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Everything posted by FatSlapper
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Military Assets for DCS by Currenthill
FatSlapper replied to currenthill's topic in Static/AI Mods for DCS World
Thanks Nick, thank you! -
Military Assets for DCS by Currenthill
FatSlapper replied to currenthill's topic in Static/AI Mods for DCS World
so i copied and pasted all of the contents of folder 1.1.0 to folder 1.1.3 got the 63 overwrite requests, started DCS and still nothing Would it be possible to make a single working download for the USA assets, I know you are very busy but this would be nice! Can you or anyone else show me exactly what the correct folder structure looks like? -
Military Assets for DCS by Currenthill
FatSlapper replied to currenthill's topic in Static/AI Mods for DCS World
Where? where is this, what is the exact path to the exact folder I need to extract to??? What IS the correct location? This is what the "readme" says deep within the 1.1.0-1.1.4 patch it is in a folder named CH Military Asset Pack USA 1.1.0 "Extract to Saved Games\DCS.openbeta\Mods\tech or use OvGME" (substitute DCS for DCS.openbeta of course) but i assume this path is wrong maybe??? the folder 1.1.0 is sus. as well. Where are the instruction on how to correctly apply this patch? CH Military Asset Pack USA 1.1.3.zip is unzipped to the saved games\DCS\mods\tech --- I get this part I fail to understand how a folder structure with different parent folder names can overwrite anything - But i am mostly wrong about everything! sorry for the trouble and thanks for you help, Your efforts are truly impressive! -
Military Assets for DCS by Currenthill
FatSlapper replied to currenthill's topic in Static/AI Mods for DCS World
OVGME does not like the base pack. I have redownloaded it about 4 times from different mirrors. I extract exactly like the respective "readme-s" say, but i never get the request to overwrite anything in the base pack -
Military Assets for DCS by Currenthill
FatSlapper replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
FatSlapper replied to currenthill's topic in Static/AI Mods for DCS World
this is confusing me, could you elaborate? -
Military Assets for DCS by Currenthill
FatSlapper replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
FatSlapper replied to currenthill's topic in Static/AI Mods for DCS World
This is why i stay away from mods! this is the only mod i have installed at the moment... I have only tried it on the Afghanistan map, could this be the issue? will do... -
Military Assets for DCS by Currenthill
FatSlapper replied to currenthill's topic in Static/AI Mods for DCS World
I get the lower image but not the top image, puzzled as to why they show up in the ME but not the sim... -
Views.lua Located in Saved Games
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Military Assets for DCS by Currenthill
FatSlapper replied to currenthill's topic in Static/AI Mods for DCS World
Is this where we get tech support for CurrentHill? I just installed the USA asset pack and patch but the 777 Howitzer only shows up in the ME and NOT the Sim. Any thoughts? TIA -
Does anybody know where this file is? Or the file that contains these settings, in the other aircraft it is usually in a folder called cameras that contain all of the snap views? TIA
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I can do instant action with F4, but i can not see it or select it in the choice of aircraft in the ME. (Caucasus map)
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NOT fixed in stable, by any stretch
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Found it! It is in CommandDialogsPanel.lua line 182 change window:setBounds(screenWidth - menuWidth, 0, menuWidth, height) to window:setBounds(3840 - menuWidth, 0, menuWidth, height) 3840 is two thirds my screen width
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CommandMenu.Lua file has changed and this no longer works anybody know how to fix this?
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This happens to me a lot as Pilot and George as the CPG! Hovering and maneuvering around shooting stuff for 20 minutes and BAM! rapid loss of altitude! Tried many times to power out of it with collective but you have to be aware of the instant you start losing altitude! Yes, lateral movement works best. George can't resolve this because of these two theories as to why it keeps happening: #1 VRS is too exaggerated and too easy to enter, i find it almost impossible to hover without entering VRS at any altitude! #2 I use a Thrustmaster Warthog throttle as a collective(I don't think it matters what axis or brand controller you use). The first 50% of travel on this axis is used to just lift off the ground the next 3% of axis travel YES! 3% is where you do all of your flying, pull up 2.5% and ascend at 5000 fpm!!! reduce it 1.5% and you drop out of the sky like a rock!!!! The remaining 47% of collective axis travel is USELESS! So at 2500 feet hovering you notice you are ascending too much so you bump the collective down a millionth of an inch and ya start dropping like a rock while entering VRS and thats IT, you or George can't recover without a lateral move, repeat ad nauseum! Why does a microscopic tiny movement of the collective result in a high verticle velocity or a drop like a rock??? This is a controller mapping issue, the middle 50-70% of collective axis travel should be used for vertical velocities not 3%. We would have much finer grain of control for VV and hovering. Yanking the guts out of the aircraft with the collective just results in a loss of lift/ power exacerbating the above problems. Waiting for you to fix this Eagle Dynamics....
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And locked so no other controller can be assigned or changed. Like a locked default. ie. mouse inputs, Track IR inputs etc. etc. etc. for example I want to assign Screenshot to a HOTAS button but it is locked and grayed out with a keyboard assignment "SysRQ" (and WTF is SysRQ anyway?<--rhetorical question) Why isn't there any indication to this grayed out/ Locked state within the controls options???? Mind telling us what this is, what its for, why is it there, and how to turn it on or off?
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What about if you want to change the camera horizontal, vertical, zoom axis' to a different controller (because the default mouse is psychotic) you can't because they are locked and grayed out! How do we "unlocked these grayed axis'"????
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I just cant get the hang of this module (pilot)
FatSlapper replied to Chad Vader's topic in DCS: AH-64D
Controllers with potentiometers need to be recalibrated often! This sounds like the OP's problem(not saying it is) Flight simulator helicopters made me ditch the psycho "twist grip" and then one thing led to another and now i have an aircraft cockpit in my living room, caveat emptor.... Sometimes you need to amplify your controller inputs NOT dampen them. Slower the computer the greater the ease of pilot induce oscillations! break the cycle! try different curves, move the cyclic small amounts to a new spot hold it there and see what happens. Only move it this way spot to spot like a digital robot. My suspicion with the 64 is lag or delay with controller input. I had a terrible time with PIO (still do sometimes)! Early Access problems i hope. I have a Warthog HOTAS and i use about 1/8" of my collective(WH throttle axis) throw for 98% of the whole flight, bottom AND top 1/3 of travel=useless, if I lower the collective a billionth of a nanometer too low i will drop out of the sky in a powerful VRS condition with NO warning what so ever! I would rather fly in an Osprey than this death trap. Early access, i hope this isnt the new F18 tanking thing. -
@ AdrianL, thank you kindly Sir!
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Is the official manual published as well ??
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Got It! Thanks all had to put a large dead zone on my WH stick 15 percent, degrees, units, whatever that is.....
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Anybody have any ideas???