your first flight as pilot, at night with a full load and you still havn't worked out how to read the fuel guages and your crapping yourself but don't want to show it, you might be glad of those few extra MPH when an engine stops. I tend to fly by the manua,l except when I don't. ..
  25. Hello. The speeds are from the MkVI manual, almost word for word and please note they are at full load, ( 22,000lb.). G de H did not T/O on one engine and perform loops and rolls with full tanks and 4 500lb bombs hanging on.. At half tanks and no weapons, about 17,000lb, T/O boost can be 9lb, which will give a safety speed of 178 mph. Also note Safety Speed has a margin added. ..
×
×
  • Create New...