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Everything posted by SharpeXB
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I’m normally skeptical about features like this. But I find Frame Generation to work extremely well in some games. The older version wasn’t so great and introduced artifacts. Maybe it’s an improvement to the games themselves or an update to DLSS, but whatever the reason it seems to work very nicely now. So much so that I don’t feel the need for a 5090
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The above .lua setting still works for me.
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DCS core rewritten in Rust ? DCS World 3.0 ?
SharpeXB replied to magnetic's topic in DCS Core Wish List
I think the rule about robots is they should never be allowed to make smarter versions of themselves without our help. -
Reinstalling needed for performance boost?
SharpeXB replied to Tiramisu's topic in Game Performance Bugs
As I understand it, there’s no difference between reinstalling and running the full repair. It’s also possible that cleaning out certain shader folders occasionally can help. Someone else can probably add some info, I forget exactly which these are. -
Are large monitors still relevant?
SharpeXB replied to MJY65's topic in PC Hardware and Related Software
I can’t imagine ever going with VR due to the eternal performance challenges. A strong machine will run games like this at all the max settings in 4K and 100+ FPS. No fiddling required. VR seems like a constant need to screw around with your hardware and setup. That’s a no-go for someone like me with limited time for these things. The difference between a monitor and VR is that one is a plug, play and forget device and the other is a constant struggle. It’s not quite the topic but a large screen is fantastic for other tasks, I use the 49” display in my home office and it’s just stellar. -
Are large monitors still relevant?
SharpeXB replied to MJY65's topic in PC Hardware and Related Software
VR still needs a very strong CPU so it’s not all dependent on the graphics card. It will always be more demanding to run than 2D no matter the hardware. -
The Spotting Dots Auto size is set by your screen resolution. What is your display? I think it’s also necessary to restart the game for the spotting dot setting to activate. As for seeing the targets themselves it seems from that example that you just need to use more zoom view to see targets at 2+ miles or so. If you actually want this issue “confirmed” you need to provide documentation like a screenshot with a full label over a blank spot where the vehicle should be.
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What is the future of WW2 stuff for DCS?
SharpeXB replied to aldox's topic in Western Europe 1944-1945
Sure… imaginative tactics It’s not hard to zap a K-4 in the Spitfire. -
What is the future of WW2 stuff for DCS?
SharpeXB replied to aldox's topic in Western Europe 1944-1945
Yeah… we did -
What is the future of WW2 stuff for DCS?
SharpeXB replied to aldox's topic in Western Europe 1944-1945
Sure the Flaming Cliffs of Dover wouldn’t be a bad idea. But even those modules are a lot of work. -
What is the future of WW2 stuff for DCS?
SharpeXB replied to aldox's topic in Western Europe 1944-1945
Sure within reason. The rivet counting stuff is sorta counterproductive. Like make a bug report and move on… -
What is the future of WW2 stuff for DCS?
SharpeXB replied to aldox's topic in Western Europe 1944-1945
Ok so 1. I don’t think most people can tell the difference between a 1940s British or German train. 2. Nobody noticed, maybe. 3. Legit. 4. Again not sure who cares. 5. Never noticed this but legit. Maybe make an actual bug report. 6. See 5 above. Go figure it’s a flight sim and not a train sim trains are fun to shoot though, I’d like to see bigger explosions from them like in the gun cam films -
What is the future of WW2 stuff for DCS?
SharpeXB replied to aldox's topic in Western Europe 1944-1945
The level of fidelity in DCS means it can’t be a “battle” sim. It’s a study sim and really about the aircraft themselves. So it’s a Spitfire LF Mk. IX game, not a Battle of Britain game. It would be impossible to create a Battle of Britain sim game with all the historically accurate planes for that scenario all modeled to full fidelity. That would take 40 years to make and cost $1,000. But you can fly your 1944 Spitfire in reasonably authentic scenarios against 109 K-4s even though these probably never attacked London. Nothing wrong with that, really. Just use your imagination. -
What is the future of WW2 stuff for DCS?
SharpeXB replied to aldox's topic in Western Europe 1944-1945
The simple math is that it takes about 2 years to develop a DCS module. Go figure how long it would take to fill out an historical roster of 20+ aircraft. So enjoy what we have. -
What is the future of WW2 stuff for DCS?
SharpeXB replied to aldox's topic in Western Europe 1944-1945
Well DCS is a bit of a sandbox, you can’t be such a stickler about accuracy here. -
What is the future of WW2 stuff for DCS?
SharpeXB replied to aldox's topic in Western Europe 1944-1945
How so? Check out the DLC campaigns like the P-47 Wolfpack. It’s very good and uses the Channel map. -
Auto at least prevents the easy exploit in the above example. Honestly when you look at the settings, what this does isn’t so profound. It just assigns the 1 or 4 (2x2) pixel dot based upon the selected resolution. The dot system as a whole isn’t a great solution but at least Auto is a fair compromise and keeps a lid on the exploits. Yes but as it turned out this didn’t work as well or as easily as was assumed. This has taken over a year to fiddle around with no ideal solution to be found. Putting this out with a bunch of user settings seems like an admission of defeat to me. I hate to bring up other games but the other WWII CFS game managed to do this very well without resorting to user settings. This topic seemed to be really dormant for a long time following the Model Enlargement mess. Perhaps because the outcome of that was a dot which could be seen across the entire map at lower resolutions. I guess that makes this an improvement.
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Not necessarily, the most popular server has this set to Auto This new feature has only been around for about a year. What did people do before this? Seems like many people were able to play just fine. Honestly the old system was even more exploitable which was the impetus for creating a new one. I suppose that’s a “win”
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Well certainly for SP anyone can choose to do whatever they want. I get the impression that the server owners are in a bind thinking that giving everyone choices gets them the most players. We’ll see how that goes. Currently the most popular PVP server has this forced to Auto. If you recall the Model Enlargement feature, one of the reasons that didn’t work out was likely because nobody online could agree on a setting.