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SharpeXB

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Everything posted by SharpeXB

  1. Does the in-game counter (Ctrl+Pause) say that you are GPU or CPU limited?
  2. You wouldn’t be able to see another small aircraft 25mi away IRL. 5-6 miles is more realistic.
  3. I have this that works really well https://www.monster.tech/en/product/mouse-extension-for-table-mount/
  4. If you want to imagine what technology might accomplish then imagine VR headsets that can replicate 20/20 eyesight. That’s not so farfetched.
  5. That image was certainly created by a “cut and paste” method as DCS has never had smart scaling. So it doesn’t demonstrate anything. What’s amusing is that it was created by a proponent of such scaling and I guess this person thought it was agreeable. I think most players would find it ridiculous to look at. This subject has been discussed many times and if you search for it you’ll find ED stating on many occasions that they have no interest in it. It’s not a very good solution at all. Exploits in the game wouldn’t necessarily be 2D vs VR. If the scaling value was player selectable then anyone could just dial this up to an excessive degree. VR players could exploit it against other VR players. I see you’ve been playing DCS for just about a year. You should search this topic and inform yourself about all the other tried and failed solutions to this dilemma. Smart Scaling has been discussed much along with a past feature called Model Enlargement which was very similar to Smart Scaling. This proved unsuccessful as well. The egregious size besides looking terrible simply destroys any realism in the game. The feature would end up being disabled by servers etc. There’s no point in revisiting Model Enlargement by another name.
  6. Does adjusting the Resolution of Cockpit Displays in the DCS System Settings help?
  7. That really has nothing to do with the topic. Nearly everyone in the world has flown in an airplane and looked out the window. It’s funny to imply the Devs don’t have this experience. And the world is full of real pilots who don’t seem to understand computer games.
  8. I don’t know what sort of solution could work for VR because bottom line is that it doesn’t have enough resolution to equal real world 20/20 eyesight. Therefore some level of zoom view will be necessary for the same reason it is on a monitor. And yes I get it that this is probably much more awkward or disorienting in VR. This person seems to do a very good job in VR and you can see this zoom view being utilized without apparent difficulty. ”Smart Scaling” isn’t workable in DCS for two primary reasons: - The first is that it simply will look ugly. Like the screenshot below. Players would be forced to look at scenes like this or be at a disadvantage in multiplayer. - Secondly there is absolutely no way for the devs to determine what level of this is realistic or practical. And leaving it up to the player as a setting means it would just be exploited online. ”Smart scaling” is hardly a “best practice” afaik it’s only used in one other game. The universal solution for this dilemma in flight sims is the zoom view. It’s not meant to simulate binoculars, it’s meant to make up for the small size and low resolutions inherent to displays
  9. First of all you should be aware of rule 1.15 regarding the discussion about other games, keep the topic on DCS Secondly it would be good to know if you’re using VR or a monitor. What sort of display do you have? Aircraft at the realistic ranges you mention are very easy to see on a screen. Possibly you aren’t making use of the zoom view? That’s the solution in DCS for resolving small or distant objects. Simply enlarging the target and having everything else remain smaller looks exceedingly awkward. ED has stated many times they have no interest in “smart scaling”
  10. Yes I’ve seen that too. It’s being reported here
  11. I think it would be less jarring to just have the aircraft towed around by an invisible tug than magically flip 180. Even better have an AI tug driver. But that’s more work.
  12. Yeah it would. It’s spoon feeding players things that will cause them to make bug reports. I’d rather ED and their partners stay focused on more important things. That video was made by a Third Party contributor emploring people to stop wasting his time with mod induced bug reports. The group doesn’t know how to send someone a link?
  13. Exactly. And no matter how high quality a mod might seem it can cause lots of problems. Putting these unofficial mods right into the launcher only exacerbates the problem.
  14. Unofficial mods are unofficial. I don’t think it’s ED’s job to manage or support them. Putting a manager in the launcher implies official support and work on that drains resources that can be used elsewhere. Good. It keeps a lid on people going overboard with them. The devs would get flooded with bug reports if these were overused. Mods don’t necessarily make the game better
  15. There are mod manager apps which already perform these tasks so they don’t need to be duplicated in the launcher. And again such inclusion in the launcher implies some official endorsement of content which is actually unofficial. Encouraging the use of unofficial mods simply adds to the bug fixing workload for ED and their partners, so I don’t think it’s a good idea to put these right in the front door to the game.
  16. Unofficial mods are a chief source of bugs and problems. Putting a direct line to them in the launcher has the potential to just flood ED and Partners with bug reports. I’m sure they need to balance the appeal these add with the extra work they can add. There is confusion too among players what mods even are. For example user created skins or missions technically aren’t “mods”. But unofficial aircraft modules and 3D objects are. Such a link in the launcher just adds to the confusion. I’m not sure what a mod manager is even supposed to do but it shouldn’t be ED’s job to manage these.
  17. That’s interesting. I would figure DLSS and resolution are GPU driven and not dependent on the CPU.
  18. Check out the Downloads / User Files section on the DCS website. That will have what you’re looking for.
  19. With a 144Hz Gsync monitor you should set the Frame Limiter in DCS to off (all the way to the right) then in Nvidia CP set a frame limit of 144Hz to match your screen or perhaps 2-3 fps lower if you still see tearing. Turn Vsync off in DCS and NCP.
  20. I’m not sure how that helps the problem above. It’s inevitable that there will be distortion at extremely wide FOVs. Such as with a 32:9 screen.
  21. Yes! It’s annoying to zoom out and get that fish-eyed effect. It would be great to be able to just set a limit for that.
  22. The zoom view feature in the game is functioning as intended. I can’t quite understand what you’re suggesting.
  23. There is. Set the zoom as you like and then press Atl+Num0. You need Snap View Saving enabled in the options. Then the “zoom normal” command will reset this FOV
  24. I don’t think that will be achieved… if the dots were so small you can’t notice them then what’s the point? If the dot is bigger than the aircraft model it will be too big and hide it. If the dot is smaller than the aircraft model there’s no point in using it. See there’s no way to win except get rid of the idea altogether.
  25. But VR users often use supersampling, not the native setting. Monitor users tend not to although that’s possible as well. If the dots are only sized for the native resolution that’s problematic. It also leaves the possibility of exploiting the system by just lowering the input resolution. The accounts from VR users seem to indicate that changing pixel density settings affects the dot sizes. If this system was done correctly I don’t think that should happen. Making a “per HMD” configuration makes as little sense as trying to create a “per monitor” one. What’s needed is a “per resolution” system. Honestly I don’t think the whole idea makes any sense but it’s also not being implemented well either.
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