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tekrc

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Everything posted by tekrc

  1. tell jester to set data link: carrier as host sas panel: Autopilot on and left most switch on lower row to acls hud: landing mode autothrottle on fly it like you would an ICLS and you MUST BE STABLE ON THE APPROACH and when you get the 4 lightsleft of VDI LANDING CHECK, ACL READY, A/P CPLR and at the bottom A/P REF push the NWS button and you should get CMD CONTROL. at that point its hands off. it did take a few tries. had one where left wing dropped right at the ramp, another where it started sinking short. so you have to watch it but dont move any controls unless you are switching to manual
  2. nothing super fancy but noticed a lack of videos on the ACLS which surprised me so I made a quick one myself. might do a tutorial later.
  3. that is from the script file. just fresh copy pasted the bit at the top of the script file and changed the names and numbers. same error.
  4. I tried following the instructions but I just get this error when i load the mission what broke?
  5. no its automatic.... Automatic Carrier Landing System pilot does have to get lined up but once engaged pilot only monitors and intervenes if needed (depends on the mode)
  6. not at the same time. the pilot has to select the a-a weapon on his stick. rio has to select a-g ordnance though on his panel before pilot can drop any so theres that. also rio cant fire gun or sidewinder I dont think but not sure
  7. master arm on basically and a weapon selected
  8. it might be easier for people if you put all of these videos in a single thread so they are all in one place
  9. can we please stop making more threads with the same question? Ive seen 3 of them now and Im not even looking for them
  10. I too want to know why its so disliked actually. havnt really heard of it before now and probably for good reason
  11. true! and what I have seen shows me how easily client side only options can be abused. and if you want to use it in SP then those options in game options menu are the same options that servers can enforce. so that should let you use your preference for SP as well right. I agree. which is why the SHA should remain a server setting. that was my whole argument again. I agree except if its a client side setting and not the server suddenly it becomes a problem when strike group on blue playing realistically cant attack because cap group on red that keep respawning on or near station taking shortcuts, destroying strike group, who take considerably longer to start. keep the same requirements for everyone per sever and leave it. thats why I'm against the initial post. not because shortcuts are evil but because they can impact the game negatively for others. I have no issue with it being a server side setting for faster ins. just not per client only where it can be abused online.
  12. I know it isnt in yet and do it anyway because while that happens I do my loadout and tweak wp's, countermeasures, and set up the rest of the stuff before taking off. not that it takes the time it takes all of that to happen for the ins but when its done, I go and continue in air. and that flow future proofs me for when it is without costing me extra time since I'm making use of it. could it be done in the air? sure. but considered wasted time now will be normal time later so really dont see much difference being used to investing it early. that said some of the reactions are entertaining
  13. good for them go play another way. but they should be suffering the consequences of doing so. they dont have to wait the full 8 mins every time you only need to reach alert status. for reasons I described earlier those shortcuts can effect the balance of a game. they have the option to play on servers using those settings and should be playing by the same rules as everyone else on a more hardcore server. thats why its a mission/server option. I dont really care how long they play per sitting and this is a fairly poor argument since there will be plenty of servers with the SHA enabled and is probably part of why we get it at all not counting it being a real thing. they can look at what they have time for and choose something they have time to fly or go to a server that has the shortcuts on. if I only have 30 mins I get in one of the fc3 jets. if I have a couple hours I get in a full plane with systems depth. its not this anti game thing you are trying to make it. just putting people playing with shortcuts together and let people not using shortcuts play together which is what this approach allows. and I have no issue with that. though honestly if I only had 30 mins even the fc3 planes wouldnt allow me to do a whole patrol around the map on a good number of the servers so I would probably do something else entirely given the load times the "make it accessible to everyone" approach is basically the fc3 planes in a nutshell. simple, fast to get going with, not learning systems. if you only have an hour each day then complex modules might not be the best option for that amount of spare time. people should be able to play the way they want to without the shortcuts influencing the overall game. this option as is does that.
  14. every time I fly the a10 it takes 4.5 mins which a lot of players do pretty often so... no. probably not considering there is a lot of other stuff to do in addition to that which brings the time spent setting up to about... probably 8 minutes. again you arnt (shouldnt be) sitting there doing nothing
  15. welcome to the real plane where most launches were probably not be done in SHA. mission makers should keep control because you dont actually have that with every launch it has to be done prior like in an alert 5 setting and as a result isnt something available to the crew for every launch. us getting the option at all is a shortcut. guessing you missed the part where I pointed out the carrier align was actually faster than on land with SHA? only takes longer for a full align. also with a CV align the ship provides the lat/lon for you so time is saved not typing that in. things to consider. that same math applies to the a10 which I dont see people complaining takes too long with the "forced" alignment for next to the same time spent. if the extra few minute wait is really that bad this might not be the module for you? no one is asking to shorten the a10 ins, why does it matter so much if the 14 has to do its full align just the same? and why is it only a problem with the 14 not the a10? if you seriously dont have time to do the preflight maybe take a different plane that has less or no wait time required finishing at that tier takes 5 minutes which is still saving time which again is crew choice. by that point you should be finishing getting everything else done so it shouldnt be a big issue anyway. you have things to do. do them. take advantage of the time setting up wps, decm, or whatever else dont know what airquake does. never been on. simply put I dont care if you leave in 8 mins or 1 as long as you get the appropriate consequence for doing so. or as long as everyone has the same shortcut. and I also dont know what people's experiences are there so I cant speak for them nor do I expect them to speak for me. if they dont like airquake's way of doing things, I imagine they play on a server that does things they do like. the same should apply here. there is such a thing as plane spam where players will just throw themselves at the enemy since fc3 planes have no wait time and is a big advantage against those that have to wait or chose something that requires a wait. simply because it takes longer per respawn. if everyone has the same wait between takeoffs that removes that particular balance issue ie if we have a mission where mig 29s vs 14s and its a go kill as many as possible of the other team in a time limit (not saying it exists but one example) or a ground attack mission where one has to destroy a group of targets being guarded by the 29s, those 29s have a large advantage over the attacking force because they dont have to "wait" like the 14s do for every death and get in the air and back in the ao well before the 14s can so a forced wait for the 29s actually makes sense to level the playing field a bit. but again I dont know what exactly they do and regardless. if the mission maker wants people to slow down rate of departures then let them control how their server/mission is played and play somewhere else if its honestly that big of a deal but I dont think these shortcuts should be client side for any aircraft and only penalizes people that want to fly more realistically because those that dont will have already left them behind using shortcuts
  16. it has nothing to do with how fast people can take off. they should have to wait because you actually have to wait for this system to work like you do in the a10, f18, av8, and whatever else. this wait is not a new concept and no one was complaining when the a10 made people wait that I saw. why complain about a similar time for the cat? on top of that it isnt just about making the waypoints more accurate its integrated in to the weapon system. if you break it or dont do a full alignment the system will suffer. those options exist for mission makers to adjust the accessibility/difficulty of a mission. added to those options will be the stored heading alignment nearly eliminating the wait. that option should remain in the mission maker or server's hands to let them control how they want their scenario played. could force you to wait so you hear an audio message briefing or whatever. even with the aircraft you start with the press of a button you have to wait for the process to finish so I dont see the point here. also most servers/mission makers will probably leave ASHA on to be nice. though depending on the scenario there could be a reason for a full align. the ONLY reason to ask for it in the special option is the simple fear of mission makers not giving you your shortcut.if they dont, play somewhere else no, ins alignment isnt a skill. but it brings a new decision for the crew (and also potential for creating error typing in bad coords and not correcting it). you can either leave early and have a less accurate ins and possibly run into issues later as a result, or wait and be sure. also no one said you had to do a fine alignment every time. if you just want to do the alert status and just go shoot who you run into then go for it and save a few minutes. if its a dogfight server where aim 7 and 54s are not in play you dont even need that and can go with a coarse align. if people are FLYING for hours at a time that 8 minutes really isnt a lot. if it is actually 10% of the time as you claim, thats sales tax in some states here. I have heard no one complaining about that 10% tax (other than other states having lower. but not about the tax existing which the same ideal can be applied to dcs. other planes might align faster but no one saying get rid of ins). its considered acceptable cost for what you get. if 10% of my flight is aligning the ins so the other 90% goes well thats acceptable cost for what I am getting from that evening. the carrier time is only 1.9 mins TOTAL on the in ASHA which in the video example is actually FASTER than on land taking the sluggish pace of just 2.1 mins. which thinking about it is as long as it takes players to go through the arming window and crew to load the plane. so why not: 1. start the engines and start the ins warming up. 2. rearm. by the time that is done you should be aligned or close to so again.... you are going to complain this much over 2 minutes? and complain this much about an option we already have?
  17. I mean I wear a flight suit but mostly because its comfortable for me. its my "around the house" wear
  18. this is the funniest thing ive seen all day. :lol: guessing he didnt pull back durring launch
  19. wait hours for what? the flight briefing before hand? getting dressed? those are things people already do. get dressed, sit down, read what the mission is, get in the pit, and go. a sim simply simulates. doesnt mean we are about to fly the real thing. but the goal remains the same as in the military sims. to simulate the aircraft in as much detail as possible which has been the goal of DCS from the start and should continue to be without taking unnecessary shortcuts or simplifications for the aircraft itself. not all of the interactions on the ground I dont know why you call this time "arbitrary" it wasnt just pulled out of a hat. inertial navigation alignment actually takes time. airliners, military aircraft both have to wait for this to be complete. durring that time however the pilots are busy doing the planning actions for the flight. setting flight route for example or planning target ingress/egress. also we dont need instant ins because we already have the faster stored heading align which is a real thing in the aircraft taking less than 3 minutes and you will be waiting for waypoint entry anyway which will still take time. you arnt just sitting there doing nothing while waiting for the ins and I dont understand where this idea comes from. if youre doing nothing in the 2.5 mins the ins takes in ASHA then you missed something you should probably be doing. if you honestly cant wait 2.5 minutes for something then go fly the fc3 planes where you dont have to wait on the ins at all. or fly the cat in game mode/avionics (if it works on the cat) to simplify things like you can in other modules. (though I dont know of any servers supporting that off the top of my head)
  20. I ended up muting the video and just watching. sure he offers insight to more people. the problem is a lot of what he says is incorrect making little to no effort to correct himself and misleads so many people who now have a false expectation from his wrong info
  21. Auto Stored Heading Alignment (which we are getting and has been demonstrated in a couple videos already). basically part of the alignment is done before hand significantly reducing the time it takes to align when you start up. drops the time from 8 mins to under 4. still realistic, still faster, and would likely be doing other things while it happens anyway (setting up countermeasures, waypoints, radio, datalink for example) making the request for a "fast align option in the main menu" a little odd since we already have one built into the plane. this video shows some of the different ways to align. 8:30 is the start of the auto stored heading on land. compare that to the first alignment method which per the plane clock takes 7.5 mins. the auto stored heading alignment takes only 2.1 minutes. personally I think thats plenty short enough
  22. Orlando! small world
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